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Tribes of Aeden Aqueous

The lakelands of Aeden Aqueous have the least number of tribes of any of the major continents of the New Lands. Almost every region is home to only one tribe, who thus have their region all to themselves. This keeps the politics mostly simple, and the Tryker federation has few enemy tribes to deal with. The Slavers and the Lagoon Brothers still give them trouble however, preying on Tryker in the regions that connect the lakelands to the other continents. The safer regions are home to the Corsairs and the Silt Sculptors, tribes of Tryker that remain close allies to the federation. And in the corners of Aeden Aqueous reside a few peaceful tribes who are tolerated by the Tryker government and prefer to be left alone; the Smugglers, the Beachcombers, and the tribe of intelligent Cutes known as the Cuzans.

Corsairs

Races: Tryker

Religion: Kami

Corsairscamp.jpg

Camp: Liberty Lake (map)

Silt Sculptors

Races: Tryker

Religion: Karavan

Siltsculptorscamp.jpg

Camp: Winds of Muse (map)

Smugglers

Races: Fyros, Matis, Tryker

Religion: Karavan

Smugglerscamp.jpg

Camp: Fount (map)

Beachcombers

Races: Tryker, Zoraï

Religion: Kami

Beachcomberscamp.jpg

Camp: Enchanted Isle (map)

Slavers

Races: Fyros, Matis

Religion: Karavan

Slaverscamp.jpg

Camp: Bounty Beaches (map)

Lagoon Brothers

Races: Tryker

Religion: Kami

Lagoonbrotherscamp.jpg

Camp: Lagoons of Loria (map)

Cuzans

Races: Cute

Religion: Karavan

Cuzanscamp.jpg

Camp: Lagoons of Loria (map)

Tribes of the Burning Desert

The Burning Desert is relatively sparsely populated with tribes. Except for the Scorched Corridor, each region only has one tribe settled in it, thus most tribes have complete hegemony over their region. The nature of these tribes depends on how far you are from Pyr. In the regions surrounding the Fyros capital the tribes are peaceful and either staunch or at least uneasy allies of the Fyros. The Leviers, Water Breakers, Frahar Hunters, Barkers, and Watchers will all offer their camps as sanctuaries to most travellers. Further out into the desert however, settle the tribes that are outright hostile to the Fyros empire. The Dune Riders and the Renegades are Fyros outcasts that will attack fellow Fyros on sight, while the Lawless and the Scorchers are little better than common bandits and attack any homins regardless of race. In the furthest corner of the Desert, the intelligent Frahar tribe known as the Fraiders tries to carve out a peaceful co-existence with homins amongst the savagery.

Leviers

Races: Fyros

Religion: Kami

Levierscamp.jpg

Camp: Imperial Dunes (map)

Water Breakers

Races: Fyros, Matis

Religion: Kami

Waterbreakerscamp.jpg

Camp: Oflovak's Oasis (map)

Frahar Hunters

Races: Fyros

Religion: Kami

Fraharhunterscamp.jpg

Camp: Frahar Towers (map)

Barkers

Races: Fyros

Religion: Karavan

Barkerscamp.jpg

Camp: Sawdust Mines (map)

Renegades

Races: Fyros

Religion: Karavan

Renegadescamp.jpg

Camp: Dunes of Exile (map)

Dune Riders

Races: Fyros

Religion: Kami

Duneriderscamp.jpg

Camp: Savage Dunes (map)

Lawless

Races: All

Religion: Karavan

Lawlesscamp.jpg

Camp: Outlaw Canyon (map)

Watchers

Races: Fyros

Religion: Kami

Watcherscamp.jpg

Camp: Scorched Corridor (map)

Scorchers

Races: All

Religion: Karavan

Scorcherscamp.jpg

Camp: Scorched Corridor (map)

Fraiders

Races: Frahar

Religion: Karavan

Fraiderscamp.jpg

Camp: Scorched Corridor (map)

Tribes of the Verdant Heights

The Verdant Heights are a hotbed of tribe activity and conflict. Beneath the trees of the forests you'll find more tribes than on any other continent in the New Lands, and also more tribal hostility than anywhere else. The Matis government has to manage a constant carefully balanced political game to keep all the hostile tribes at bay, but luckily for them they also have several allied tribes assisting them in this matter. Though the region containing the Matis cities is safe and only populated by the peaceful Green Seed, enemy tribes await the Matis right over the region borders in either direction.

The northern Verdant Heights are where the tribes opposing the Matis kingdom fight against the tribes allied with the Matis. First Deserters against Matisian Border Guards, Woven Bridles against The Arid Matis, and Ancient Dryads against the Sap Slaves. Only the tribe of the Oasis Diggers, in the far northwestern corner of the Verdant Heights, stays out of all the fighting and coexists peacefully with the Matis and the other tribes.

The southern Verdant Heights, while not so directly in conflict, are still home to various dangerous tribes, most of whom oppose the Matis. The Siblings of the Weeds only oppose them peacefully, but the Sacred Sap, the Ecowarriors and The Slash and Burn are all known to attack Matis on sight. The only tribe allied to the Matis, the Darkening Sap in the far southeastern corner of the Verdant Heights, are dangerous fanatics who are known to attack non-Matis instead.

Green Seed

Races: Matis, Tryker

Religion: Karavan

Greenseedcamp.jpg

Camp: Majestic Garden (map)

Sacred Sap

Races: Zoraï

Religion: Kami

Sacredsapcamp.jpg

Camp: Fleeting Garden (map)

First Deserters

Races: Matis

Religion: Kami

Firstdeserterscamp.jpg

Camp: Knoll of Dissent (map)

Darkening Sap

Races: Matis

Religion: Karavan

Darkeningsapcamp.jpg

Camp: Heretics Hovel (map)

The Arid Matis

Races: Matis

Religion: Karavan

Aridmatiscamp.jpg

Camp: Hidden Source (map)

Oasis Diggers

Races: Fyros

Religion: Karavan

Oasisdiggerscamp.jpg

Camp: Hidden Source (map)

Woven Bridles

Races: Fyros

Religion: Kami

Wovenbridlescamp.jpg

Camp: Hidden Source (map)

Ecowarriors

Races: Tryker

Religion: Kami

Ecowarriorscamp.jpg

Camp: Upper Bog (map)

The Slash and Burn

Races: All

Religion: Karavan

Slashandburncamp.jpg

Camp: Upper Bog (map)

Sap Slaves

Races: Matis

Religion: Karavan

Sapslavescamp.jpg

Camp: Grove of Confusion (map)

Ancient Dryads

Races: All

Religion: Kami

Ancientdryadscamp.jpg

Camp: Grove of Confusion (map)

Tribes of the Witherings

The Witherings have a moderate population of tribes. Most regions of the jungle are home to two tribes having to share the region, but unlike in the Verdant Heights, most of these tribes manage to indeed share the region peacefully, and none of these tribes are directly at war with eachother. There is still a stark contrast between the central region and the outlying regions though. The central regions are home to the Icon Worshippers, Hamazans of the Dead Seed, Shadow Runners, Tutors and the Company of the Eternal Tree. Tribes that, although greatly varying in their goals and means, at least all follow the Kami and are on speaking terms with the Zoraï . The outlying regions however, harbor mostly tribes who follow the Karavan, many of which also study the Goo. The Antikamis, Goo Heads, Black Circle and Master of the Goo are all made up of sinister fanatics who are outright hostile to the Zoraï nation, and indeed no other government has to fend off so many dangerous tribes as the Zoraï one. Lastly, the intelligent Gibbaï of the Gibads tribe also hide deep in the jungle, living there peacefully unless provoked.

Hamazans of the Dead Seed

Races: Matis (female)

Religion: Kami

Hamazanscamp.jpg

Camp: Maiden Grove (map)

Shadow Runners

Races: Tryker (male)

Religion: Kami

Shadowrunnerscamp.jpg

Camp: Maiden Grove (map)

Company of the Eternal Tree

Races: All

Religion: Kami

Companytreecamp.jpg

Camp: Haven of Purity (map)

Tutors

Races: All

Religion: Kami

Tutorscamp.jpg

Camp: Haven of Purity (map)

Goo Heads

Races: All

Religion: Karavan

Gooheadscamp.jpg

Camp: Knot of Dementia (map)

Antikamis

Races: Zoraï

Religion: Karavan

Antikamiscamp.jpg

Camp: Grove of Umbra (map)

Black Circle

Races: All

Religion: Karavan

Blackcirclecamp.jpg

Camp: Grove of Umbra (map)

Master of the Goo

Races: Zoraï

Religion: Karavan

Masterofthegoocamp.jpg

Camp: Void (map)

Gibads

Races: Gibbaï

Religion: Kami

Gibads.jpg

Camp: Void (map)

Tribes of Nexus

Nexus, the high forested plateau at the center of the New Lands, is also the heart of the factional conflict between the homin followers of the Higher Powers. The Karavan loyalists of The Kuild and the Kami loyalists of the Company of the Eternal Tree, the two tribes most favored by their respective Higher Powers, have established camps on opposite sides of Destiny's End and vie for control of the resource-rich region. It is perhaps an uneven struggle, as The Kuild also has to contend with the Recoverers, a tribe of Zoraï Kami-worshippers who have also set up camp in the region.

The Kuild

Races: All

Religion: Karavan

Kuildcamp.jpg

Camp: Nexus (map)

Company of the Eternal Tree

Races: All

Religion: Kami

Companytreenexuscamp.jpg

Camp: Nexus (map)

Recoverers

Races: Zoraï

Religion: Kami

Recovererscamp.jpg

Camp: Nexus (map)

Tribes of the Prime Roots

Even the dangerous underground halls of the Prime Roots are inhabited by numerous tribes, though you'll not find more than one per region. A tribe would have to have a very good reason indeed to want to settle in this remote place, and most that do either want to get away from all civilisation, or have something specific to look for down there.

Night Turners

Races: Fyros

Religion: Karavan

Nightturnerscamp.jpg

Camp: Windy Gate (map)

Cholorogoos

Races: Tryker

Religion: Karavan

Chlorogooscamp.jpg

Camp: Gate of Obscurity (map)

Kitin Gatherers

Races: All

Religion: Karavan

Kitingathererscamp.jpg

Camp: Elusive Forest (map)

Pyromancers

Races: Fyros

Religion: Kami

Pyromancerscamp.jpg

Camp: Trench of Trials (map)

Sap Gleaners

Races: Zoraï

Religion: Kami

Sapgleanerscamp.jpg

Camp: Abyss of Ichor (map)

Root Tappers

Races: Fyros, Tryker

Religion: Karavan

Roottapperscamp.jpg

Camp: Under Spring (map)

Keepers

Races: All

Religion: Kami

Keeperscamp.jpg

Camp: Land of Continuity (map)

Cockroaches

Races: Tryker

Religion: Kami

Cockroachescamp.jpg

Camp: Sunken City (map)

Firebrands

Races: Fyros

Religion: Karavan

Firebrandscamp.jpg

Camp: Forbidden Depths (map)

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