Cities of Intuition

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Notes: (Dorothée, 2021-08-01)


Geographical Amber
Cities of Intuition
CoI map.jpg
Sub-Continent Witherings
Region Level 1 - 50
Neutral Altar Kami and Karavan
Area 1.807 km²

Cities of Intuition was the first region of the Witherings to be secured by the Zoraïs after their two year reclusion in the Prime Roots. It was the sage Fung-Tun who, after receiving a premonition as to where to establish communion with spirits of the ancient world, conveyed the right to build the Zoraï city there.

History

The capital city Zora was raised in memory of the multitudes who lost their lives during the kitin invasion of the ancient captial, Zoran. There then followed the construction of the three villages. Min-Cho and Hoï-Cho took their names from two great spiritual leaders whose successive reigns bridged the gulf between the dynasties of the old lands and the new. Min-Cho lost his life during the Great Swarming in the ancient lands, Hoï-Cho became the first Zoraï leader of the newfound lands. Jen-Laï was built in the name of Jena, the Matis goddess. It was the inspiration of Fung-Tun, who, during the Prime Root exile, had taken part in the monthly meetings with the Karavan contingent to take stock of the war with the kitins.

Still under the trauma of the great kitin invasion, the Zoraïs purposely built these first settlements of the Witherings into hollows of the bark to allow better defense in case of kitin attack. Between the villages of Min-Cho and Hoï-Cho, the traveler may come upon a camp of a crafter tribe, known as the Icon Worshippers, the only one pertaining to the region. The region also shelters a single outpost, Qai-Du.

This jungle land, being the first to be cleared by the Zoraï, is a relatively safe zone where novice adventurers may put their skills to a fair test.

Altars of the revered Kamis will be found inside towns and villages. A Karavan altar is kept outside the capital.

Fauna and Flora

The only species of kitin present to the area is the kipee, a relatively peaceful herbivore if left alone. Other wild animals include the Javing, Ragus, Yubo, Izam and the Mektoub. The traveler will also watch out for the slaveni, the only intelligent plant in the region.

Subregions

Still Waters

Mossy Scarp

Landmarks

Mektoub Waterhole

Mystic Falls

Sanctuary of Ma-Duk

Located a bit Northeast from Zora, near the Haven of Purity border.

Outposts

Settling Groups

Bandit Camps

Tribes

Notable NPCs

Hawkers
Cedon Lyseus
Sigio Nirini
Hunters
Ke-Piang Zhuangi
Pu-Fu Din
Journeymen
Ba'Gan Derren
So-Suang Fuangi
Patrollers
Luoi Di-Shuan
Prospectors
La-Po Zhuangi
La-Viang Ciai
Ma-Seng Fuangi


Witherings
Home of the Zoraï
Zoraï
Regions:
Cities of Intuition Grove of Umbra Haven of Purity Knot of Dementia Maiden Grove Void
Settlements:
Hoï-ChoJen-LaïMin-ChoZora
Tribes:
Antikamis Black Circle Company of the Eternal Tree Gibads Goo Heads Hamazans of the Dead Seed Icon Worshippers Master of the Goo Shadow Runners Tutors