Difference between revisions of "Fame"

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'''[[Fame]]''' is a measure of how much an NPC  likes or hates you. Fame is important for you because it determines how NPCs will behave with you:  
 
'''[[Fame]]''' is a measure of how much an NPC  likes or hates you. Fame is important for you because it determines how NPCs will behave with you:  
* Mission giver NPCs can give you missions or refuse to talk to you, or pay you a fee which depends on your fame highness.
+
* Mission giver NPCs can give or refuse to give  missions to you.
* Some others will ask you a fee for their services which depend on it too.
+
* The fees related to services that you may earn or have to pay may be affected by your fame.
* Guards may even attack you if your fame is too low<ref> Blow -50</ref>.
+
* ''Guards'' may even attack you if your fame is too low<ref> Below -50</ref>. On the opposite, they will defend if you are attacked by animals or NPCs when your fame is good enough.
 +
 
 +
In game you have access to your fame in the fame window which opens with ⇧F (shift F). <br />
 +
 
 +
A fame is measured by a number between −100 and +100. It is represented  by a colored bar in which  colors represent the attitude of the concerned community towards you. Depending on the service, there might be other thresholds (see below). [[Guild]]s also have fames, and your guild's fame is shown in the same window as yours. It has, at the moment, much less less importance with gameplay than the individual one. See the [[Guild|Guild page]] for more information about it.
  
A fame is measured by a number between −100 and +100. In game you have access to your fame in the fame window which opens with ⇧F (shift F).
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
| 1 || &nbsp; || &nbsp;|| &nbsp; || &nbsp; || -50 || Header text || Header text || Header text || Header text
+
| style="width:25%;" |1  
 +
|style="width:10%;" | -50
 +
|style="width:15%;" | -30
 +
|style="width:25%;" | 0
 +
| style="width:25%;" |50  
 
|-
 
|-
| Colspan="5" style="background-color:red;" | &nbsp; || Example || Example || Example || Example || Example || Example || Example || Example
+
| style="width:25%;text-align:center;color:white;background-color:red;" | Agressive
 +
| style="width:10%; text-align:center;background-color:orange;"| Neutral
 +
| style="width:15%; text-align:center;background-color:yellow;"| Trading
 +
| colspan="2" style= "text-align:center;color:white;background-color:green;"| Rewarded missions
 
|}
 
|}
 
There are three different Fame types:
 
There are three different Fame types:
* Nations' fames : Fame with the fyros empire, the tryker federation, the matis kingdom and the zoraï ttheocracy.
+
* '''Nation''' fames : Fame with the fyros empire, the tryker federation, the matis kingdom and the zoraï theocracy.
* Faction fames : Fame with the Kami, the Karavan, the Marauders, The Rangers <ref>Rangers fame doesn't exist in game yet.</ref>
+
* '''Faction''' fames : Fame with the Kami, the Karavan, the Marauders, the Rangers <ref>[[Rangers]] fame doesn't exist in game yet.</ref> or Tritonists <ref>[[Tritonists]] is only a RP faction at the moment</ref>.
* Tribe fames : fame with each individual tribe.
+
* '''Tribe''' fames : fame with each individual tribe.
  
Fame is gained by doing different missions from different mission givers, these mission givers are usually aligned with certain tribes, races or higher powers.
+
Fame is gained by competing various missions from different mission givers, who are aligned with tribes, races or factions.
  
It is important to note that by gaining fame with one faction, you usually gain a small amount of fame with allied factions and lose some fame with the opposing factions. Fame also affects some small aspects of the [[Atys|world]], such as which factions will attack you on sight or how they trade with you.
+
It is important to note that by gaining fame with a nation or a tribe, you will gain fame with allied factions but also lose some fame with the opposing factions. This because of the complex geopolitcs on Atys.  But don't worry, the amount of fame you may loose is much lower than the one you gain!
  
== Alignment ==
+
Some NPCs escape this general rule to allow characters whose fame became too low to recover fame :'''scouts''', '''patrollers''' and '''journeymen'''. They have no lower threshold to give missions and usually wander all over the regions, outside the places where the characters can be attacked. In EncyclopAtys pages, they are called  '''“affiliates”''' to a tribe or a nation. Higher powers region hosts and tribe ambassadors do not have a lower fame limit too.
{{main|Alignment}}
+
<br />
A character or [[guild]] can align themselves with one of the four races as well as one of the two higher powers. Aligning oneself to either will adjust your fame caps accordingly for the faction's enemies and allies, i.e. higher caps for allies and lower caps for enemies. Your fame with a faction will automatically be lowered, if during alignment your fame for that faction is higher than the new cap, e.g. upon completion of the [[Karavan]] initiation rite your [[Kami]] fame will be adjusted to -50 and you will be considered anathema to the Kami.
+
<br />
 +
:<big>☝</big> [[User:Moniq|Moniq]]'s App '''[[App/Fame Tracker|Fame Tracker]]''' is '''very''' useful to plan your fame progresses,view all the default fames of your character and  many other useful information.
 +
 
 +
== Citizenship and Alignment ==
 +
<blockquote>{{main|Alignment}}
 +
A character or [[guild]] can align themselves with one of the four nations as well as one of the two higher powers, stay  neutral as the rangers or tritonists or oppose all and become a Marauder . Aligning oneself to either will adjust your fame caps accordingly for the faction's enemies and allies, i.e. higher caps for allies and lower caps for enemies. Your fame with a faction will automatically be lowered, if during alignment your fame for that faction is higher than the new cap, e.g. upon completion of the [[Karavan]] initiation rite your [[Kami]] fame will be adjusted to -50 and you will be considered anathema to the Kami.
  
 
=== Neutrality ===
 
=== Neutrality ===
 
Neutral means that a character or guild chose not to align themselves with any race or higher power. At any point a character or guild can renounce their alignment to a race or higher power and become neutral, this will remove any fame caps they incurred while they were aligned. If fame for a faction was over 50 before renouncing alignment, then the fame will be automatically lowered to 50 as soon as alignment is renounced.
 
Neutral means that a character or guild chose not to align themselves with any race or higher power. At any point a character or guild can renounce their alignment to a race or higher power and become neutral, this will remove any fame caps they incurred while they were aligned. If fame for a faction was over 50 before renouncing alignment, then the fame will be automatically lowered to 50 as soon as alignment is renounced.
  
== Teleporter Pacts ==
+
Marauders, Rangers and Trytonists are “neutral” factions from this point of view.
{{main|Teleporter|l1=Teleporters}}
 
Teleporter Pacts or TPs are tickets that can be bought at any of the higher powers' altars that allows you to teleport back to the altar you purchased it at. Fame has little affect on which surface teleporter pacts you can attain, but is essential if you want to get the [[Prime Roots]] pacts for your chosen faction. For all [[Prime Roots]] pacts you need at least 60 fame and for level 200 or higher region on the surface you need fame of at least 33.
 
  
== Factional Fame ==
+
=== Initial Fame ===
{| cellspacing="0" cellpadding="5" width="50%" border="1" style="text-align:center;"
+
<small>
|+'''Initial Fame'''
+
{|
|-style="background:#DDDDDD;"
+
|
 +
{| class="wikitable sortable" style="text-align:center; float:left; margin-right: 10px;"
 +
|+ Higher Powers
 +
|-
 +
! scope="col"|  Race
 +
! scope="col"|  Kami
 +
! scope="col"|  Karavan
 +
|-
 +
! scope="row"| Fyros
 +
| 10 || -10
 +
|-
 +
! scope="row"|  Matis
 +
| -20 || 20
 +
|-
 +
! scope="row"|  Tryker
 +
| -10 || 10
 +
|-
 +
! scope="row"| Zoraï
 +
| 20 || -20
 +
|}
 +
|
 +
{| class="wikitable " style="text-align:center;"
 +
|+'''Nation Fame'''
 +
|-
 
! !! Fyros !! Matis !! Tryker !! Zoraï
 
! !! Fyros !! Matis !! Tryker !! Zoraï
 
|-  
 
|-  
! style="background:#DDDDDD;" | Kami
+
! scope="row" | Fyros
| 10 || -20 || -10 || 20
 
|-
 
!style="background:#DDDDDD;"  | Karavan
 
| -10 || 20 || 10 || -20
 
|}
 
 
 
== Racial Fame ==
 
{| cellspacing="0" cellpadding="5" width="50%" border="1" style="text-align:center;"
 
|+'''Initial Fame'''
 
|-style="background:#DDDDDD;"
 
! !! Fyros !! Matis !! Tryker !! Zoraï
 
|-
 
! style="background: #DDDDDD;" | Fyros
 
 
| 20 || -20 || -10 || 10
 
| 20 || -20 || -10 || 10
 
|-  
 
|-  
! style="background: #DDDDDD;" | Matis
+
! scope="row" | Matis
 
| -20 || 20 || 10 || -10
 
| -20 || 20 || 10 || -10
 
|-  
 
|-  
! style="background: #DDDDDD;" | Tryker
+
! scope="row"| Tryker
 
| -10 || 10 || 20 || -20
 
| -10 || 10 || 20 || -20
 
|-  
 
|-  
! style="background: #DDDDDD;" | Zoraï
+
! scope="row" | Zoraï
 
| 10 || -10 || -20 || 20
 
| 10 || -10 || -20 || 20
 
|}
 
|}
 +
|}</small>
 +
 +
Once aligned with a [[Nation]], you will have certain caps on your [[Fame]] values with the [[Nation]]s.
 +
<small>
 +
{|  class="wikitable " style="text-align:center;"
 +
|+'''Maximum [[Fame]] with'''
 +
|-
 +
!'''Chosen [[Nation]]'''
 +
! [[Fyros]] !! [[Matis]] !! [[Tryker]] !! [[Zorai]]
 +
|-
 +
! scope="row" | [[Fyros]]
 +
| 100 || 0 || 25 || 75
 +
|-
 +
! scope="row" | [[Matis]]
 +
| 0 || 100 || 75 || 25
 +
|-
 +
! scope="row" | [[Tryker]]
 +
| 25 || 75 || 100 || 0
 +
|-
 +
! scope="row" | [[Zorai]]
 +
| 75 || 25 || 0 || 100
 +
|}</small>
 +
</blockquote>
 +
 +
== Transports ==
 +
<blockquote>
 +
=== Teleporter Pacts (TP) ===
 +
{{main|Teleporter|l1=Teleporters}}
 +
Teleporter Pacts or TPs are “tickets” that can be bought at any of the higher powers' altars that allows you to teleport back to the altar you purchased it at. Fame has little effect on which bark teleporter pacts you can get. Each bark region of level lower or equal to '''200''' has at least<ref> In some regions both Kami and Karavan teleporters are “neutral”</ref> one “neutral ” teleporter. by neutral we mean accessible to everyone but higher powers ennemies e.g. the Marauders. Higher level regions teleporters as well as Prime Roots ones can be used only by aligned people.<br />
  
=== Merchant Prices ===
+
Additionally, people aligned with Ma'Duk can only use Kami TPs and people aligned with the Cult of Light can only use Karavan TPs. When their fame reaches some limits they also benefit of free transportation, automatic pact renewal and even a special animation. <span style="color: crimson;">'''(TO BE IMPROVED)'''</span>
Your fame with each of the 4 races determines how much their merchants will pay for your goods and how much you'll have to pay for their goods. The higher your fame with the [[Fyros]], the better the prices you'll get from [[Fyros]] merchants, and similarly for all other races.  
+
 
 +
=== Marauder's Zinuakeens ===
 +
Marauders have their own transport system : which can be activated with a special crystal. Only Marauders can use them
 +
 
 +
=== Rangers' “Tunnels” ===
 +
To access higher level regions and Prime Roots, ranger can use a magnetic amber or a magnetized amber map which they get when they succceed the Ranger Aspirant and Ranger rites.
 +
 
 +
Only rangers can use them.
 +
 
 +
=== To New Horizons Transporters ===
 +
Fame affects the way the transporters behave with you, though they will never refuse to transport you (if you can reach them). Giving them [[Occupation Products|occupation products]] is a very efficient way to improve nation fames. Refer to the [[To New Horizons]] page for more details.
 +
</blockquote>
 +
 
 +
==  Merchant Prices ==
 +
<blockquote>Your fame with each of the 4 races determines how much their merchants will pay for your goods and how much you'll have to pay for their goods. The higher your fame with the [[Fyros]], the better the prices you'll get from [[Fyros]] merchants, and similarly for all other races.  
  
 
This also applies to wandering [[hawker]]s of that race, regardless of which land they're in. It also applies to stable boys (who sell mounts and packers) and to faction items merchants (even though they have their prices in faction points instead of [[dapper]]s). It does not apply to buying [[apartment]]s or [[guild hall]]s, those always have the same price.
 
This also applies to wandering [[hawker]]s of that race, regardless of which land they're in. It also applies to stable boys (who sell mounts and packers) and to faction items merchants (even though they have their prices in faction points instead of [[dapper]]s). It does not apply to buying [[apartment]]s or [[guild hall]]s, those always have the same price.
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{| cellspacing="0" cellpadding="5" width="40%" border="1" style="text-align:center;"
 
{| cellspacing="0" cellpadding="5" width="40%" border="1" style="text-align:center;"
 
|+'''Price you get when you'''
 
|+'''Price you get when you'''
|-style="background:#DDDDDD;"
+
|- style="background:#DDDDDD;"
 
! Fame !! buy from NPC !! sell to NPC
 
! Fame !! buy from NPC !! sell to NPC
|-style="background:#008000;"
+
|- style="background-color:green;"
| 100 || 100.00% || 100.00%
+
| style="color:white;"| 100 || style="color:white;"| 100.00% || style="color:white;"| 100.00%
|- style="background:#6A9703;"
+
|- style="background-color:green;"
| 80 || 104.50% || 95.50%
+
| style="color:white;"| 80 || style="color:white;"| 104.50% || style="color:white;"| 95.50%
|- style="background:#6A9703;"
+
|- style="background-color:green;"
| 60 || 109.00% || 91.00%
+
| style="color:white;"| 60 || style="color:white;"| 109.00% || style="color:white;"| 91.00%
|- style="background:#DAA520;"
+
|- style="background-color:green;"
| 40 || 113.50% || 86.50%
+
| style="color:white;"| 40 || style="color:white;"| 113.50% || style="color:white;"| 86.50%
|- style="background:#DAA520;"
+
|- style="background-color:green;"
| 20 || 118.00% || 82.00%
+
| style="color:white;"| 20 || style="color:white;"| 118.00% || style="color:white;"| 82.00%
|- style="background:#DAA520;"
+
|- style="background-color:green;"
| 0 || 122.50% || 77.50%
+
| style="color:white;"| 0 || style="color:white;"| 122.50% || style="color:white;"| 77.50%
|- style="background:#D2691E;"
+
|- style="background-color:yellow;"
 
| -20 || 127.00% || 73.00%
 
| -20 || 127.00% || 73.00%
|- style="background:#D2691E;"
+
|- style="background-color:yellow;"
 
| -30 || 129.25% || 70.75%
 
| -30 || 129.25% || 70.75%
|- style="background:#A52A2A;"
+
|- style="background-color:orange;"
| Below -30 || Trading impossible || Trading impossible
+
| [-50 to -30] || Trading impossible || Trading impossible
 +
|- style="color:white; background-color:red;"
 +
| style="color:white;"| Below -50 || style="color:white;"| Trading impossible || style="color:white;"| Trading impossible
 
|}
 
|}
  
=== links on forum ===
+
 
* [https://app.ryzom.com/app_forum/index.php?page=topic/view/13155/4#4 Raising Matis Race Fame]
+
</blockquote>
  
 
== Tribal Fame ==
 
== Tribal Fame ==
{{main|Tribe fame}}
+
<blockquote>{{main|Tribe fame}}
 +
Tribes may be allied, neutral or ennemies of a nation, even in it's own territory. This limits the nation's control over their territories, and makes the [[Nation/Geopolitics|Geopolitics]] rather complex. Accomplishing missions with tribes may have, as a consequence, an effect on nation [[fame]] and other tribes one, depending on their diplomatic relations.
  
== Old ==
+
Tribe 's aggressivity and trading abilites obey to the same rules as the nations' ones. <br />
===[[Faction]]===
+
Apart from any political aspect, improving tribe fame may be useful to the wandering homin, since they will defend against aggressive animals or bandits people they like...
For [[Faction]], you have three choices; [[Kami]], [[Karavan]], and Neutral. The one you decide will affect which TPs you can/can't get, which side you will fight on if/when you activate your FvF tag, and which temple guards will/won't attack you (the guards will attack when you have below -50 [[Fame]] with them) (Note: There is only one temple in each land - they are not in any towns and you will usually only need to go there to declare your alignment and buy items with Honor Points)
 
  
The [[Race]] your character actually is has no effect on which [[Faction]] you can or can't join - any character can join any [[Faction]]. All characters start off neutral and with a starting [[Fame]] with each [[Faction]] - starting [[Fame]] is the only effect your character's [[Race]] has.
+
*https://ryzom.silenda.de/?t=itemdb&s=fame&menu=0 : a table of tribes/Nations/Powers relations status
+
</blockquote>
{| Border=1 width=75% cellpadding=2
 
|-
 
 
! [[Fyros]] !! [[Matis]] !! [[Tryker]] !! [[Zorai]]
 
|- style="background:#FFCC99; color:black; text-align:center"
 
![[Kami]]
 
| 10 || -20 || -10 || 20
 
|- style="background:#FFCCFF; color:black; text-align:center"
 
! [[Karavan]]
 
| -10 || 20 || 10 || -20
 
|}
 
  
 +
== Guild Fame ==
 +
<blockquote>[[Guild]]s have also fames regarding the four nations and the four factions. It reflects the fame of its members, and the higher the member rank, the higher it influences the guild's one.
  
A Neutral player can have a maximum of 50 [[Fame]] with either [[Faction]] (ie they can have -100 to +50 [[Kami]] and -100 to +50 [[Karavan]]).
+
Just as players can align themselves with a [[Faction]] and a [[nation]], so can [[Guild]]s. A [[Guild]] can be Neutral/[[Kami]]/[[Karavan]], and also Neutral/[[Fyros]]/[[Matis]]/[[Tryker]]/[[Zorai]]. Again, the [[Faction]] alignment has no effect on the [[nation]] alignment but [[Ranger]] and [[Marauders|maraudeur]] factions which both prohibit any nation alignment.
A [[Faction]] aligned player can have a maximum of +100 [[Fame]] with their chosen [[Faction]] and a maximum of -50 with the other [[Faction]] (ie a [[Kami]]-aligned player can have -100 to -50 [[Karavan]] [[Fame]] and up to +100 [[Kami]] [[Fame]] - if their [[Kami]] [[Fame]] drops below 0 then they will automatically be forced to neutral again - the same goes in reverse for [[Karavan]]).
 
  
As I've said, everyone starts off Neutral, so if you want to stay that way then skip the rest of this section and go straight to the part about TPs
+
''Guild Fame has, at the moment, no influence on gameplay but onto its members''.
To align yourself with a [[Faction]], you will first need a [[Fame]] value of 30 or more with the [[Faction]] you have chosen. You can then head to a temple of that [[Faction]] - there is one temple of each [[Faction]] in every capital zone (Imperial Dunes, Liberty Lake, Witherings, and Majestic Garden) so just ask in /region or /[[Guild]] if you need to find it Once at the temple you will have to speak to one of the NPCs and follow their instructions as they guide you through some simple tasks. Once you've completed everything they ask of you, you're aligned with that [[Faction]] Now the TPs you can buy will have changed from what it was as a Neutral...
 
 
 
===[[Race]]===
 
As well as being aligned to a [[Faction]], players can also align themselves with a [[Race]] ([[Tryker]]/[[Fyros]]/[[Matis]]/[[Zorai]]) - again this is completely seperate to which [[Race]] your character actually is... you can have a [[Zorai]] who is a [[Matis]] citizen or a [[Tryker]] who is a [[Zorai]] citizen, or whatever.
 
 
 
All characters start [[Race]]-neutral and can have a maximum value of +50 [[Fame]] with all of the [[Race]]s, and a minimum value of -50 [[Fame]] with all of the [[Race]]s (ie a [[Race]]-neutral player may have -50 to +50 [[Fame]] with all of the [[Race]]s - they are not related) As well as starting [[Race]]-neutral, characters start with a specific value of [[Fame]] with all of the [[Race]]s - starting [[Fame]] is the only effect that your character's actual [[Race]] has, but can be easily overcome.
 
 
{| Border=1 width=75% cellpadding=2
 
|+'''Initial [[Fame]] with'''
 
|-
 
!'''Chosen [[Race]]'''
 
! [[Fyros]] !! [[Matis]] !! [[Tryker]] !! [[Zorai]]
 
|- style="background:#FFCCFF; color:black; text-align:center"
 
! [[Fyros]]
 
| 20 || -20 || -10 || 10
 
|- style="background:#FFCCFF; color:black; text-align:center"
 
! [[Matis]]
 
| -20 || 20 || 10 || -10
 
|- style="background:#FFCCFF; color:black; text-align:center"
 
! [[Tryker]]
 
| -10 || 10 || 20 || -20
 
|- style="background:#FFCCFF; color:black; text-align:center"
 
! [[Zorai]]
 
| 10 || -10 || -20 || 20
 
|}
 
  
In order to get citizenship of a [[Race]] and become aligned with them, you must have a [[Fame]] value of at least 30 with that [[Race]]. You can then go and find the NPC in the capital city of that [[Race]] (ask in region or guild chat to find out where) and once you have followed their instructions you will be aligned with that [[Race]].
+
Guilds may purchase a [[Guild]]hall in any capital city the marauders who can only have their halls in the marauder place(s) since the nations are aggresive with them.  
 
 
Once aligned with a [[Race]], you will have certain caps on your [[Fame]] values with the [[Race]]s.
 
 
 
{| Border=1 width=75% cellpadding=2
 
|+'''Maximum [[Fame]] with'''
 
|-
 
!'''Chosen [[Race]]'''
 
! [[Fyros]] !! [[Matis]] !! [[Tryker]] !! [[Zorai]]
 
|- style="background:#FFCCFF; color:black; text-align:center"
 
! [[Fyros]]
 
| 100 || 0 || 25 || 75
 
|- style="background:#FFCCFF; color:black; text-align:center"
 
! [[Matis]]
 
| 0 || 100 || 75 || 25
 
|- style="background:#FFCCFF; color:black; text-align:center"
 
! [[Tryker]]
 
| 25 || 75 || 100 || 0
 
|- style="background:#FFCCFF; color:black; text-align:center"
 
! [[Zorai]]
 
| 75 || 25 || 0 || 100
 
|}
 
 
 
The effect of [[Race]] [[Fame]] is the price you will get when you sell something to a merchant of that [[Race]], and which missions an NPC of that [[Race]] will or will not offer you. If you drop below -50 [[Fame]] with a [[Race]], the guards in the towns of that [[Race]] will attack you on sight. You may buy an appartment in any capital town, not just the one you are aligned with. [[Race]] [[Fame]] has no effect on which TPs you may or may not buy.
 
 
 
===[[Guilds]]===
 
Just as players can align themselves with a [[Faction]] and a [[Race]], so can [[Guild]]s. A [[Guild]] can be Neutral/[[Kami]]/[[Karavan]], and also Neutral/[[Fyros]]/[[Matis]]/[[Tryker]]/[[Zorai]]. Again, the [[Faction]] alignment has no effect on the [[Race]] alignment, and neither does the location of the [[Guild]]hall - a [[Guild]] may align itself in any combination it likes and may purchase a [[Guild]]hall in any capital city.
 
  
 
The alignment of a [[Guild]] determines which [[Homin]]s may or may not join the [[Guild]]. Since this can sometimes be tricky to get your head round (and to explain) I'll explain it in two ways; from the [[Guild]]'s point of view, and from the player's point of view:
 
The alignment of a [[Guild]] determines which [[Homin]]s may or may not join the [[Guild]]. Since this can sometimes be tricky to get your head round (and to explain) I'll explain it in two ways; from the [[Guild]]'s point of view, and from the player's point of view:
 +
# A character who is [[Faction]] aligned can only enter a [[Guild]] of that [[Faction]]. <br />A neutral character can join any [[Guild]].
 +
# A neutral [[Guild]] can only have neutral characters in it (especially marauder and ranger ones). <br />A [[Guild]] which is [[Faction]] aligned may have neutral characters, or characters who are aligned the same as the [[Guild]].
  
1)
+
The same goes for [[nation]] alignment, but with the nation instead of the [[Faction]]
A character who is [[Faction]] aligned can only enter a [[Guild]] of that [[Faction]].
 
A neutral character can join any [[Guild]].
 
  
2)
+
To align with a [[Faction]] or [[nation]], the [[Guild]] leader must go to an NPC (at the temple of in the capital city, near to the ones for player alignment) and follow the NPCs instructions. Like for players, the [[Guild]] needs to have 30 [[Guild]] [[Fame]]. If the [[Guild]] [[Fame]] drops below 0 with the [[nation]] or [[Faction]] it is aligned with, it will automatically become neutral or [[nation]]-neutral (depending on which [[Fame]] value dropped below 0). Any player who is incompatible with the neutrality of the [[Guild]] (ie any player who is aligned with a [[nation]] or [[faction]], depending on which [[Fame]] value dropped) will automatically become of Unspecified status (see notes below).
A neutral [[Guild]] can only have neutral characters in it.
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<br /></blockquote>
A [[Guild]] which is [[Faction]] aligned may have neutral characters, or characters who are aligned the same as the [[Guild]].
 
  
The same goes for [[Race]] alignment, but with the [[Race]] instead of the [[Faction]]
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== See also ==
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* [[Alignment]]
  
To align with a [[Faction]] or [[Race]], the [[Guild]] leader must go to an NPC (at the temple of in the capital city, near to the ones for player alignment) and follow the NPCs instructions. Like for players, the [[Guild]] needs to have 30 [[Guild]] [[Fame]]. If the [[Guild]] [[Fame]] drops below 0 with the [[Race]] or [[Faction]] it is aligned with, it will automatically become neutral or [[Race]]-neutral (depending on which [[Fame]] value dropped below 0). Any player who is incompatible with the neutrality of the [[Guild]] (ie any player who is aligned with a [[Faction]] or [[Race]], depending on which [[Fame]] value dropped) will automatically become of Unspecified status (see notes below).
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=== links on forum ===
 
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* [https://app.ryzom.com/app_forum/index.php?page=post/view/85510 Race Fame Basics]
===Unspecified status===
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* [https://app.ryzom.com/app_forum/index.php?page=topic/view/13155/4#4 Raising Matis Race Fame]
A character or a [[Guild]] in unspecified status is considered as neutral by the game mechanisms. While in this status, you keep your [[Fame]] values unchanged and aren't subject to any cap. However, while in this state, you can't gain or loose [[Fame]]. Additionally, a character can't switch to another status when his [[Guild]] is also in this state.
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* [https://app.ryzom.com/app_forum/?page=topic/view/13153 Raising Fyros Race Fame]
If your [[Fame]] was above 50 with a [[Race]] or [[Faction]] when you became unspecified, it will stay at that value, but NPCs will act as if it were 50. When you are unspecified, you should take steps to return to neutrality or alignment (you may have to leave your [[Guild]] to do this).
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* [https://app.ryzom.com/app_forum/?page=topic/view/13135 Raising Tryker Race Fame]
 
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* [https://app.ryzom.com/app_forum/?page=topic/view/13154 Raising Zorai Race Fame]
===[[Outposts]]===
 
The alignment of a [[Guild]] has no effect on which outpost it can take - a [[Guild]] may take any outpost it can
 
The alignment of a [[Guild]] has no effect on which drill it can build on an OP it owns - it can build any drill it likes.
 
The alignment of a player has no effect on which "outpost craft plans" they can get - they can get whatever they have the skill points for.
 
 
 
===[[PvP]]===
 
Currently there are no "FvF" (Faction vs Faction) zones on [[Atys]], so your alignment currently has no effect on zoned [[PvP]].
 
Neutral players cannot activate any [[PvP]] tag - they are always "neutral" in tagged FvF combat.
 
Anyone with above +25 fame with a faction ([[Homin Races|Homin Civilisations]] or [[Higher Powers|Higher Powers]]) is no longer considered neutral but "pro" that faction, and can activate their FvF tag for that faction. Also, anyone with below -25 fame is no longer considered neutral but "anti" that faction, and can activate their FvF tag targeting that faction.
 
Players who are "pro" or "anti" any faction can activate their FvF tag whenever they wish (according to the associated timers) to participate in tagged FvF combat. You can only attack someone who has a tag of an opposing Faction on; you can't attack neutral players or opposing players without their tag on.
 
(Unless ofcourse you attack them under a different kind of [[PvP]], such as in a duel, in the [[Arena]], or in the GvG zones [[Lands of Umbra]] and [[Nexus]]. But these kinds of PvP have nothing to do with fame, faction or alignment.)
 
 
 
[http://forums.ryzom.com/showthread.php?t=35113 Description of factional PvP in the patch notes.]
 
 
 
Whether you are official aligned with a faction currently has no effect on FvF PvP; only your fame determines whether you are pro, anti, or neutral regarding a faction.
 
  
== See also ==
 
* [[Alignment]]
 
  
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<noinclude>{{Reflist|subpages=}} {{Portal Gameplay}}
{{Portal Gameplay}}
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[[Category:Game mechanics]] [[Category:Factions]]
[[Category:Game mechanics]]
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{{last version link|Fame}}</noinclude>
[[Category:Factions]]
 

Latest revision as of 14:06, 4 March 2024

de:Ruhm
en:Fame
es:Fama
fr:Manuel de l'utilisateur/Renommée, Factions, Allégeance
ru:Слава
 
UnderConstruction.png
Translation to review
Don't blame the contributors, but come and help them 😎

Reference text ( Maintained text, used as reference ) :
Notes: FR and EN pages are too far (to harmonize)... (Craftjenn, 2024-03-04)





Fame is a measure of how much an NPC likes or hates you. Fame is important for you because it determines how NPCs will behave with you:

  • Mission giver NPCs can give or refuse to give missions to you.
  • The fees related to services that you may earn or have to pay may be affected by your fame.
  • Guards may even attack you if your fame is too low[1]. On the opposite, they will defend if you are attacked by animals or NPCs when your fame is good enough.

In game you have access to your fame in the fame window which opens with ⇧F (shift F).

A fame is measured by a number between −100 and +100. It is represented by a colored bar in which colors represent the attitude of the concerned community towards you. Depending on the service, there might be other thresholds (see below). Guilds also have fames, and your guild's fame is shown in the same window as yours. It has, at the moment, much less less importance with gameplay than the individual one. See the Guild page for more information about it.

1 -50 -30 0 50
Agressive Neutral Trading Rewarded missions

There are three different Fame types:

  • Nation fames : Fame with the fyros empire, the tryker federation, the matis kingdom and the zoraï theocracy.
  • Faction fames : Fame with the Kami, the Karavan, the Marauders, the Rangers [2] or Tritonists [3].
  • Tribe fames : fame with each individual tribe.

Fame is gained by competing various missions from different mission givers, who are aligned with tribes, races or factions.

It is important to note that by gaining fame with a nation or a tribe, you will gain fame with allied factions but also lose some fame with the opposing factions. This because of the complex geopolitcs on Atys. But don't worry, the amount of fame you may loose is much lower than the one you gain!

Some NPCs escape this general rule to allow characters whose fame became too low to recover fame :scouts, patrollers and journeymen. They have no lower threshold to give missions and usually wander all over the regions, outside the places where the characters can be attacked. In EncyclopAtys pages, they are called “affiliates” to a tribe or a nation. Higher powers region hosts and tribe ambassadors do not have a lower fame limit too.

Moniq's App Fame Tracker is very useful to plan your fame progresses,view all the default fames of your character and many other useful information.

Citizenship and Alignment

Main article: Alignment

A character or guild can align themselves with one of the four nations as well as one of the two higher powers, stay neutral as the rangers or tritonists or oppose all and become a Marauder . Aligning oneself to either will adjust your fame caps accordingly for the faction's enemies and allies, i.e. higher caps for allies and lower caps for enemies. Your fame with a faction will automatically be lowered, if during alignment your fame for that faction is higher than the new cap, e.g. upon completion of the Karavan initiation rite your Kami fame will be adjusted to -50 and you will be considered anathema to the Kami.

Neutrality

Neutral means that a character or guild chose not to align themselves with any race or higher power. At any point a character or guild can renounce their alignment to a race or higher power and become neutral, this will remove any fame caps they incurred while they were aligned. If fame for a faction was over 50 before renouncing alignment, then the fame will be automatically lowered to 50 as soon as alignment is renounced.

Marauders, Rangers and Trytonists are “neutral” factions from this point of view.

Initial Fame

Higher Powers
Race Kami Karavan
Fyros 10 -10
Matis -20 20
Tryker -10 10
Zoraï 20 -20
Nation Fame
Fyros Matis Tryker Zoraï
Fyros 20 -20 -10 10
Matis -20 20 10 -10
Tryker -10 10 20 -20
Zoraï 10 -10 -20 20

Once aligned with a Nation, you will have certain caps on your Fame values with the Nations.

Maximum Fame with
Chosen Nation Fyros Matis Tryker Zorai
Fyros 100 0 25 75
Matis 0 100 75 25
Tryker 25 75 100 0
Zorai 75 25 0 100

Transports

Teleporter Pacts (TP)

Main article: Teleporters

Teleporter Pacts or TPs are “tickets” that can be bought at any of the higher powers' altars that allows you to teleport back to the altar you purchased it at. Fame has little effect on which bark teleporter pacts you can get. Each bark region of level lower or equal to 200 has at least[4] one “neutral ” teleporter. by neutral we mean accessible to everyone but higher powers ennemies e.g. the Marauders. Higher level regions teleporters as well as Prime Roots ones can be used only by aligned people.

Additionally, people aligned with Ma'Duk can only use Kami TPs and people aligned with the Cult of Light can only use Karavan TPs. When their fame reaches some limits they also benefit of free transportation, automatic pact renewal and even a special animation. (TO BE IMPROVED)

Marauder's Zinuakeens

Marauders have their own transport system : which can be activated with a special crystal. Only Marauders can use them

Rangers' “Tunnels”

To access higher level regions and Prime Roots, ranger can use a magnetic amber or a magnetized amber map which they get when they succceed the Ranger Aspirant and Ranger rites.

Only rangers can use them.

To New Horizons Transporters

Fame affects the way the transporters behave with you, though they will never refuse to transport you (if you can reach them). Giving them occupation products is a very efficient way to improve nation fames. Refer to the To New Horizons page for more details.

Merchant Prices

Your fame with each of the 4 races determines how much their merchants will pay for your goods and how much you'll have to pay for their goods. The higher your fame with the Fyros, the better the prices you'll get from Fyros merchants, and similarly for all other races.

This also applies to wandering hawkers of that race, regardless of which land they're in. It also applies to stable boys (who sell mounts and packers) and to faction items merchants (even though they have their prices in faction points instead of dappers). It does not apply to buying apartments or guild halls, those always have the same price.

This does not affect prices when selling to or buying from other players through the merchants.

Price you get when you
Fame buy from NPC sell to NPC
100 100.00% 100.00%
80 104.50% 95.50%
60 109.00% 91.00%
40 113.50% 86.50%
20 118.00% 82.00%
0 122.50% 77.50%
-20 127.00% 73.00%
-30 129.25% 70.75%
[-50 to -30] Trading impossible Trading impossible
Below -50 Trading impossible Trading impossible


Tribal Fame

Main article: Tribe fame

Tribes may be allied, neutral or ennemies of a nation, even in it's own territory. This limits the nation's control over their territories, and makes the Geopolitics rather complex. Accomplishing missions with tribes may have, as a consequence, an effect on nation fame and other tribes one, depending on their diplomatic relations.

Tribe 's aggressivity and trading abilites obey to the same rules as the nations' ones.
Apart from any political aspect, improving tribe fame may be useful to the wandering homin, since they will defend against aggressive animals or bandits people they like...

Guild Fame

Guilds have also fames regarding the four nations and the four factions. It reflects the fame of its members, and the higher the member rank, the higher it influences the guild's one.

Just as players can align themselves with a Faction and a nation, so can Guilds. A Guild can be Neutral/Kami/Karavan, and also Neutral/Fyros/Matis/Tryker/Zorai. Again, the Faction alignment has no effect on the nation alignment but Ranger and maraudeur factions which both prohibit any nation alignment.

Guild Fame has, at the moment, no influence on gameplay but onto its members.

Guilds may purchase a Guildhall in any capital city the marauders who can only have their halls in the marauder place(s) since the nations are aggresive with them.

The alignment of a Guild determines which Homins may or may not join the Guild. Since this can sometimes be tricky to get your head round (and to explain) I'll explain it in two ways; from the Guild's point of view, and from the player's point of view:

  1. A character who is Faction aligned can only enter a Guild of that Faction.
    A neutral character can join any Guild.
  2. A neutral Guild can only have neutral characters in it (especially marauder and ranger ones).
    A Guild which is Faction aligned may have neutral characters, or characters who are aligned the same as the Guild.

The same goes for nation alignment, but with the nation instead of the Faction

To align with a Faction or nation, the Guild leader must go to an NPC (at the temple of in the capital city, near to the ones for player alignment) and follow the NPCs instructions. Like for players, the Guild needs to have 30 Guild Fame. If the Guild Fame drops below 0 with the nation or Faction it is aligned with, it will automatically become neutral or nation-neutral (depending on which Fame value dropped below 0). Any player who is incompatible with the neutrality of the Guild (ie any player who is aligned with a nation or faction, depending on which Fame value dropped) will automatically become of Unspecified status (see notes below).


See also

links on forum



  1. Below -50
  2. Rangers fame doesn't exist in game yet.
  3. Tritonists is only a RP faction at the moment
  4. In some regions both Kami and Karavan teleporters are “neutral”

Last version 2024-03-04•