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Atys | Planet | Flora | Fauna | Races | Tribes | Civilization |
Reference text ( Maintained text, used as reference ) :
Notes: (Zorroargh, 2022-01-09)
The portal of Atys tribes
Theme plan and categories
Barkers • Dune Riders • Frahar Hunters • Fraiders • Lawless • Leviers • Renegades • Scorchers •Watchers • Water Breakers
Ancient Dryads • Arid Matis • Darkening Sap • Ecowarriors • First Deserters • Green Seed • Matisian Border Guards • Oasis Diggers • Sacred Sap • Sap Slaves • Siblings of the Weeds • Slash and Burn • Woven Bridles
Beachcombers • Corsairs • Cuzans • Lagoon Brothers • Silt Sculptors • Slavers • Smugglers
Antikamis • Black Circle • Company of the Eternal Tree • Gibads • Goo Heads • Hamazans of the Dead Seed • Icon Worshippers • Masters of the Goo • Shadow Runners • Tutors
Company of the Eternal Tree • Kuilde • Recoverers
Chlorogoos • Cockroaches • Firebrands • Keepers • Kitin Gatherers • Night Turners • Pyromancers • Root Tappers • Sap Gleaners
The hominoid races
Due to the fragile balance of forces on Atys, enemies of today can become allies of tomorrow, and vice versa. There is no "black and white", the stereotype of the separation of powers, where the good and the bad never change sides and the geopolitical situation is more complex than it seems.
The development of the political, social and environmental situation on the Planet depends entirely on the interaction of the Inhabitants of this world.
Barbarians, outlaws, pilgrims, fanatics, Agents Kamic' and The Karavan, Mercenaries, Secret Societies of all kinds populate Atys.
However, homins can be classified:
Apart from the bandits, the homins are gaining fame from each of these groups, apart from those of the bandits who are systematically hostile towards all outsiders to their group. The different groups will react to the presence of homins nearby according to this tribe fame (cf: app "fametracker") which varies according to the missions and actions performed.
Featured article
Amber: Tribes of Atys | |
Atys/Tribes | |
Sub-continent | Aeden Aqueous |
Region | Liberty Lake ᐉ |
Race(s) | Tryker |
Faction | Kami |
Notables | see § Tribe Members ᐌ |
Friends | Trykers |
Enemies |
The Corsairs are a brazen tribe of Tryker based in Liberty Lake. Though they are fiercely loyal to the Tryker nation, the Corsairs have a rebellious side that shows in their rejection of the Karavan and allegiance to the Kami, as well as in the fact that they only barely tolerate the other homin races. Still, they allow homins of any race to visit their camp.
Nothing will put the breeze up these unruly but brave battlers who are always ready to attack foreign enemy convoys under the slightest pretext. The authorities of Fairhaven have no interest in curbing the Corsairs' keenness for action, and leave them a loose rein. They are, after all, loyal partisans trained to play a preponderant role in warfare. Many a Tryker has been a Corsair in his or her younger days in order to learn the art of combat, the most illustrious being Still Wyler, the great Governor. Once the fervor of youth has abated, however, Trykers generally prefer to turn to less violent activities.
“
- 2484
- The area of Liberty Lake and Dew Drops explored and made relatively safe.
- Exploration of Winds of Muse, outposts set up. The Corsairs, an ancient tribe, is reformed to patrol Liberty Lake area for signs of kitins.
Apparently, the Corsairs were around in the Old Lands but did not survive the Great Swarming. However, the new Tryker federation reinstated the Corsairs as part of their efforts to secure the Lakelands quickly after they settled in Liberty Lake.
Fyros | -33 |
Matis | -33 |
Tryker | +50 |
Zoraï | -33 |
The Corsairs' tribe is one of the original Trykoth tribes. It is made up of young Trykers who fighters that nothing seems to frighten, and the tribe protects the Lakes as much as it engages in robberies and ambushes on foreign convoys. The Corsairs have always remained on the fringes of Tryker society, preferring a warrior way of life to the carelessness and idleness of the Tryker People. Many Trykers were actually among the Corsairs at a young age, in order to learn the basics of combat. But once the enthusiasm of the youth has calmed down, the Trykers prefer to turn to less violent activities.
In 2484, when the Tryker people settled in Aeden Aqueous after the first Exodus, the Corsairs' tribe was reconstituted. When the New Trykoth Federation was created, the Corsairs preferred to stay away, not seeing the need to join this group. They settled in Liberty Lake, basing their camp west of Fairhaven. We can meet their patrols throughout Aeden Aqueous.
The Fairhaven authorities have no interest in restraining the Corsairs' need for action and therefore leave them free to do so. They are, after all, loyal supporters and play a leading role in wars. The Federation has often used them in recent decades as mercenaries. The Corsairs maintained excellent relations with the Trykers, although they considered them a little sluggish. Since the last conflict in which the tribe took part, the Federation has owed it large sums of money. The Corsairs therefore decided to pay themselves. They, therefore, engage in various abuses but do not openly attack travelers. They are impatiently waiting for the Tryker people to enter a new war.
Tryker hero Still Wyler first met the Corsairs when they rescued him as a child from the hands of the Slavers. He joined the tribe before taking the lead in 2496. When the Tryker people elected him Governor of New Trykoth, he was replaced by Ba'Nakry Codgan as Chief of Corsairs.
Ryzom: The Lore • The Game OOC
Atys: Atys world • Flora • Fauna
Nations: Fyros • Matis • Tryker • Zoraï
Factions: Kami • Karavan • Marauders • Rangers • Trytonists
Encyclopedia: Atys Chronicles • The Great Library • Mysteries OOC
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