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Abyss of Ichor is a [[Prime Roots]] region and, as it doesn't border any other Prime Roots regions, also a Prime Roots section all on it's own. It's connected by tunnels to the [[Verdant Heights]] to the north and to [[Nexus]] to the south-west. | Abyss of Ichor is a [[Prime Roots]] region and, as it doesn't border any other Prime Roots regions, also a Prime Roots section all on it's own. It's connected by tunnels to the [[Verdant Heights]] to the north and to [[Nexus]] to the south-west. |
Revision as of 20:30, 27 August 2014
Geographical Amber | |
Abyss of Ichor | |
Region Level | 150 - 200 |
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Neutral Altar | None |
Area | 1.538 km² |
Abyss of Ichor is a Prime Roots region and, as it doesn't border any other Prime Roots regions, also a Prime Roots section all on it's own. It's connected by tunnels to the Verdant Heights to the north and to Nexus to the south-west.
Though the region is level 150-200, it has some dangers you'd typically only find in higher level Prime Roots regions. Two level 260 named kitin wander around, as do several kitin patrols of level 225-250. This makes the Abyss of Ichor much more dangerous than it's level range would suggest.
Contents
Fauna and Flora
The thriving populations of bodocs, yelks and gubani in the Abyss of Ichor are constantly preyed upon by large numbers of varinx and tyrancha. In places, thick concentrations of kitins can be found, including kirostas, kinchers, and kipuckas.
Kitin patrols roam the Abyss, constantly looking for unwary homins.
On top of this, the Abyss is home to several named and boss creatures:
- Harini, a level 210 gubani
- Mukah, a level 210 yelk
- Rippa, a level 260 kincher
- Wikkah, a level 260 kirosta
- Kidikoo, a rare level 220 kidinak
- Gubakoo, a level 220 gubani
- Izakoo, a level 220 izam
Flora consists mostly of small jubla forests.
Subregions
Templedoom
A series of interconnected caves criss-crossing beneath the low hills in the south-east part of the region.
Saprun Watch
A large shallow lake of sap at the heart of the region.
The few deep spots here are the only places in the Abyss a homin can escape from pursuing kitin patrols or other predators and kitins too big for him to defeat.
Landmarks
Hallowed Mountain
A large underground mountain that dominates the north-west part of the region. It cannot be climbed and travellers must go around.
Outposts
- East Saprun Workshop
- Nexusgate Stronghold
- West Saprun Research Center
Settling Groups
Bandit Camps
Tribes
Notable NPCs
- Scouts
- Ba-Nung Liangi
- Rosissi Pepi
Atys |
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Aeden Aqueous • Burning Desert • Verdant Heights • The Witherings |
Silan • Prime Roots • The Nexus |
Prime Roots |
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Home of the Kitin |
Sections: |
Abyss of Ichor • Lands of Umbra • Under Spring • Wastelands |
Regions: |
Elusive Forest • Forbidden Depths • Gate of Obscurity • Land of Continuity • Sunken City • Trench of Trials • Windy Gate |
Tribes: |
Chlorogoos • Cockroaches • Firebrands • Keepers • Kitin Gatherers • Night Turners • Pyromancers • Root Tappers • Sap Gleaners |