Difference between revisions of "Abyss of Ichor"

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Abyss of Ichor is a [[Prime Roots]] region and, as it doesn't border any other Prime Roots regions, also a Prime Roots section all on it's own. It's connected by tunnels to the [[Verdant Heights]] to the north and to [[Nexus]] to the south.
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==Fauna and Flora==
 
==Fauna and Flora==
 
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The thriving populations of [[bodoc]]s, [[yelk]]s and [[gubani]] in the Abyss of Ichor are constantly preyed upon by large numbers of [[varinx]] and [[tyrancha]].
The thriving populations of bodocs, yelks and gubani in the Abyss of Ichor are constantly preyed upon by large numbers of varinx and tyrancha.
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In places, thick concentrations of kitins can be found, including [[kirosta]]s, [[kincher]]s, and [[kipucka]]s.
In places, thick concentrations of kitins can be found, including kirostas, kinchers, and kipuckas.
 
  
 
Kitin patrols roam the Abyss, constantly looking for unwary homins.
 
Kitin patrols roam the Abyss, constantly looking for unwary homins.
  
On top of this, the Abys is home to several named and boss creatures:
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On top of this, the Abyss is home to several named and boss creatures:
*Harini, a level 210 gubani
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*Harini, a level 210 [[gubani]]
*Mukah, a level 210 yelk
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*Mukah, a level 210 [[yelk]]
*Rippa, a level 260 kincher
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*Rippa, a level 260 [[kincher]]
*Wikkah, a level 260 kirosta
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*Wikkah, a level 260 [[kirosta]]
*Kidikoo, a rare level 220 kidinak  
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*Kidikoo, a rare level 220 [[kidinak]]
*Gubakoo, a level 220 gubani
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*Gubakoo, a level 220 [[gubani]]
*Izakoo, a level 220 izam
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*Izakoo, a level 220 [[izam]]
  
Flora consists mostly of small jubla forests.
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Flora consists mostly of small [[jubla]] forests.
  
 
==Subregions==
 
==Subregions==
 
===Templedoom===
 
===Templedoom===
A series of interconnected caves, crisscrossing beneath the surface area.
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A series of interconnected caves criss-crossing beneath the surface area.
  
 
==Landmarks==
 
==Landmarks==
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A large shallow lake of [[sap]] at the heart of the region.
 
A large shallow lake of [[sap]] at the heart of the region.
  
The few deep spots here are the only places in the Abyss a homin can escape from pursueing kitin patrols or other predators and kitins too big for him to defeat.
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The few deep spots here are the only places in the Abyss a homin can escape from pursuing kitin patrols or other predators and kitins too big for him to defeat.
  
 
==Outposts==
 
==Outposts==
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===Tribes===
 
===Tribes===
*[[Sap Gleaners]]
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{{Infobox Tribe || Tribename=[[Sap Gleaners]] || races=[[Zoraï]] || cult=[[Kami]] || location=[[Abyss of Ichor]] || image=sapgleanerscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Gleaners%20Tribe}}
  
 
==Notable NPCs==
 
==Notable NPCs==

Revision as of 21:52, 6 October 2010

Geographical Amber
Abyss of Ichor
AbyssOfIchor map.jpg
Region Level 150 - 200
Neutral Altar None

Abyss of Ichor is a Prime Roots region and, as it doesn't border any other Prime Roots regions, also a Prime Roots section all on it's own. It's connected by tunnels to the Verdant Heights to the north and to Nexus to the south.

Fauna and Flora

The thriving populations of bodocs, yelks and gubani in the Abyss of Ichor are constantly preyed upon by large numbers of varinx and tyrancha. In places, thick concentrations of kitins can be found, including kirostas, kinchers, and kipuckas.

Kitin patrols roam the Abyss, constantly looking for unwary homins.

On top of this, the Abyss is home to several named and boss creatures:

Flora consists mostly of small jubla forests.

Subregions

Templedoom

A series of interconnected caves criss-crossing beneath the surface area.

Landmarks

Saprun

A large shallow lake of sap at the heart of the region.

The few deep spots here are the only places in the Abyss a homin can escape from pursuing kitin patrols or other predators and kitins too big for him to defeat.

Outposts

  • East Saprun Workshop
  • Nexusgate Stronghold
  • West Saprun Research Center

Settling Groups

Bandit Camps

Tribes

Sap Gleaners

Races: Zoraï

Religion: Kami

Sapgleanerscamp.jpg

Camp: Abyss of Ichor (map)

Notable NPCs

Scouts
Ba-Nung Liangi
Rosissi Pepi


Prime Roots
Home of the Kitin
Kitin
Sections:
Abyss of Ichor Lands of Umbra Under Spring Wastelands
Regions:
Elusive Forest Forbidden Depths Gate of Obscurity Land of Continuity Sunken City Trench of Trials Windy Gate
Tribes:
Chlorogoos Cockroaches Firebrands Keepers Kitin Gatherers Night Turners Pyromancers Root Tappers Sap Gleaners