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Reference text ( Maintained text, used as reference ) :
Notes: (Zorroargh, 2022-04-10)
Portal of the Game Ryzom
Welcome!
Ryzom, the game
This portal is intended to provide guidance on community rules and role-play, technical aids, information on development, animation and their volunteering, management and participation in this wiki...
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Featured article
Storyline is a framework for the development and animation of the game. It encompasses the evolution of the Lore, role-playing events, the Forge (technical aspects), gameplay, user interface, documentation and internal and external communication. In other words, with the Storyline, the Ryzom team reverts to the working methods of its origins.
The Storyline relies on recent developments such as "dynamic events" (programmed with ARK, then launched manually or automatically), puzzles, graphics, geographical or architectural improvements, as well as on the dynamism and imagination of its animators.
The periods of development and releases are first grouped into Seasons, each representing a part of history. Each season is divided into episodes which result, for the players, in a set of role-playing events, rewarded or not, and a certain number of tasks, missions to be accomplished normally before the next episode. The objects, missions or other permanent rites that will have been introduced during the episode remain after its conclusion.
Categorization :
The pages and possibly categories that will have a direct or indirect relationship with this framework will be categorized as follows:
- Category:Storyline: transversal category, which is categorized as Category:Ryzom, the game. It contains ONLY categories except the pages that modify the Storyline itself.
- Category:Storyline_Season_1 : all the episodes of the Season in the text of the page and the name of the season (for searches) and:
- Category:Storyline_Season_2
- and so on ...
- Remark 1 : If it turns out that a page is modified every season (Elyps?), it will have to be re-categorized directly in Category:Storyline.
- Remark 2: [To be continued ], mentioned in the relevant pages means that, as the season is not over, further modifications are still possible.
Ryzom: The Lore • The Game OOC
Atys: Atys world • Flora • Fauna
Nations: Fyros • Matis • Tryker • Zoraï
Factions: Kami • Karavan • Marauders • Rangers • Trytonists
Encyclopedia: Atys Chronicles • The Great Library • Mysteries OOC
Expand for additional research and work notes
Notes
The first episode of the Ryzom Saga takes place on the living planet Atys, on the borders of the universe, where four civilizations try to heal the wounds of an apocalyptic tragedy.
Three generations ago, the great civilizations of Atys perished during the Great Swarming under the attack of the hordes of kitins, sweeping the underground galleries and marking the beginning of war and then genocide. Much knowledge was lost during this leak, but now is the time to appropriate your inheritance again !
Join the forces with thousands of other homins, masters of art of magic, war, craft and digging to build your people's destiny again!
To do
“The richness of Ryzom lies in what the players and those who love it can contribute. Therefore, we must give them the means and the opportunities.”
This sentence sums up by itself the essence of the project : to expand the Power to the Players beyond the Roleplaying Game and to finally give the means to act in the game itself to the Ryzom community.
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Check and update pages impacted by What's new in 2023 (and 2022) - except the OP because it will change :)
Archives/Categories
More to know
Ryzom is a massively multiplayer online role-playing game (MMORPG) developed by the independent French studio Nevrax. The game launched in September 2004 under the name The Saga of Ryzom and received little attention at the time. In August 2006, the name was simplified to Ryzom for marketing purposes. Ryzom is labeled as Science-Fantasy by the creators due to storyline elements that are typically found in both science fiction and fantasy genres. The game's engine, NeL, was created by Nevrax and licensed under the GPL. NeL is currently open source and allows anyone to add to it.
The game earned the Best Story award at MMORPG.COM's 2005 Reader's Choice Awards. Allowing players complete control over everything they do is something not many Online games can quote. Players are not trapped in the "one class only" situation that most MMO's nowadays place them in. Ryzom gives the player the option to learn every single skill in the game, or concentrate on whichever they prefer, for as long as you want; or indeed to what depth you prefer.
Recently Which Gate, the current owners, made a Feedback feedback site. The feedback site is proving incredibly useful, giving players the power to choose what they like and dislike and what should get higher priority in being implemented. Winch Gate is showing that with a little time and focus, much can be achieved. Indeed since the departure of Game Forge France, the game has gone from strength to strength, utilising the feedback from players, and the consistant help from the CS Departments.
Now, you can join us!
- This part of Ryzom Team Activity 2022 Report
To the big changes : 2024 • 2023 • 2022 • 2021 • 2020 • 2019 • 2018 • 2017
Patches
and patches are always announced on Ryzom homepage (or SHIFT+W in game) and on the forum, under OFFICIAL NEWS.
Patch 00916-921 of 2022/09/23
https://app.ryzom.com/app_forum/index.php?page=topic/view/32338/1&post207296
Patch 00905 2022/05/10
https://app.ryzom.com/app_forum/index.php?page=topic/view/32166/4#4
Patch 00894-b of 2022/01/20
Hot Fixes
Some bug fixes and improvements
Daily Missions:
- ― Fixed a bug that prevented daily missions from renewing after the 20 hour wait.
- ― Added an icon to abandon a mission.
Puzzle DynE:
- ― Outside of O.O.C. events, chests give one puzzle piece from one of the unfinished puzzles, but within the limit of 14 unique pieces per week (reset on Monday at 12:00pm CET). After the 14ᵉ piece, they will be totally random and therefore possible to get duplicates.
- ― Added a message indicating if the piece found is a duplicate and therefore there is no token gain
- ― Added a counter indicating the number of pieces that will be unique (unless all puzzles have been completed, of course).
Patch 00895 of 2022/01/20
Remedial Patch (2022-01-27)First and foremost, this patch addresses the fixing of the many underlying bugs that have caused the recent increase in server crashes. We are indeed aware of the decreasing stability of Atys and we are continuously working on fixing the issues behind these failures.
A client, data and server update and reboot has been performed on January 27th 2022 to implement the following changes and fixes:
Additions & Changes
Trade between players
- Changed layout of the trade window.
- Added two item slots in the trade window.
- Added drag & drop of items into the trade window from all inventories.
- Added indicators of weight and volume of items in both offers (as per player's suggestion, see https://app.ryzom.com/app_forum/index.php?page=topic/view/31184/ )
Stacking of items
- Added stacking for new crystallized spells of same stanza.
- Added stacking for new crafted items that are not yet worn.
- Added stacking by lock status.
Miscellaneous
- Changed the Wear Out Weapon credit to allow automatic cyclic attacks.
- Removed the ability to use sap recharge or crystallized spell when in a coma or stunned.
- Added ScreenShotDirectory field in client.cfg to set the desired path to the screenshots folder.
- Added lock status for items in Room and Guild inventories.
- Added a keyboard shortcut (Ctrl+M) to toggle the full screen map.
Fixes
- Fixed wrong display of Zigs' status when in bag.
- Fixed Zigs' inventory missing from the NPC trade window.
- Fixed moving of items between Zigs' inventory and Room or Guild inventories.
- Fixed locking/unlocking of items in Zigs' inventory.
- Fixed incorrect replenishing of player bars when levelling up to a new milestone (level 21, level 51, level 101, etc).
- Fixed recharging items with sap if they are already at their maximum charge.
- Fixed incorrect display of damage from AOE[1] spells and attacks.
- Fixed multiple text encoding issues.
- Fixed a bug that caused in-game chat channels to mix up after a server crash (EGS).
- Fixed a bug that caused a server crash when a player connects having a mission that is no longer available.
- Fixed the PvP store taking all your PvP points erroneously.
- Fixed some unreachable resources.
New articles in the Wiki
Patch 00895-b : Alarm system in the Lakes [2]
Following the example of the gongs installed in Matis cities, alarms were set up in the lake cities on Thursday, January 27, 2022. An activation of the alarms triggers a change in the behavior of the guards who see their detection distance increase and their detection threshold decrease to a fame lower than -40. Once triggered, the alarm remains active for 30 minutes of play. In addition to this reinforcement feature, permanent guards have been added. Magician guards now patrol the city limits with a normal detection threshold of -50. As with all guards, their detection threshold is reduced to -40 during alert phases.
Patch 00896 of 2022/02/11
A client data update has been made on February 11, 2022 to fix the following issues caused by Patch 895 :Fixes
- Fixed certain items not stacking even though seemingly identical.
- Fixed too-encumbered error that sometimes occurs when trading items from non-bag inventories.
- Fixed issues with the display of RyzHome items.
- Fixed too many decimals in player trade bulk and weight indicators.
- Fixed missing translation in the Ranger Rite.
- Fixed incorrect height for NPC/object speech bubbles.
- Changed item buff icons placement.
- Removed quantity indicator on items when quantity is 1.
- Workers have begun placing the scenery for the new welcome area for newcomers to Silan.
Patch 00899 – 2022/03/07
A client data update has been made on March 7th, 2022 to implement the following numerous novelties (and two fixes) regarding the prizes offred by the Wheel of the Fortunate Gubani:Fixed prizes
The Arma plushie (now marked with a correct icon) and the latest Tryker wig-and-hat (which can now be worn by any homin).
New prizes
These ones will now be won by each roll launched using one of the Supreme Tokens that this patch implements.
A first set including :
- permanent titles with a surprise wording;
- new tattoos: 80 of them, 10 per race and per gender;
- new pets: White Gubani, Capryni Zig and Bolobi Zig;
- a new light armor: a light one, of which:
- the low quality one (skin 1) will rarely be dropped;
- the medium quality one (skin 2) will very rarely be dropped;
- the high quality one (skin 3) will require more than just spinning the wheel to be dropped;
- new cosmetic weapons whose statistic are similar to those dropped during Anlor-Winn and Atysmas, which will be dropped all along the year, the look of which you will have the surprise;
New articles in the EncyclopAtys
Patch 00904 – 2022/04/25
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A client update and server restart was performed on 25 April 2022.Outpost Refactoring
Changes regarding guild members seniority
These changes, though not part of the outposts refactoring itself, are a prerequisite for managing participation in Guild vs. Guild (GvG) or Guild vs. Environment (GvE) outposts battles participation.
- If a player voluntarily leaves a guild and then rejoining without having joined another guild in the meantime, the guild regains the player's seniority.
- If a player voluntarily leaves a guild, joining another guild for a maximum of 3 days and then returns to the original guild, the original guild regains the player's seniority.
- If a player voluntarily leaves a guild, joining another guild for more than 3 days and then returns to the original guild, the original guild will not regain the player's seniority.
- If a player is expelled from a guild, seniority of that player is lost.
Summary:
- Guild A --> Guildless without time limit --> Guild A: Original join date kept.
- Guild A --> Guild B for 3 days maximum --> Guild A: Original join date kept.
- Guild A --> Guild B for more than 3 days --> Guild A: Original join date lost.
- Guild A --> Expulsion: Original join date lost.
WARNING: The figures below are still provisional and may be adjusted upwards or downwards depending on your feedback. Changes regarding all outposts
Rotation of materials between all outposts
- Outpost materials are randomly redistributed between all outposts approximately every 2 months through a server maintenance reboot.
Changes regarding outpost drills
- • Only one version of the outpost drill (which harvests outpost materials and flowers) is available for purchase, but the choice of its model (kami, karavan, marauder) remains possible.
- • The price of the drill is the price of the one that was the cheapest of all versions.
Changes regarding the quality of the materials produced on an outpost
- • The outposts no longer produce Q50 and Q100 materials, but only Q150, Q200 or Q250 materials.
- • From now 12 outposts produce Q150 materials, 8 produce Q200, 8 produce Q250.
- • An outpost produces only one quality of materials at a time.
- • An outpost located in a 50 area (level 50 outpost) produces much less Q250 materials than an outpost located in a 250 area.
- • An outpost located in a 250 area (level 250 outpost) produces the same quantity of materials whatever their quality.
Outpost attacks price reduction
- • The prices of attacks on outposts lowered as follows, depending on their type and level of the outpost:
- FvF attack on a level 50 Outpost: 1 million Dappers
- FvF attack on a level 100 outpost: 2 million Dappers
- FvF attack on a level 150 outpost: 3 million dappers
- FvF attack on a level 200 outpost: 4 million dappers
- FvF attack on a level 250 outpost: 5 million dappers
- GvE attack on an outpost (whatever its level) : 1 million dappers
- • Prices for GvG attacks on outposts will be announced later.
Outpost battles duration reduction
- • An outpost battle now lasts 1 hour, with 12 rounds of 5 minutes each. Therefore, the maximum threshold that the attacking guild can reach is now 12.
- • Note that the threshold of an outpost can in some cases exceed 12 (see conditions below). In these cases, the outpost, impossible to conquer, is said to be "blocked" and cannot be attacked.
Addition (in a future update) of GvG outpost battles
- Currently, a battle of an outpost belonging to a guild can only take place in FvF mode. In a future update, it will become possible for the attacking guild to choose to attack in GvG mode.
Changes regarding half of outposts
- • Every two months (approximately), 50% of outposts will be recaptured by hostile tribes.
- • Introducing a bidding period to decide which guilds will be able to attack these outposts in GvE.
- • Introducing outpost battles in GvE to take back these outposts from hostile tribes.
What remains unchanged (for now) for all outposts
- Outposts not recaptured by a hostile tribe (i.e. half of them) continue to be governed by FvF battles rules.
Creation of cycles for the Outposts
- The outposts now work in cycles lasting approx. 2 months. A cycle requires the server to be rebooted to start, and includes the following steps:
1) Rotation of outpost materials
- • Outpost materials are randomly redistributed among all outposts approximately every 2 months, at the time of a scheduled server reboot. This random redistribution is subject to the following rules:
- Each material type (Greslin, Armilo, etc.) is represented at least one Q150-producing outpost, one Q200-producing outpost and one Q250-producing outpost.
- 4 outpost materials (of randomly chosen type) are represented at multiple outposts producing the same quality. (E.g., Vedice can be present at 2 Q250-producing OPs, Maga at 2 Q150-producing OPs, etc.)
2) Capture of 50% of the OPs by hostile tribes
- • Half of the outposts will be captured by hostile tribes. The outposts so captured are:
- 2 randomly chosen level 50 outposts
- 2 randomly chosen level 100 outposts
- 2 randomly chosen level 150 outposts
- 4 randomly chosen level 200 outposts
- 4 randomly chosen level 250 outposts
- • The threshold of the outposts recaptured will be increased to 23, which blocks them during the first 24 days following their capture.
3) Bidding period
- Guilds that want to try to reserve the attack of one or more of the above outposts can use the bidding system.
Bidding system operation
- • Each guild receives 50 points to bid. Please note that a guild will have this amount reduced by 10 points for each outpost they own. If guild leaders wish to recover points to bid, they can give up one or more outposts held by their guild by interacting with the new outpost banner shown below.
- • The guild leader, or a high officer, has 14 days to use these points to bid for the outposts their guild wishes to attack in GvE mode. To do so, they have to click on the new war banner, located in each capital city and the Marauder's camp, next to the Restoration Specialist and then bid between 1 and 50 points for as many outposts as they wish.
- • Bidding will only be final at the end of the 14 days period, so guilds can revise their bids as many times as they wish during this period.
- • The bids are secret, only the leader and the high officers know how many points the guild has bid and for which outpost(s).
- • At the end of the 14 days period, the guild that bid the most points for an outpost will be granted the opportunity to attack it. In case of a tie, bids of equal amount are cancelled and the system then elects the one of the remaining guilds which bids the most points.
- • Only one guild receives the opportunity to attack a given outpost.
- • Please note that an outpost abandoned by a guild becomes controlled by a hostile tribe, with a random threshold between 19 and 23. Guilds can't bid on it.
Examples of bidding system
- • Example 1:
- The guild A bid 10 points
- The guild B bid 15 points
- The guild C bid 25 points
- The guild C bid the most points (25) win and is the only guild which will be allowed attack the outpost.
- • Example 2:
- The guild A bid 10 points
- The guild B bid 25 points
- The guild C bid 25 points
- Since guilds B and C bid the most points (25) but are tied, their bets are nullified and guild A will be granted the opportunity to attack the outpost.
4) GvE battles period
- • Only members who have been members of the attacking guild for more than 21 days can participate in GvE attacks.
- • There is no defense phase.
- • If a guild win the GvE battle, it takes possession of the outpost. The threshold of the latter increases to 19, which blocks all attacks for the next 16 days (this duration will be adjusted if needed).
- • If a guild lose the GvE battle, the threshold increases to 12, which blocks all attacks for the next 2 days.
GvE attacks of outposts captured by a hostile tribe, when their threshold is ≥ 12
- • Guilds that has been granted the opportunity to launch a GvE attack for outpost are the only ones who can do so as long as the outpost's threshold remains ≥ 12, giving them a period of 10 days to do so.
- • When the attack is declared, the threshold of the outpost will automatically be set to 5 and the battle commences immediately. The attacking guild has 1 hour to win 6 rounds and achieve victory.
- • If the attacking guild lose the GvE battle, the threshold of the outpost will be increased to 12, which blocks all attacks for the 2 next days. The outpost is no longer reserved for the guild, and any other guild can launch a GvE attack for it.
GvE attacks of outposts captured by a hostile tribe, when their threshold is < 12
- If the threshold of an outpost captured by a hostile tribe drops to 11 or below before the guild which was granted the opportunity to attack have done so, it is no longer reserved for that guild and any guild can launch a GvE attack at its current threshold (which, in this case, will not be set to 5 as the battle commences).
5) GvG / FvF period
- • During the entire bidding period, FvF (and later GvG) attacks remain possible on the outposts not captured by a hostile tribe at the beginning of the cycle.
- • After bidding and GvE battle periods:
- FvF (and later GvG) attacks become possible again on the outposts recaptured by a guild from a hostile tribe;
- GvE attacks become possible for any guild for outposts still under control of a hostile tribe.
6) Cycle completion period
- When the next cycle is ready to begin, it is announced before its launch at the next server maintenance restart. The materials are then randomly distributed to all outposts again, and half of these are again captured by hostile tribes (see #1 and #2 above).
Introduction of XP x3 catalyzers from the test outposts
- A new reward has been introduced to the test outposts: XPx3 catalyzers.
Who can use XP x3 catalyzers?
- These new XP x3 catalysers can be used by both Free to Play and Premium players.
What is the effect of XPx3 catalyzers?
- They triple the basic experience points for both F2P and Premium accounts. This means, for Premium accounts, that experience points are tripled instead of doubled.
How to get XP x3 catalyzers?
- For this you need to:
- 1. Guild attack a test OP (in GvE mode on test OPs in Nexus, and maybe later in GvG mode on new test OPs).
- 2. Be victorious at this OP. The reward will then appear as an icon in the special bag in your guild window.
- 3. Guild leader and high officers only: Retrieve the reward in the "Special" tab of the guild window (as shown in the image below) to transfer the XPx3 catalyzers to the guild inventory.
How many XPx3 catalyzers can be obtained at these outposts?
- It depends on the level of the outpost and the threshold reached. (See the table below)
- Please note that the amount of XPx3 catalyzers that can be obtained at the test OPs may be re-evaluated based on your feedback.
Terms of Service & Code of Conduct update
The Ryzom ToS (Terms of Service) and CoC (Code of Conduct) update summarizes to:
- Inclusion of Ryzom Chat and Ryzom Discord to the list of our communication sites and venues
- Minor corrections and rewordings without actual changes of the rules.
- 1. In I.1. Harassment of a player or of a member of a Ryzom Team: 'clarification: Chain-killing a character or their animals is considered harassment, unless it is done by attackers or defenders in outpost battles.
2. In I.5. Disturbance of an in-game event: clarification about the process applied. 3. In III.4 Multiboxing: extension of the limitation to 2 accounts simultaneously connected, beyond just PvP battles, to all outpost battles, in order to include outpost battles in GvE mode introduced with this patch. 4. In III.9. Disrespect of the PvP rules > Rules regarding outposts battles: description of the difference between guild-held and hostile tribe-held outposts introduced by the present patch.
New articles in the EncyclopAtys
Forge meetings
The (most of them are voluntary players) regularly organises meetings with all the players who wish to attend. This is always announced in advance (and on the united channel).
- On RC you have access to all former Forge meetings via https://chat.ryzom.com/channel/pub-forge.
- The Report is also translated and published on the forum, under the heading RYZOM FORGE » "General".
- Ryzom Forge meeting report – January 18th, 2021 (this thread starts on 2018-01-15).
References
Sources
See also
- Monitor the progress of current developments -> Roadmap avec explications (forum)
- https://bitbucket.org/ryzom/
- https://gitlab.com/ryzom
- On the web: Facebook https://www.facebook.com/groups/2347192496/ and Twitter https://twitter.com/ryzom
- On RC:
- https://chat.ryzom.com/channel/pub-announcements (read only channel)
- https://chat.ryzom.com/channel/pub-forge (forge meetings)
- talk with the lore team https://chat.ryzom.com/channel/pub-event-lore
- talk with the wiki team https://chat.ryzom.com/channel/pj-ryzom_wiki
Don't hesitate to contact support in case of need.
- ↑ “Area of Effect”. It is a set of codes organized with their names and functions that define the range of attacks or spells.
In other words, an attack, spell or function of your character affects an area, rather than just affecting one or more targets specifically or randomly.
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