Difference between revisions of "Abyss of Ichor"

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{{Trad|EN=Abyss of Ichor|FR=Gouffre d'Ichor|DE=Abgrund von Ichor}}
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{{RegionInfoBox
 
{{RegionInfoBox
 
|image=AbyssOfIchor_map.jpg
 
|image=AbyssOfIchor_map.jpg
 
|lvl=150 - 200
 
|lvl=150 - 200
 
|neut=None
 
|neut=None
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|size=1.538
 
|}}
 
|}}
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Abyss of Ichor is a [[Prime Roots]] region and, as it doesn't border any other Prime Roots regions, also a Prime Roots section all on it's own. It's connected by tunnels to the [[Verdant Heights]] to the north and to [[Nexus]] to the south-west.
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Though the region is level 150-200, it has some dangers you'd typically only find in higher level Prime Roots regions. Two level 260 named [[kitin]] wander around, as do several kitin patrols of level 225-250. This makes the Abyss of Ichor much more dangerous than it's level range would suggest.
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==Fauna and Flora==
 
==Fauna and Flora==
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The thriving populations of [[bodoc]]s, [[yelk]]s and [[gubani]] in the Abyss of Ichor are constantly preyed upon by large numbers of [[varinx]] and [[tyrancha]].
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In places, thick concentrations of kitins can be found, including [[kirosta]]s, [[kincher]]s, and [[kipucka]]s.
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Kitin patrols roam the Abyss, constantly looking for unwary homins.
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On top of this, the Abyss is home to several named and boss creatures:
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*Harini, a level 210 [[gubani]]
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*Mukah, a level 210 [[yelk]]
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*Rippa, a level 260 [[kincher]]
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*Wikkah, a level 260 [[kirosta]]
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*Kidikoo, a rare level 220 [[kidinak]]
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*Gubakoo, a level 220 [[gubani]]
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*Izakoo, a level 220 [[izam]]
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Flora consists mostly of small [[jubla]] forests.
  
 
==Subregions==
 
==Subregions==
 
===Templedoom===
 
===Templedoom===
A series of interconnected caves, crisscrossing beneath the surface area.
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A series of interconnected caves criss-crossing beneath the low hills in the south-east part of the region.
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===Saprun Watch===
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A large shallow lake of [[sap]] at the heart of the region.
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The few deep spots here are the only places in the Abyss a homin can escape from pursuing kitin patrols or other predators and kitins too big for him to defeat.
  
 
==Landmarks==
 
==Landmarks==
===Saprun===
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===Hallowed Mountain===
A large shallow lake of [[sap]] at the heart of the region.
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A large underground mountain that dominates the north-west part of the region. It cannot be climbed and travellers must go around.
The few deep spots here are the only places in the Abys a homin can escape from pursueing kitin patrols or other predators and kitins too big for him to defeat.
 
  
 
==Outposts==
 
==Outposts==
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===Tribes===
 
===Tribes===
*[[Sap Gleaners]]
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{{Infobox Tribe || Tribename=[[Sap Gleaners]] || races=[[Zoraï]] || cult=[[Kami]] || location=[[Abyss of Ichor]] || image=sapgleanerscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Gleaners%20Tribe}}
  
 
==Notable NPCs==
 
==Notable NPCs==
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{{Areas PR}}
 
{{Areas PR}}
 
[[Category:Prime Roots regions]]
 
[[Category:Prime Roots regions]]
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[[de:Abgrund von Ichor]]
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[[fr:Gouffre d'Ichor]]

Latest revision as of 10:16, 6 August 2020

de:Abgrund von Ichor
en:Abyss of Ichor
fr:Gouffre d'Ichor
 
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Translation to review
Don't blame the contributors, but come and help them 😎

Reference text ( Maintained text, used as reference ) :
Notes: (Elke, 2020-08-06)


Geographical Amber
Abyss of Ichor
AbyssOfIchor map.jpg
Region Level 150 - 200
Neutral Altar None
Area 1.538 km²

Abyss of Ichor is a Prime Roots region and, as it doesn't border any other Prime Roots regions, also a Prime Roots section all on it's own. It's connected by tunnels to the Verdant Heights to the north and to Nexus to the south-west.

Though the region is level 150-200, it has some dangers you'd typically only find in higher level Prime Roots regions. Two level 260 named kitin wander around, as do several kitin patrols of level 225-250. This makes the Abyss of Ichor much more dangerous than it's level range would suggest.

Fauna and Flora

The thriving populations of bodocs, yelks and gubani in the Abyss of Ichor are constantly preyed upon by large numbers of varinx and tyrancha. In places, thick concentrations of kitins can be found, including kirostas, kinchers, and kipuckas.

Kitin patrols roam the Abyss, constantly looking for unwary homins.

On top of this, the Abyss is home to several named and boss creatures:

Flora consists mostly of small jubla forests.

Subregions

Templedoom

A series of interconnected caves criss-crossing beneath the low hills in the south-east part of the region.

Saprun Watch

A large shallow lake of sap at the heart of the region.

The few deep spots here are the only places in the Abyss a homin can escape from pursuing kitin patrols or other predators and kitins too big for him to defeat.

Landmarks

Hallowed Mountain

A large underground mountain that dominates the north-west part of the region. It cannot be climbed and travellers must go around.

Outposts

  • East Saprun Workshop
  • Nexusgate Stronghold
  • West Saprun Research Center

Settling Groups

Bandit Camps

Tribes

Sap Gleaners

Races: Zoraï

Religion: Kami

Sapgleanerscamp.jpg

Camp: Abyss of Ichor (map)

Notable NPCs

Scouts
Ba-Nung Liangi
Rosissi Pepi


Prime Roots
Home of the Kitin
Kitin
Sections:
Abyss of Ichor Lands of Umbra Under Spring Wastelands
Regions:
Elusive Forest Forbidden Depths Gate of Obscurity Land of Continuity Sunken City Trench of Trials Windy Gate
Tribes:
Chlorogoos Cockroaches Firebrands Keepers Kitin Gatherers Night Turners Pyromancers Root Tappers Sap Gleaners