Difference between revisions of "Outposts"

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<noinclude>{{Trad
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<noinclude>{{Tabs
|DE=Liste der Außenposten|DEs=4
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|bord=2px solid #{{ColorAtys|type=dark|group=}}
|EN=Outposts|ENs=4
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|bg_frame=#{{ColorAtys|type=bg|group=}}
|ES=Puesto de Avanzada|ESs=1
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|round=5em
|FR=Avant-postes|FRs=0
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|align_tab=center
|RU=аванпосты|RUs=1
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|Tab-1={{3DText|text=Outposts}}
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|URL-1=Outposts
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|bg_Tab-1=#{{ColorAtys|type=light|group=}}
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|Pic-1=dummy.png
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|Tab-2={{3DText|text=OOC}}
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|URL-2=Outposts/OOC
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|bg_Tab-2=#{{ColorAtys|type=light|group=OOC}}
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|Pic-2=UnderConstruction.png
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}}{{Trad
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|DE=Außenposten |DEs=4
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|EN=Outposts |ENs=4
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|ES=Puestos de Avanzada |ESs=1
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|FR=Avant-postes |FRs=0
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|RU=аванпосты |RUs=1
 
|H  =  
 
|H  =  
 
|palette=  
 
|palette=  
|ref= *
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|ref=  
|com= Page to review: homogenization between languages, table by type...
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|com=
 
}}</noinclude>
 
}}</noinclude>
 
__TOC__<br />
 
__TOC__<br />
 
{{Clear}}
 
{{Clear}}
Having just emerged from refuge in the [[Prime Roots]], hominkind spread across the New Lands with hopes of rebuilding the civilizations lost to the [[Great Swarming]].  Within a few years, a multitude of outposts had been established in the wilderness to protect these regions, provide resources, and facilitate trade and growth of homin settlements.  Several factors, however, such as the arrival of [[Kitin]]s in 2490 and growing tension among the homin races, led to the outposts' abandonment by 2494.
+
Having just emerged from refuge in the [[Prime Roots]], hominkind spread across the New Lands with hopes of rebuilding the civilizations lost to the [[Great Swarming]].  Within a few years, a multitude of outposts had been established in the wilderness to protect these regions, provide resources, and facilitate trade and growth of homin settlements.  Several factors, however, such as the arrival of [[Kitin]]s in [[2490]] and growing tension among the homin races, led to the outposts' abandonment by [[2494]].
  
 
Fifty years later, both the [[Karavan]] and [[Kami]] offered homins the chance to reclaim some of the decrepit outposts for the purpose of aquiring the precious resources beneath the planet's surface.  Today, guilds may either confront each other in battle or negotiate peacefully in order to obtain and manage an outpost.
 
Fifty years later, both the [[Karavan]] and [[Kami]] offered homins the chance to reclaim some of the decrepit outposts for the purpose of aquiring the precious resources beneath the planet's surface.  Today, guilds may either confront each other in battle or negotiate peacefully in order to obtain and manage an outpost.
  
 
==  Outpost Machines  ==
 
==  Outpost Machines  ==
The [[Guilds|guilds]] that control the [[Outposts]] can [[Outposts/OOC|install a drill]] there in order to harvest special materials.
+
The [[Guilds|guilds]] that control the [[Outposts]] can [[Outposts/OOC|install a drill]] <ref name ="OOC">Gameplay information about outposts, such as Drill installation and OP wars is in [[Outposts/OOC]] subpage</ref> there in order to harvest special materials.
 
There are three types of drills, offered to homins by the higher powers of Atys<ref>The [[Kami]]s and the [[Karavan]]</ref>, the third has been developed by the [[Marauders]] and appeared on the bark in [[2612]]:
 
There are three types of drills, offered to homins by the higher powers of Atys<ref>The [[Kami]]s and the [[Karavan]]</ref>, the third has been developed by the [[Marauders]] and appeared on the bark in [[2612]]:
 
* The [[Big Trepan]] of the [[Karavan]],
 
* The [[Big Trepan]] of the [[Karavan]],
Line 23: Line 38:
 
* The [[Aklareen]] of the [[Marauders]].
 
* The [[Aklareen]] of the [[Marauders]].
 
The quality of the products corresponds to the maximum harvesting level in the region where the outpost is located. Nevertheless, it happens that the extraction goes better than expected or on the contrary partially fails, so the outposts sometimes generate products of different quality than expected.
 
The quality of the products corresponds to the maximum harvesting level in the region where the outpost is located. Nevertheless, it happens that the extraction goes better than expected or on the contrary partially fails, so the outposts sometimes generate products of different quality than expected.
The major interest in [[Crafting/Outpost Products|Outpost Products]] causes [[Outposts/OOC|fights between guilds for their possession]].
+
The major interest in [[Crafting/Outpost Products|Outpost Products]] causes [[Outposts/OOC|fights between guilds for their possession]] <ref name ="OOC"/>.
  
 
<gallery mode="packed-hover" heights=160 px>
 
<gallery mode="packed-hover" heights=160 px>
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Aklareen.png |Aklareen
 
Aklareen.png |Aklareen
 
</gallery>
 
</gallery>
 
[[File:FR Op history 2020 06 27.png|thumb|center|Outpost information panel  (2612)]].
 
  
 
== All Outposts ==
 
== All Outposts ==
=== Typology ===
 
* [[:Category:Workshop|Workshops]]
 
* [[:Category:Diplomatic Outpost|Diplomatic Outposts]]
 
* [[:Category:Research Center|Research Centres]]
 
* [[:Category:Farms|Farms]]
 
* [[:Category:Stronghold|Strongholds]]
 
* [[:Category:Magic Poles|Magic Poles]]
 
* [[:Category:Trade Post|Trade Posts]]
 
* [[:Category:Border post|Border posts]]
 
 
 
=== Complete list of Outposts (buildable or not) ===
 
=== Complete list of Outposts (buildable or not) ===
The complete list of Outposts, whether buildable or not, is available on the page [[:Atys: Atys Places/Outposts]]
+
The complete list of Outposts, whether buildable or not, is available on the page [[:Atys:Atys Places/Outposts|Atys Places/Outposts]]
 
 
<!-- ===[[:Catégorie:Avant-Postes Diplomatiques|Avant-Postes Diplomatiques]]===
 
*Avant-Poste Diplomatique de la Chaîne Sud
 
*Avant-Poste Diplomatique de la Fin de la Destinée
 
*Avant-Poste Diplomatique de la Masure Supérieure
 
*Avant-Poste Diplomatique des Chutes de Virginia
 
*Avant-Poste Diplomatique des Hauts Récifs
 
*[[Avant-Poste Diplomatique des Pics Instables]]
 
*[[Avant-poste Diplomatique du Croisement du Démon]]
 
*Avant-Poste Diplomatique du Tournant de la Continuité
 
 
 
=== [[:Catégorie:Ateliers|Ateliers]]===
 
*Atelier de Dyron Est
 
*Atelier de Fencoomb
 
*Atelier de Gardecombe
 
*[[Atelier de Ginti]]
 
*[[Atelier de Gu-Qin]]
 
*Atelier de l'Arbre Abattu
 
*[[Atelier de l’Arrière Pays]]
 
*Atelier de l’Étang de la Contemplation
 
*Atelier de l’Étang Vierge
 
*Atelier de l’Île de la Fragilité
 
*Atelier de la Colonne du Dragon
 
*Atelier de la Crête Eternelle
 
*Atelier de la Gorge des Vents
 
*Atelier de la Mare Verte
 
*Atelier de la Montagne du Tourment
 
*Atelier de la Montée de Sève Est
 
*Atelier de la Petite Montagne
 
*Atelier de la Porte d'Aeden
 
*[[Atelier de la Queue du Dragon]]
 
*[[Atelier de la Route des Vents]]
 
*[[Atelier de la Route du Canyon]]
 
*Atelier de la Souche Capitale
 
*[[Atelier de Qai-Du]]
 
*Atelier des Bois du Champignon Géant
 
*[[Atelier des Cimes Jumelles]]
 
*Atelier des Colonnes de la Méditation
 
*Atelier des Cornes du Dragon
 
*Atelier des Ruines de Léron
 
*[[Atelier des Ruines Zo-Kian]]
 
*Atelier des Sables
 
*Atelier des Sables de la Perdition
 
*Atelier des Terres Désolées
 
*Atelier du Bosquet Est
 
*Atelier du Col des Trois Totems
 
*Atelier du Couloir aux Écorces
 
*Atelier du Dôme des Ombres
 
*Atelier du Grand Tunnel Rocailleux
 
*Atelier du Lac des Sources
 
*Atelier du Lac Poussiéreux
 
*[[Atelier du Réveil]]
 
*Atelier du Trésor
 
*Atelier du Valon des Souches
 
 
 
=== [[:Catégorie:Centres de recherche|Centres de recherche]]===
 
*Centre de Recherche de Gtu-Qin
 
*Centre de Recherche de Jen-Laï
 
*Centre de Recherche de la Montée de Sève Ouest
 
*Centre de Recherche de la Porte d'Ichor
 
*[[Centre de Recherche de la Promenade Caverneuse]]
 
*Centre de Recherche de la Promenade des Grottes
 
*Centre de Recherche de la Terre d'Abondance
 
*Centre de Recherche de Thesos
 
*Centre de Recherche des Basses Collines
 
*Centre de Recherche des Étangs de Loria
 
*Centre de Recherche des Salles de la Bague Noire
 
*Centre de Recherche des Sources des Cutes
 
*Centre de Recherche du Bosquet Supérieur
 
*Centre de Recherche du Col des Palpitations
 
*Centre de Recherche du Col Vallonné
 
*Centre de Recherche du Cromlech Supérieur
 
*Centre de Recherche du Marais Pétrifiant
 
 
 
=== [[:Catégorie:Fermes|Fermes]]===
 
 
 
*Ferme de Corrie Finley
 
*Ferme de Désertstock
 
*Ferme de Farely
 
*Ferme de la Colline des Torbaks
 
*Ferme de la Crête Surveillée
 
*Ferme de la Folie
 
*Ferme de la Gorge Hantée
 
*Ferme de la Montagne aux Cornes
 
*Ferme de la Montagne du Tourment
 
*Ferme de la Porte des Ombres
 
*Ferme de la Souche Flétrie
 
*Ferme de la Tricolonne
 
*[[Ferme de l’Inventeur]]
 
*[[Ferme de Malmontagne]]
 
*Ferme de Ni-Jing
 
*Ferme de Windermeer
 
*Ferme des Ailes du Dépit
 
*[[Ferme des Dunes du Bas]]
 
*[[Ferme des Hautes Tours]]
 
*Ferme des Ruines de Cryton
 
*Ferme du Bout des Terres
 
*Ferme du Canyon de Barker
 
*Ferme du Labyrinthe Condamné
 
*Ferme du Lac des Veilleurs de Songe
 
*Ferme du Lac du Nord
 
*[[Ferme du Marécage de l’Angoisse]]
 
 
 
=== [[:Catégorie:Forteresses|Forteresses]]===
 
*[[Forteresse de la Vallée Perdue]]
 
*[[Forteresse de Loria]]
 
*[[Forteresse de Sai-Shun]]
 
*[[Forteresse des Bois calcifiés]]
 
*[[Forteresse du Bosquet Ouest]]
 
*[[Forteresse du Tourbillon]]
 
 
 
*Forteresse de Dyron Nord
 
*Forteresse de l'Arbre Mort
 
*Forteresse de l'Arc Caché
 
*Forteresse de l'Horizon
 
*Forteresse de la Caverne Maudite
 
*Forteresse de la Colonne du Dragon
 
*Forteresse de la Contemplation
 
*Forteresse de la Falaise de Rye
 
*Forteresse de la Lande Tachetée
 
*Forteresse de la Petite Montagne
 
*Forteresse de la Porte des Terres Arides
 
*Forteresse de la Porte du Nexus
 
*Forteresse de la Ruelle
 
*Forteresse de la Salle de la Montagne Empoisonnée
 
*Forteresse de Stalia
 
*Forteresse des Basses Collines
 
*Forteresse des Hautes Tours
 
*Forteresse des Sources Agitées des Cutes
 
*Forteresse des Sources de Thesos
 
*Forteresse des Sous-Bois du Malheur
 
*Forteresse du Bourbier de la Misère
 
*Forteresse du Canyon de Barker
 
*Forteresse du Lac Majeure de Sève
 
 
 
=== [[:Catégorie:Pôles magiques|Pôles magiques]]===
 
*Pôle Magique de la Rivest
 
*Pôle Magique de la Souche Flétrie
 
*Pôle Magique de la Vallée Sinistre
 
*[[Pole Magique des Bois Calcifiés]]
 
*Pôle Magique des Chutes de Virginia
 
*Pôle Magique du Cercle Kamic
 
 
 
=== [[:Catégorie:Postes d'Échange|Postes d'Échange]]===
 
*[[Poste d’Echange de la Combustion|Poste d’Échange de la combustion]]
 
*Poste d’Échange de Port-Loria
 
*Poste d’Échange de Tupile
 
*[[Poste d’Échange de Vertval]]
 
*Poste d’Échange des Collines Martelées
 
*Poste d’Échange du Grand Tunnel Rocailleux
 
*Poste d’Échange du Lac du Nord
 
*Poste d’Échange du Marécage de la Sève
 
*[[Poste d’Échange du Monticule des Psykoplas]]
 
*[[Poste d’Échange du Porche des Sources]]
 
*Poste d’Échange du Sud-Est
 
 
 
=== [[:Catégorie:Postes-frontière|Postes-frontière]]===
 
 
 
*Poste Frontière de l'Arc des Kinchers
 
*Poste Frontière de la Colline de Dyron
 
*[[Poste Frontière de la Gorge de Berello]]
 
*Poste Frontière de la Lande Tachetée
 
*Poste Frontière de la Main Géante
 
*Poste Frontière de la Plaine des Kipuckas
 
*Poste Frontière de la Porte de la Générosité
 
*Poste Frontière de la Porte de la Liberté
 
*Poste Frontière de la Porte des Eaux
 
*Poste Frontière de la Porte des Terres Désolées
 
*Poste Frontière de la Poussée
 
*Poste Frontière des Landes Obscures
 
*Poste Frontière des Tours de Frahar
 
*Poste Frontière du Bosquet des Yelks
 
*Poste Frontière du Col Vallonné
 
*Poste Frontière du Labyrinthe des Lutins
 
*Poste Frontière du Lac Dissimulé
 
*Poste Frontière du Pré Lancinant
 
*[[Poste Frontière Ouest de la Combustion]] -->
 
  
 
=== List of exploitable outposts ===
 
=== List of exploitable outposts ===
 
 
<small>
 
<small>
 
{| class="wikitable" style="text-align:center; width:80%;"  
 
{| class="wikitable" style="text-align:center; width:80%;"  
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|}</small>
 
|}</small>
  
 +
=== Nexus Outposts ===
 +
After the big atysquake of [[2608]] deep changes occured in [[Nexus]] OPs : first Kami, Karavan and Marauders moved their teleportation machines to old outpost locations; and second, some bandits installed on the empty places to take benefit of the newly revealed materials.
 +
{| class="wikitable"
 +
|-
 +
! Place !!
 +
|-
 +
| Ichorgate Research Center || Bandit Outpost
 +
|-
 +
| Hammer Hills Trade Post || Karavan Teleporter and  observation camp
 +
|-
 +
| Umbragate Farm || Bandit Outpost
 +
|-
 +
| Destiny's End Diplomatic Outpost || Bandit Outpost
 +
|-
 +
| Watchcomb Workshop || Kami Teleporter and  observation camp
 +
|-
 +
| Highwatch Farm || Marauder Zinuakeen and observation camp
 +
|-
 +
| Wastegate Border Post || Bandit Outpost
 +
|}
 +
 +
=== Typology ===
 +
* [[:Category:Workshop|Workshops]]
 +
* [[:Category:Diplomatic Outpost|Diplomatic Outposts]]
 +
* [[:Category:Research Center|Research Centres]]
 +
* [[:Category:Farm|Farms]]
 +
* [[:Category:Stronghold|Strongholds]]
 +
* [[:Category:Magic Poles|Magic Poles]]
 +
* [[:Category:Trade Post|Trade Posts]]
 +
* [[:Category:Border Post|Border posts]]
 +
 +
== Important notes ==
 +
Important patches (and more to come) :
 +
* In January 2023 [[Patch 00939]]: Implementation of the new Kings system on all continents. The system is identical to that of the Prime Roots, with the difference that the 6 species chosen are among the only ones present in the region.
 +
* In May 2022, the new system was tested in [[Prime Roots]]. See [[Patch 00905]] and [[Patch 00904]].
  
  
__NOTOC__
 
 
<noinclude>{{Reflist|subpages=1}}{{Portal Atys}}
 
<noinclude>{{Reflist|subpages=1}}{{Portal Atys}}
 
[[Category:Geography]] [[Category:Outposts]]
 
[[Category:Geography]] [[Category:Outposts]]
 
{{last version link|Outposts}}</noinclude>
 
{{last version link|Outposts}}</noinclude>

Latest revision as of 21:34, 31 March 2023

Outposts Outposts OOC OOC
de:Außenposten
en:Outposts
es:Puestos de Avanzada
fr:Avant-postes
ru:аванпосты
 
UnderConstruction.png
Translation to review
Don't blame the contributors, but come and help them 😎

Reference text ( Maintained text, used as reference ) :
Notes: (Craftjenn, 2023-03-31)



Having just emerged from refuge in the Prime Roots, hominkind spread across the New Lands with hopes of rebuilding the civilizations lost to the Great Swarming. Within a few years, a multitude of outposts had been established in the wilderness to protect these regions, provide resources, and facilitate trade and growth of homin settlements. Several factors, however, such as the arrival of Kitins in 2490 and growing tension among the homin races, led to the outposts' abandonment by 2494.

Fifty years later, both the Karavan and Kami offered homins the chance to reclaim some of the decrepit outposts for the purpose of aquiring the precious resources beneath the planet's surface. Today, guilds may either confront each other in battle or negotiate peacefully in order to obtain and manage an outpost.

Outpost Machines

The guilds that control the Outposts can install a drill [1] there in order to harvest special materials. There are three types of drills, offered to homins by the higher powers of Atys[2], the third has been developed by the Marauders and appeared on the bark in 2612:

The quality of the products corresponds to the maximum harvesting level in the region where the outpost is located. Nevertheless, it happens that the extraction goes better than expected or on the contrary partially fails, so the outposts sometimes generate products of different quality than expected. The major interest in Outpost Products causes fights between guilds for their possession [1].

All Outposts

Complete list of Outposts (buildable or not)

The complete list of Outposts, whether buildable or not, is available on the page Atys Places/Outposts

List of exploitable outposts

Burning Desert Verdant Heights Aeden Aqueous Witherings
Blackburn Trade Post Psykopla Knoll Trading Post Greenvale Trade Post Qai-Du Workshop
★★
West Blackburn Border Post Finder's Farm Windyway Workshop Sai-Shun Stronghold
★★★
Hightowers Farm Wooky Workshop Fount Porch Trade Post Demon's Crossroads Diplomatic Outpost
★★★★
Malmont Farm
Southend Dune Farm
Fearing Fen Farm
Berello Gorge Border Post
Twintops Workshop
Graveyard Gate Research Center
Gu-Qin Workshop
Great Outback Workshop
★★★★★
Woodburn Magic Pole
Woodburn Stronghold
Ginti Workshop
Westgrove Stronghold
Loria Stronghold
Whirling Stronghold
Lost Valley Stronghold
Zo-Kian Ruins Workshop

Nexus Outposts

After the big atysquake of 2608 deep changes occured in Nexus OPs : first Kami, Karavan and Marauders moved their teleportation machines to old outpost locations; and second, some bandits installed on the empty places to take benefit of the newly revealed materials.

Place
Ichorgate Research Center Bandit Outpost
Hammer Hills Trade Post Karavan Teleporter and observation camp
Umbragate Farm Bandit Outpost
Destiny's End Diplomatic Outpost Bandit Outpost
Watchcomb Workshop Kami Teleporter and observation camp
Highwatch Farm Marauder Zinuakeen and observation camp
Wastegate Border Post Bandit Outpost

Typology

Important notes

Important patches (and more to come) :

  • In January 2023 Patch 00939: Implementation of the new Kings system on all continents. The system is identical to that of the Prime Roots, with the difference that the 6 species chosen are among the only ones present in the region.
  • In May 2022, the new system was tested in Prime Roots. See Patch 00905 and Patch 00904.



Complements to this page:

  1. 1.0 1.1 Gameplay information about outposts, such as Drill installation and OP wars is in Outposts/OOC subpage
  2. The Kamis and the Karavan

Last version 2023-03-31•