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===[[Patch 00847-b]] of 2021/04/16=== | ===[[Patch 00847-b]] of 2021/04/16=== | ||
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+ | ===[[Patch 00868]] of 2021/05/17=== | ||
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== Forge meetings == | == Forge meetings == |
Revision as of 09:26, 18 May 2021
- This part of Ryzom Team Activity 2021 Report
To the big changes : 2024 • 2023 • 2022 • 2021 • 2020 • 2019 • 2018 • 2017
Contents
- 1 Patches
- 1.1 Patch 00847 of 2021/02/11
- 1.2 Patch 00847-a of 2021/02/12
- 1.3 Patch 00847-b of 2021/04/16
- 1.4 Patch 00868 of 2021/05/17
- 2 Forge meetings
- 3 References
Patches
and patches are always announced on Ryzom homepage (or SHIFT+W in game) and on the forum, under OFFICIAL NEWS.=== [[Patch 00XXX]] of 2021/mm/dd === {{:Patch 00XXX}}
Patch 00847 of 2021/02/11
Patch 847 - Client v9138 / Data v2382 - Server v1547 / Data v4189[1]
Updated textures
- — The icons, UI (user interface) textures, and all maps of Atys has been upscaled by AI to get an enhanced HD version
- — The maximum zoom of the map has been increased.
Marauders Fame
- — All other fame is now capped to -40 after a character has done the marauder rite;
- — A marauder can do missions from the Masters of the Goo tribe to increase the marauder fame above 50;
- — A teleport fx has been added to Marauders as for Kami/kara. To display the teleport fx, a marauder must have 100 in marauder fame.
Improvements
- —The list of missions window don't close anymore after accepting one mission (player request : https://app.ryzom.com/app_forum/index.php?page=topic/view/9054/1 );
- —L'affichage dans leur journal de la liste des missions a été amélioré.
- —The mission journal have get some improvements in displaying the missions in list mode;
- — The xp catalyzers have been replaced by sap recharges in Marauder Bosses loots (player request : https://app.ryzom.com/app_forum/index.php?page=topic/view/16215/28 );
- — The Forge channel is no longer saved in channels.xml to avoid duplicated Forge channels;
- — The Marauder camp in Nexus have now less aggressive creatures.
Updates with Integrated auto-translation (DeepL)
- — The bug with colon (:) character at the beginning of a sentence, which was preventing players from writing smileys has been fixed;
- — The Guild chat is now translated;
- — Custom emotes text are now translated.
The Course
- — The upper part of mission journal has been modified and a new feature added : the Course;
- —You can select in Daily Mission window to follow the Course for the missions. When selected, a tracker will be displayed and you will be able to know how many daily missions you have finished;
- —The Course will be used in future for other features like Storyline, Events, Dynamic Events, etc;
- — When you click on the Course, the Mission booklet is opened.
Marauder Gameplay
- — A marauder mini campment will be created in each continent. The first one, in Aeden Aqueous, is up with missions to lower the Tryker fame;
- — The zinuakeen of the region has been moved to the mini campment;
- — Addition of a third skin for outpost drills: the Marauder one, available to any guild whatever its Faction.
Patch 00847-a of 2021/02/12
Additional explanations to Patch 00847 (2021/02/13)
Addition to Patch 847 has been put online on Feb. 13th 2021 [2].
Bugs
- – The Nexus missions are temporarily unavailable. The speed of arrival of the fix will depend on the number of liters of coffee you send to the Dev.
- – A title display bug has appeared. The Dev is waiting for you to decipher the hieroglyphics before correcting it. ;)
Marauder gameplay
- – The new drill is visually a marauder but does not yet drill marauder OP material, this will be added in another patch. In the meantime, it is visibly succeeding in diverting OP material from the Powers incognito.
Mysterious OP at the Nexus
- – Four new outposts have appeared at the Nexus. They are outposts without any roleplay connotation which, once activated, will be used to carry out the tests of the "OP refactoring" project in real conditions. The participants in these live tests will all be rewarded.
Patch 00847-b of 2021/04/16
Maintenance
Friday, 16 April 10:10:00 UTC
Atys has just reopened after a maintenance.
We took the opportunity to patch the faction change of three tribes that join the Marauders [3].
Patch 00868 of 2021/05/17
A client patch and server restart took place on May 17, 2021 to implement the following changes, adds and fixes.
New Allegories
Tepsen was right: a jewel engraved with an Allegory can indeed produce beneficial effects on its wearer (see Rumors about kitins). Indeed, the best jeweler in Atys, Loigi Giurgi, has managed to discover four effects that he is now making available to everyone in exchange for Elyps. Namely:
- Sweet Death: 1% chance to avoid the death penalty that usually follows a resurrection.
- Back on feet: 3% chance to recover, upon resurrection, half of your life, stamina, sap and focus maxima.
- Back in good shape : 2% chance to recover, during your resurrection, three quarters of your life, stamina, sap and focus maxima.
- Back in glory : 1% chance to recover, at the time of your resurrection, the totality of your life, stamina, sap and focus maxima.
- (These are suggested names for allegories)
Precisions:
- To engrave an allegory, speak to Loigi Giurgi at the north of the Matis Arena.
- An Allegory can only be engraved on an equipped jewel.
- Engraved jewels are personal and can only be exchanged once the engraving of the Allegory has been erased.
- The probability of producing the effects is, as you may have noticed, still very low, but the craftsmen and scientists are working to increase them tenfold (the Rumors will inform you of the progress of this work).
OP Refactoring Tests
The four outposts recently established in the Nexus are activated (opened to homin attack). The characteristics of the battles to be fought for their conquest not only differ significantly from those of the "historical" outposts, but will evolve as the redesign project progresses. Below are those adopted for the first phase of testing:
- Mode: Guild vs. NPC (GvE), where only the guild having declared war can participate in the battle (no allied or enemy PCs on the battlefield).
- Duration: 55 minutes (11 rounds of 5 minutes).
- Declaration: Only one battle per week per guild and per outpost is allowed (so any guild can fight, at best, four battles per week, one on each of the four outposts).
- Schedule: a new battle can start at the beginning of each hour for each outpost. A guild wishing to attack must make its declaration within 5 minutes before the start time. For example, a guild wishing to be the attacking guild for the 9pm battle must make its declaration of war at the earliest 8:55 pm, but before 9:00 pm. If several guilds wish to register, only the first one will be retained, the others will have to try again for a next battle.
- Victory conditions: the attacking guild must pass the threshold set for it (10 at most) at the outpost it is attacking.
- Outcome: A won battle does not give the victorious guild possession of the concerned outpost (the latter is returned within the hour to the NPCs who defended it) but any battle fought closes with the granting of a reward.
- Reward: its nature and size are determined by the threshold of the attacked outpost and are displayed as soon as the war is declared. It is automatically awarded to the testing guild at the end of the battle.
The thresholds set for a given guild at the outpost that will be the target of its next test battle and the rewards to be expected for the latter will evolve as follows:
- The initial threshold for the four outposts is set at 3.
- The higher the threshold, the higher the reward... and the reverse is true.
- After a defeat (outpost threshold not exceeded during the battle), the outpost threshold will remain the same for the guild.
- After a victory, the offered threshold of the outpost at subsequent battles of the same guild will be increased permanently by one. But if this new threshold is found too difficult to exceed by the guild, the latter can choose to set a lower threshold to the outpost for the next battle.
- Example:
- A guild attacks for the first time the outpost 250 of the Nexus (whose threshold is then for it set to 3) and wins. From then on, it can choose, for its next test battle, to attack the same outpost with threshold 3 or threshold 4. In the first case, even if the said next battle is victorious, the threshold that will be proposed it for a third battle will be 3. In the second case, the latter threshold will be preset to 5 (if victorious) or 4 (if defeated).
Three tribes pay allegiance to Marauders
The First Deserters, the Smugglers and the Lawless have pledged their allegiance to the Marauders. Their camps and missions have been adjusted accordingly.
However, the Achievements for these tribes have not yet been updated; they will be soon.
Enrichment of the events
The range of behaviors that the animation team can make NPCs perform during events has been expanded. Some of these added behaviors already existed for outpost NPCs (such as NPC healing NPCs and grenade launcher use), others did not. In addition, a parent-child relationship has been implemented to allow for more efficient management of NPC groups.
This modification does not affect all NPCs and creatures of Atys, but only those entities whose appearance and play are controlled by the animators via Ryzom Arkitect (ARK).
Bosses Refactoring
The new Bosses are ready to appear on new popping sites. Here are some of their characteristics:
- All species present in a region of Atys produce a Boss to appear in that region.
- Conversely, no Boss of a given species will ever pop in a region where no creatures of that species live (so there is no point hoping to find a vorax Boss in a region where no vorax has ever been seen).
- When a Boss dies on a given site, another Boss, from the same region, is elected to succeed him and appear on the said site within a few days (random duration).
- The level of Bosses is in accordance with the level of the region in which they appear (thus, a level 250 region only hosts level 270 Bosses).
- Two Bosses cannot appear simultaneously on the same site.
- Several Bosses of the same species can appear simultaneously in different regions (such as Armkoo and Armkan), or even several Bosses of the same look (such as Armkoo 220 and Armkoo 270).
- The rotation of Bosses on the sites of the same region is favored. Thus, you will not always meet the same Boss on the same site, but often another of the valid Bosses of the region.
The implementation of this new popping system of Bosses, started a few days after that of the patch described here, has been carried out in three stages in rapid succession:
- Step 1: appearances in the Nexus, at a faster pace than usual at first (in order to validate the system without too much delay), then, from the next step on, at the usual pace (every three or four days).
- Step 2: appearances in Prime Roots at the usual pace.
- Step 3: appearances throughout Atys at the usual pace.
Atys and Silan in-game maps
- Map of Atys : it now includes the map of Silan, the one of Almati Wood and the one of the kitins' lair in the latter.
- Silan map: you can now zoom in on the Ranger's Land, so you can find your way around better.
Storyline missions rewards
Until now, out of the five in-game Storyline missions, only the "Kitin Rumors" ( those about Allegories) and "Nexus Riches" missions offered a reward (respectively a Yubo Allegory and a Gnoof Mount).
In order for each mission to offer a reward, we have split the first into two missions: "Kitin Rumors" and "Allegory Rumors". "Allegory Rumors" now offers the Yubo Allegory as a reward, and "Rumors of Kitins" is one of the four missions that are from now on rewarded.
Thus, the two missions of the Prologue ("General Rumor" and "Kitin Rumor") as well as the missions "Mapping the Nexus" and "Very special necklaces!" are each rewarded by a permanent improvement of the effects of the Allegories (once these are engraved again). To wit:
- completing 1 of the 4 missions multiplies the allegorical effect by 2;
- completing 2 of the 4 missions multiplies the allegorical effect by 3;
- completing 3 of the 4 missions multiplies the allegorical effect by 4;
- completing 4 of the 4 missions multiplies the allegorical effect by 5.
For example, if you have the "Sweet Death" allegory engraved after completing these four missions you will have a 5% chance of avoiding the death penalty instead of 1%.
Configuration of DeepL
The options for setting up the in-game automatic translation are now available in the "Configuration" window (entry "Language").- Ability to disable the flag displaying the source text, for each language.
- Ability to invert the translated text and the original text in tooltip, for each language.
- Ability to entirely deactivate the automatic translation for the Guild, Region, Universe and/or Surroundings channels.
Auras durations indicator
- When an Aura is activated, its icon appears among the Bonuses/Maluses and indicates the remaining duration of its effect (see 2 on the picture).
- Then, once the Aura is dissipated, the same icon indicates the remaining duration of the inability to activate any Aura (see 1 on the picture).
- Finally, the icon disappears from the Bonuses/Maluses when an Aura is activable again.
Miscellaneous
- The time to climb on your mount is reduced to 2 seconds, and the time to dismount is reduced to 1 second (following a suggestion in the Ideas for Ryzom forum: https://app.ryzom.com/app_forum/index.php?page=topic/view/31285/1 )
Forge meetings
The (most of them are voluntary players) regularly organises meetings with all the players who wish to attend. This is always announced in advance (and on the united channel).
- On RC you have access to all former Forge meetings via https://chat.ryzom.com/channel/pub-forge.
- The Report is also translated and published on the forum, under the heading RYZOM FORGE » "General".
- Ryzom Forge meeting report – January 18th, 2021 (this thread starts on 2018-01-15).
References
Sources
See also
- Monitor the progress of current developments -> Roadmap avec explications (forum)
- https://bitbucket.org/ryzom/
- https://gitlab.com/ryzom
- On the web: Facebook https://www.facebook.com/groups/2347192496/ and Twitter https://twitter.com/ryzom
- On RC:
- https://chat.ryzom.com/channel/pub-announcements (read only channel)
- https://chat.ryzom.com/channel/pub-forge (forge meetings)
- talk with the lore team https://chat.ryzom.com/channel/pub-event-lore
- talk with the wiki team https://chat.ryzom.com/channel/pj-ryzom_wiki
Don't hesitate to contact support in case of need.