Difference between revisions of "Outposts"
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− | <noinclude>{{Trad | + | <noinclude>{{Tabs |
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− | Having just emerged from refuge in the [[Prime Roots]], hominkind spread across the New Lands with hopes of rebuilding the civilizations lost to the [[Great Swarming]]. Within a few years, a multitude of outposts had been established in the wilderness to protect these regions, provide resources, and facilitate trade and growth of homin settlements. Several factors, however, such as the arrival of [[Kitin]]s in 2490 and growing tension among the homin races, led to the outposts' abandonment by 2494. | + | Having just emerged from refuge in the [[Prime Roots]], hominkind spread across the New Lands with hopes of rebuilding the civilizations lost to the [[Great Swarming]]. Within a few years, a multitude of outposts had been established in the wilderness to protect these regions, provide resources, and facilitate trade and growth of homin settlements. Several factors, however, such as the arrival of [[Kitin]]s in [[2490]] and growing tension among the homin races, led to the outposts' abandonment by [[2494]]. |
Fifty years later, both the [[Karavan]] and [[Kami]] offered homins the chance to reclaim some of the decrepit outposts for the purpose of aquiring the precious resources beneath the planet's surface. Today, guilds may either confront each other in battle or negotiate peacefully in order to obtain and manage an outpost. | Fifty years later, both the [[Karavan]] and [[Kami]] offered homins the chance to reclaim some of the decrepit outposts for the purpose of aquiring the precious resources beneath the planet's surface. Today, guilds may either confront each other in battle or negotiate peacefully in order to obtain and manage an outpost. | ||
− | == | + | == Outpost Machines == |
− | + | The [[Guilds|guilds]] that control the [[Outposts]] can [[Outposts/OOC|install a drill]] <ref name ="OOC">Gameplay information about outposts, such as Drill installation and OP wars is in [[Outposts/OOC]] subpage</ref> there in order to harvest special materials. | |
− | + | There are three types of drills, offered to homins by the higher powers of Atys<ref>The [[Kami]]s and the [[Karavan]]</ref>, the third has been developed by the [[Marauders]] and appeared on the bark in [[2612]]: | |
− | *[[ | + | * The [[Big Trepan]] of the [[Karavan]], |
− | *[[ | + | * The [[Tree-Bore]] of the [[Kami]]s, |
− | *[[ | + | * The [[Aklareen]] of the [[Marauders]]. |
− | + | The quality of the products corresponds to the maximum harvesting level in the region where the outpost is located. Nevertheless, it happens that the extraction goes better than expected or on the contrary partially fails, so the outposts sometimes generate products of different quality than expected. | |
− | + | The major interest in [[Crafting/Outpost Products|Outpost Products]] causes [[Outposts/OOC|fights between guilds for their possession]] <ref name ="OOC"/>. | |
− | == | + | <gallery mode="packed-hover" heights=160 px> |
− | + | Tree-Bore.png |Tree-Bore | |
− | + | Big Trepan.png |Big Trepan | |
− | + | Aklareen.png |Aklareen | |
− | + | </gallery> | |
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− | == | + | == All Outposts == |
− | + | === Complete list of Outposts (buildable or not) === | |
− | + | The complete list of Outposts, whether buildable or not, is available on the page [[:Atys:Atys Places/Outposts|Atys Places/Outposts]] | |
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− | == | + | === List of exploitable outposts === |
− | + | <small> | |
− | + | {| class="wikitable" style="text-align:center; width:80%;" | |
− | + | |- | |
− | + | ! scope=row | | |
− | + | ! scope=col | [[Burning Desert]] | |
− | + | ! scope=col | [[Verdant Heights]] | |
− | + | ! scope=col | [[Aeden Aqueous]] | |
+ | ! scope=col | [[Witherings]] | ||
+ | |- | ||
+ | | {{lvl |lvl = 50|Special=Region}} <!-- Q50 --> | ||
+ | |[[Blackburn Trade Post]] | ||
+ | |[[Psykopla Knoll Trading Post]] | ||
+ | |[[Greenvale Trade Post]] | ||
+ | |[[Qai-Du Workshop]] | ||
+ | |- | ||
+ | ! scope=row | {{lvl |lvl = 100|Special=Region}}<!-- Q100 --> | ||
+ | |[[West Blackburn Border Post]] | ||
+ | |[[Finders Farm|Finder's Farm]] | ||
+ | |[[Windyway Workshop]] | ||
+ | |[[Sai-Shun Stronghold]] | ||
+ | |- | ||
+ | ! scope=row | {{lvl |lvl = 150|Special=Region}}<!-- Q150 --> | ||
+ | |[[Hightowers Farm]] | ||
+ | |[[Wooky Workshop]] | ||
+ | |[[Fount Porch Trade Post]] | ||
+ | |[[Demon's Crossroads Diplomatic Outpost]] | ||
+ | |- | ||
+ | ! scope=row | {{lvl |lvl = 200|Special=Region}}<!-- Q200 --> | ||
+ | |[[Malmont Farm]]<br />[[Southend Dune Farm]] | ||
+ | |[[Fearing Fen Farm]]<br />[[Berello Gorge Border Post]] | ||
+ | |[[Twintops Workshop]]<br /> [[Graveyard Gate Research Center]] | ||
+ | |[[Gu-Qin Workshop]]<br /> [[Great Outback Workshop]] | ||
+ | |- | ||
+ | ! scope=row | {{lvl |lvl = 250|Special=Region}}<!-- Q250 --> | ||
+ | |[[Woodburn Magic Pole]]<br />[[Woodburn Stronghold]] | ||
+ | |[[Ginti Workshop]]<br />[[Westgrove Stronghold]] | ||
+ | |[[Loria Stronghold]]<br />[[Whirling Stronghold]] | ||
+ | |[[Lost Valley Stronghold]]<br />[[Zo-Kian Ruins Workshop]] | ||
+ | |}</small> | ||
− | + | === Nexus Outposts === | |
− | <noinclude>{{Portal Atys}} | + | After the big atysquake of [[2608]] deep changes occured in [[Nexus]] OPs : first Kami, Karavan and Marauders moved their teleportation machines to old outpost locations; and second, some bandits installed on the empty places to take benefit of the newly revealed materials. |
− | [[Category:Geography]]</noinclude> | + | {| class="wikitable" |
+ | |- | ||
+ | ! Place !! | ||
+ | |- | ||
+ | | Ichorgate Research Center || Bandit Outpost | ||
+ | |- | ||
+ | | Hammer Hills Trade Post || Karavan Teleporter and observation camp | ||
+ | |- | ||
+ | | Umbragate Farm || Bandit Outpost | ||
+ | |- | ||
+ | | Destiny's End Diplomatic Outpost || Bandit Outpost | ||
+ | |- | ||
+ | | Watchcomb Workshop || Kami Teleporter and observation camp | ||
+ | |- | ||
+ | | Highwatch Farm || Marauder Zinuakeen and observation camp | ||
+ | |- | ||
+ | | Wastegate Border Post || Bandit Outpost | ||
+ | |} | ||
+ | |||
+ | === Typology === | ||
+ | * [[:Category:Workshop|Workshops]] | ||
+ | * [[:Category:Diplomatic Outpost|Diplomatic Outposts]] | ||
+ | * [[:Category:Research Center|Research Centres]] | ||
+ | * [[:Category:Farm|Farms]] | ||
+ | * [[:Category:Stronghold|Strongholds]] | ||
+ | * [[:Category:Magic Poles|Magic Poles]] | ||
+ | * [[:Category:Trade Post|Trade Posts]] | ||
+ | * [[:Category:Border Post|Border posts]] | ||
+ | |||
+ | == Important notes == | ||
+ | Important patches (and more to come) : | ||
+ | * In January 2023 [[Patch 00939]]: Implementation of the new Kings system on all continents. The system is identical to that of the Prime Roots, with the difference that the 6 species chosen are among the only ones present in the region. | ||
+ | * In May 2022, the new system was tested in [[Prime Roots]]. See [[Patch 00905]] and [[Patch 00904]]. | ||
+ | |||
+ | |||
+ | <noinclude>{{Reflist|subpages=1}}{{Portal Atys}} | ||
+ | [[Category:Geography]] [[Category:Outposts]] | ||
+ | {{last version link|Outposts}}</noinclude> |
Latest revision as of 21:34, 31 March 2023
Outposts | OOC |