Ryzom | Gameplay | Roleplay | Code of Conduct | Community | Forge | Glossary |
Reference text ( Maintained text, used as reference ) :
Notes: (Zorroargh, 2022-05-20)
Glossary
Reference text ( Maintained text, used as reference ) :
Notes: (Zorroargh, 2022-05-20)
The Small Glossary Category gathers simple words present on Atys, everyday words, words to understand so as not to appear under Shooki's Liquor.
Featured article
An allegory is a symbol engraved on a piece of jewellery.
An allegory can have a purely decorative function, display your beliefs (your belonging to a nation, to a faction),
and also by their magical effects bring to their bearer additional abilities.
Some jewellers, usually near the capitals, offer this service. Because of their special character, they are traded in Elyps. An allegory can only be engraved on a piece of jewellery that is worn, and the engraving is strictly personal (it must therefore be erased before an engraved piece of jewellery can be exchanged again).
The first allegory (a symbol of Yubo) was engraved by Sterga Hamla, in 2608 at the Silan ranger camp following the discovery in the Kitin's Lair of a amber cube lost by Tepsen[1].
The technique of engraving allegories is very complex: the small size of the jewels, the fineness of the engraving tool and the dexterity, precision and skills required to engrave on such a medium mean that, at present, only a small number of homins are able to engrave them. Their allegories allow the wearer of the jewel to display a visual symbol that can also have magical effects on the wearer.
Craftsmen, scientists and mages are working to increase these magical effects (the Rumours will inform you of the progress of this work).
Ryzom: The Lore • The Game OOC
Atys: Atys world • Flora • Fauna
Nations: Fyros • Matis • Tryker • Zoraï
Factions: Kami • Karavan • Marauders • Rangers • Trytonists
Encyclopedia: Atys Chronicles • The Great Library • Mysteries OOC
Expand for additional research and work notes
Notes
The first episode of the Ryzom Saga takes place on the living planet Atys, on the borders of the universe, where four civilizations try to heal the wounds of an apocalyptic tragedy.
Three generations ago, the great civilizations of Atys perished during the Great Swarming under the attack of the hordes of kitins, sweeping the underground galleries and marking the beginning of war and then genocide. Much knowledge was lost during this leak, but now is the time to appropriate your inheritance again !
Join the forces with thousands of other homins, masters of art of magic, war, craft and digging to build your people's destiny again!
To do
“The richness of Ryzom lies in what the players and those who love it can contribute. Therefore, we must give them the means and the opportunities.”
This sentence sums up by itself the essence of the project : to expand the Power to the Players beyond the Roleplaying Game and to finally give the means to act in the game itself to the Ryzom community.
—————————————————————————————————————————
Check and update pages impacted by What's new in 2023 (and 2022) - except the OP because it will change :)
Archives/Categories
More to know
Ryzom is a massively multiplayer online role-playing game (MMORPG) developed by the independent French studio Nevrax. The game launched in September 2004 under the name The Saga of Ryzom and received little attention at the time. In August 2006, the name was simplified to Ryzom for marketing purposes. Ryzom is labeled as Science-Fantasy by the creators due to storyline elements that are typically found in both science fiction and fantasy genres. The game's engine, NeL, was created by Nevrax and licensed under the GPL. NeL is currently open source and allows anyone to add to it.
The game earned the Best Story award at MMORPG.COM's 2005 Reader's Choice Awards. Allowing players complete control over everything they do is something not many Online games can quote. Players are not trapped in the "one class only" situation that most MMO's nowadays place them in. Ryzom gives the player the option to learn every single skill in the game, or concentrate on whichever they prefer, for as long as you want; or indeed to what depth you prefer.
Recently Which Gate, the current owners, made a Feedback feedback site. The feedback site is proving incredibly useful, giving players the power to choose what they like and dislike and what should get higher priority in being implemented. Winch Gate is showing that with a little time and focus, much can be achieved. Indeed since the departure of Game Forge France, the game has gone from strength to strength, utilising the feedback from players, and the consistant help from the CS Departments.
Now, you can join us!