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  • |DE=Portal Magie/Plan |EN=Portal Magic/Plan
    1 KB (170 words) - 14:41, 22 April 2022
  • |DE=Portal Magie/Intro |EN=Portal Magic/Intro
    875 bytes (124 words) - 15:36, 22 April 2022

Page text matches

  • * High resistance to [[Cold]] and [[Rot]] Magic. {{Portal|Fauna}}
    2 KB (235 words) - 12:28, 3 October 2021
  • ...effects on the flora, fauna and homins. They endeavour to link the goo to magic in the hope of acquiring more and more power. They have thus made groundbre {{Portal|Tribe|Karavan|Zoraï}}
    4 KB (565 words) - 08:26, 18 September 2021
  • * Moderately resistant to [[Rot]] magic and physical blunt damage. * Partially resistant to [[Cold]] magic.
    2 KB (266 words) - 05:42, 24 August 2022
  • * Moderately resistant to [[Cold]] and [[Rot]] magic as well as physical pierce damage. * Partially resistant to [[Poison]] magic.
    2 KB (289 words) - 21:40, 20 November 2021
  • *[[Woodburn Magic Pole]] {{Portal|Planet|Fyros}}
    6 KB (783 words) - 23:26, 7 January 2022
  • * '''Melee Weapon crafting''' - believe it or not, this includes magic amplifiers. ...raft will give you -1, not 0, parry. Somewhere between 0% and 100% are the magic numbers for 0 and +1.0 parry - have fun finding them. ;)
    25 KB (4,321 words) - 15:03, 14 May 2022
  • !bgcolor=#72a090|[[Image:Magicfocus.png]] Magic Focus {{Portal|Craft}}
    9 KB (1,241 words) - 16:10, 7 December 2022
  • * Highly resistant to [[Acid]] magic. * Partially resistant to [[Cold]] and [[Poison]] magic as well as piercing damage <ref> Except ''Cratchakyo'' which is less resist
    5 KB (616 words) - 08:40, 28 January 2022
  • * Eastshore Magic Pole {{Portal|Atys|Tryker}}
    1 KB (125 words) - 16:19, 10 November 2021
  • A large, natural, root like structure, a [[Kami]] encampment with a magic circle is located right next to this natural structure. *Kami Circle Magic Pole
    1 KB (187 words) - 17:57, 19 August 2021
  • * Moderately resistant to [[rot]] magic. {{portal Fauna}}
    1 KB (174 words) - 17:45, 4 October 2021
  • * Partially resistant to [[Cold]] magic and piercing damage. ...nly appear at events. The Goo-infection makes them invulnerable to [[Rot]] magic.
    4 KB (510 words) - 09:33, 7 November 2021
  • * Moderately resistant to [[Cold]] and [[Rot]] magic. {{Portal|Fauna}}
    2 KB (291 words) - 12:29, 17 October 2023
  • *Moderate resistance to [[Rot]] magic. *Partially resistant to [[Electric]] magic and blunt damage.
    2 KB (272 words) - 14:34, 14 November 2021
  • ...ressive. Another notable side-effect is that they become immune to [[Rot]] magic. {{portal|Atys}}
    6 KB (1,026 words) - 10:22, 11 June 2021
  • *Withered Stock Magic Pole <noinclude>{{Witherings Regions}} {{Portal|Atys|Zoraï}}
    1 KB (200 words) - 10:20, 12 May 2022
  • * Highly resistant to [[Cold]] magic. * Moderately resistant to [[Rot]] magic and physical piercing damage.
    3 KB (393 words) - 14:01, 9 March 2022
  • ...located to the northwest of the region. The cove itself leads to a desert portal. The camp of [[Sirgio the Wicked]] can usually also be found in this pass. *Virginia Falls Magic Pole
    2 KB (259 words) - 14:49, 1 October 2021
  • * Moderate resistance to [[Rot]] magic and slash damage. * Partial resistance to [[Shockwave]] and [[Cold]] magic.
    2 KB (266 words) - 14:34, 14 November 2021
  • * Moderately resistant to [[Rot]] magic. * Partially resistant to pierce damage and [[Cold]] magic.
    2 KB (290 words) - 15:08, 3 October 2021
  • * Moderate resistance to [[Cold]] and [[Rot]] magic. {{portal Fauna}}
    2 KB (243 words) - 13:57, 19 August 2022
  • * Moderately resistant to [[rot]] and [[cold]] magic. {{Portal|Fauna}}
    2 KB (266 words) - 14:35, 14 November 2021
  • * Moderately resistant to [[Cold]] and [[Rot]] magic. ----{{Last version link|Jubla}}<noinclude>{{Portal|Flora}}
    4 KB (530 words) - 10:46, 27 August 2021
  • * Moderate resistance to [[Rot]] and [[Cold]] magic, as well as piercing damage. ...e by jugula poison cannot be decreased by poison protection, nor any other magic protection.}}
    2 KB (292 words) - 14:36, 14 November 2021
  • ...r teachings and their power of resurrection. They taught homins how to use magic. To those who break their laws, the Kamis promise vengeance. * The preachers have the capacity to recall the dead to life and impart magic to faithful homin followers who help them in their attempts to preserve the
    22 KB (3,807 words) - 15:25, 4 April 2023
  • ...itin|Kitins]] to demolish [[Races of Atys|homin civilizations]], he opened magic portals to send the survivors into the shadows of the [[Prime Roots]]. He u ...d he has convinced some of the homins that he is the creator of Atys. With magic and trickery, he has created a veritable religious order around himself. Th
    24 KB (4,203 words) - 18:13, 2 April 2023
  • * Naturally Immune to [[Stun]] and [[Acid]] magic. * Highly resistant to [[Rot]] Magic.
    3 KB (357 words) - 18:02, 1 October 2021
  • ...to [[Acid]], [[Rot]], [[Fire]], [[Poison]], [[Electric]] and [[Shockwave]] magic. {{Portal|Fauna}}
    2 KB (261 words) - 13:28, 7 December 2021
  • * Naturally Immune to [[Acid]] magic, [[Slow Movement]], [[Slow Attack]] and [[Stun]]. * Highly resistant to [[Rot]] Magic.
    5 KB (641 words) - 06:58, 13 August 2021
  • * Naturally immune to [[Acid]] magic. * Highly resistant to [[Rot]] Magic.
    3 KB (397 words) - 17:33, 1 October 2021
  • * Highly resistant to [[Rot]] Magic. * Partially resistant to [[Acid]] Magic and piercing attacks.
    3 KB (372 words) - 11:02, 9 December 2021
  • ...stance to all types of physical damage, as well as to [[Acid]] and [[Rot]] magic. * Partial resistance to all other forms of elemental magic.
    2 KB (327 words) - 17:14, 10 December 2021
  • * Highly resistant to [[Rot]] Magic. * Partially resistant to [[Acid]] Magic and slashing attacks.
    3 KB (352 words) - 07:59, 3 October 2021
  • ...e we learnt to pick berries and fruit. My father provided venison with his magic, some of the game we found there bore a likeness to that of the jungle ofte ...the old name of the [[botoga]] is b'''o'''doa, not b'''a'''doa (See the [[Portal:Flora|Flora of Atys]])</ref> tree to take refuge from the scorching sun a w
    15 KB (2,858 words) - 13:41, 11 April 2022
  • * Moderately resistant to [[rot]] magic as well as piercing damage. * Partially resistant to [[electric]] magic.
    2 KB (282 words) - 15:19, 5 December 2021
  • |EN=Magic ...tion magics are very similar in how they work, players usually distinguish magic in the three major categories: elemental, healing and afflictions.
    9 KB (1,580 words) - 20:00, 19 November 2021
  • * Moderately resistant to [[Rot]] Magic. * Partially resistant to slash damage and [[Cold]] Magic.
    3 KB (454 words) - 13:36, 9 March 2022
  • ...t comes from critical hits (see next section) or from defensive affliction magic. ...to that players highest magic branch. The equipment used by a player in a magic casting role usually give boosts to their effective dodge skill. Modifiers
    7 KB (1,150 words) - 15:19, 5 September 2022
  • * Moderate resistance to [[cold]] and [[rot]] magic. {{Portal|Fauna}}
    2 KB (257 words) - 15:18, 5 December 2021
  • ..." returned Angeli in all seriousness, "then from whence do you derive your magic?" {{Portal Chronicles|sp=2481_-_2484}}
    12 KB (2,210 words) - 22:55, 23 February 2022
  • ...and would not take to the air... Though I still conserve the memory of the magic inside, the cold flashing lights and the warm vroom of the vessel's waning {{Portal Chronicles|sp=2481_-_2484}}
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  • * Moderate resistance to [[Rot]] magic and blunt damage. ...by the ocyx' flames cannot be decreased by fire protection, nor any other magic protection.}}
    2 KB (287 words) - 14:30, 14 November 2021
  • ...y Workshop]] (Q150), [[Graveyard Gate Research Centre]] (Q200), [[Woodburn Magic Pole]] (Q250). --> ...1.sitem}}{{APIitemIcon|sheetid=m0824dxacc01.sitem}} || [[Crafting/Patterns/Magic amplifiers|Amplifiers]] || '''20%''' chances that the time credit on a spel
    12 KB (1,681 words) - 13:59, 24 June 2022
  • |[[Woodburn Magic Pole]]<br />[[Woodburn Stronghold]] * [[:Category:Magic Poles|Magic Poles]]
    6 KB (791 words) - 22:34, 31 March 2023
  • }}Vous êtes ici : [[Accueil]] > [[Portal:Factions|The Atys Factions]] > [[Portal:Marauders|The Maraudeurs Faction]] > [[Pei-Ziao the Pernicious]] {{Trad ...e has huge health and huge health regeneration, so that it takes lots of [[Magic#Elemental_Magic|elementalists]] to kill him.
    3 KB (513 words) - 10:27, 22 May 2022
  • * Moderate resistance to [[rot]] magic and slashing damage. * Partial resistance to [[cold]] and [[shockwave]] magic.
    2 KB (291 words) - 15:17, 5 December 2021
  • * High resistance to [[Acid]] magic. ...nt to slash and piercing damage, as well as [[Shockwave]] and [[Electric]] magic.
    3 KB (384 words) - 16:28, 27 August 2021
  • * Moderately resistant to [[Rot]] magic. * Partially resistant to [[Cold]] magic and piercing damage.
    2 KB (277 words) - 19:27, 14 November 2021
  • ...re many similarities (in fact, a lot more similarities than the trees of [[magic]] share amongst eachother). But there are also some important differences. {{Portal Fight}}
    3 KB (425 words) - 14:55, 4 January 2023
  • * Moderate resistance to [[rot]] magic. * Partial resistance to [[cold]] magic and blunt damage.
    2 KB (265 words) - 15:16, 5 December 2021
  • * Moderate resistance to [[rot]] magic. * Partial resistance to [[fire]] magic and slashing damage.
    2 KB (329 words) - 09:42, 17 August 2021
  • * High resistance to [[Acid]] Magic. * Partially resistant to slash damage and [[Fire]] Magic.
    2 KB (271 words) - 13:59, 27 August 2021
  • ...mi|the Kami]] and [[Karavan|the Karavan]]) and a set of missions for the [[Portal:Rangers|Rangers]]. All missions given on [[Silan]] act as a tutorial for [[ ...ifferent [[ecosystems]] each with their own [[Portal:Fauna|animals]] and [[Portal:Flora|vegetation]], and [[Silan]] shows off many of them in a small area. T
    9 KB (1,375 words) - 23:35, 27 March 2024
  • ...damage, magic damage, root, etc.) to kill a mob. If you want, you can use magic to kill mobs needed for a fighter quest, and the other way around. : This especially applies to the mission in the Magic line that says you must root Javings to kill them - root does no damage by
    6 KB (1,040 words) - 23:39, 27 March 2024
  • {{Trad|EN=Silan Guide/Magic|FR=Missions de Silan/Missions de Magie}} Magic missions are given by the [[Zorai]] representative in the ranger camp, Nomi
    4 KB (596 words) - 15:38, 26 October 2020
  • * Moderately resistant to [[Acid]] magic. * Partially resistant to blunt damage and [[Cold]] magic.
    2 KB (297 words) - 15:00, 27 August 2021
  • * Highly resistant to [[Acid]] magic. * Moderately resistant to [[Cold]] magic.
    3 KB (380 words) - 13:01, 25 August 2021
  • {{PageLinksEntry || Page=[[Magic]]}} {{Portal Forge}}
    7 KB (1,136 words) - 00:04, 29 June 2019
  • ...thickened and broke into heavy rainfall to take care of the fire as if by magic. Not wasting a single moment and though the troops were fatigued, [[Pyto]], <noinclude>{{Portal Chronicles|sp=Before 2480}}
    3 KB (426 words) - 22:55, 23 February 2022
  • ...ear]] and [[Sleep]] afflictions, as well as [[Acid]], [[Cold]] and [[Rot]] magic. ...derately resistant to [[Fire]], [[Poison]], [[Shockwave]] and [[Electric]] magic.
    2 KB (269 words) - 11:13, 3 October 2021
  • * Moderate resistance to [[rot]] magic and slashing damage. {{Portal|Fauna}}
    2 KB (284 words) - 18:16, 5 December 2021
  • |EN= Woodburn Magic Pole |ENs=4 |image=Woodburn Magic Pole.jpg
    1 KB (144 words) - 08:03, 20 August 2021
  • * Moderately resistant to [[Rot]] magic. * Partially resistant to [[Shockwave]] and [[Cold]] magic as well as slash damage.
    2 KB (246 words) - 08:39, 1 October 2021
  • * Moderately resistant to [[Cold]] and [[Rot]] magic, as well as slashing damage. <noinclude>{{Portal|Fauna}}
    2 KB (229 words) - 14:15, 14 December 2022
  • * Partially resistant to [[Acid]] magic. {{Portal|Fauna}}
    2 KB (346 words) - 18:47, 15 November 2022
  • * Moderately resistant to [[Rot]] Magic. {{Portal|Fauna}}
    2 KB (249 words) - 08:58, 1 October 2021
  • * Moderate resistance to [[Rot]] Magic. {{Portal|Fauna}}
    2 KB (253 words) - 07:33, 1 October 2021
  • * Highly resistant to [[Cold]] Magic. * Moderately resistant to pierce damage and [[Rot]] Magic.
    2 KB (308 words) - 10:18, 20 September 2021
  • * Highly resistant to [[Cold]] magic. * Partial resistance to [[Rot]] magic and [[Poison]] magic.
    3 KB (358 words) - 15:40, 6 December 2021
  • * Partial resistance to [[Acid]] and [[Rot]] Magic. {{Portal Fauna}}
    2 KB (326 words) - 16:46, 20 November 2021
  • * Moderately resistant to [[Cold]] and [[Rot]] magic. {{Portal|Fauna}}
    3 KB (400 words) - 20:56, 14 November 2021
  • * Moderately resistant to [[Rot]] magic and blunt damage. * Partially resistant to [[Acid]] and [[Fire]] magic.
    2 KB (314 words) - 07:38, 3 October 2021
  • * Moderate resistance to [[rot]] magic and piercing damage. * Partial resistance to [[cold]] magic.
    2 KB (284 words) - 15:24, 5 December 2021
  • * Moderate resistance to [[acid]] and [[rot]] magic as well as piercing damage. {{Portal|Fauna}}
    2 KB (260 words) - 15:14, 5 December 2021
  • * Moderate resistance to [[Rot]] and [[Acid]] magic and physical slash damage. {{Portal|Fauna}}
    2 KB (279 words) - 23:12, 30 November 2021
  • * Moderate resistance to [[Rot]] magic. {{Portal|Fauna}}
    2 KB (294 words) - 23:34, 5 April 2021
  • * Partially resistant to [[Fire]] magic and slashing damage. {{Portal|Races}}
    2 KB (265 words) - 22:28, 10 December 2021
  • * Partially resistant to [[Rot]] magic and blunt damage. {{Portal|Races|Tribe|Tryker}}
    3 KB (398 words) - 13:24, 2 August 2020
  • *Magic amplifiers are now gauntlets, no more batons. {{Portal|Forge}}
    11 KB (1,935 words) - 14:30, 12 April 2019
  • |DE= Portal:Zoraï/Sprache |DEs= 4 ==Magic==
    17 KB (2,502 words) - 14:34, 5 April 2024
  • |URL-1=Portal:Tryker |URL-2=Portal:Tryker/History
    7 KB (1,042 words) - 00:41, 4 February 2023
  • Ranger and Aspirant Ranger. More on [[Portal:Rangers]]. ===Magic Titles===
    18 KB (2,186 words) - 14:18, 19 January 2023
  • ...ugh her entire body, while she concentrated on channelling her destructive magic forces. For the first time, she was doing battle in the name of [[Jena]]. A ...too late. He collapsed beneath the combined assaults of the blades and the magic.
    22 KB (3,933 words) - 22:55, 23 February 2022
  • * Melee, range and anti-magic aura description texts in german have been updated. Some of them were displ {{Portal|Forge}}
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  • * Players have now a basic magic resistance value depending on their best skills. Jewels can modify those va {{Portal|Forge}}
    5 KB (776 words) - 13:46, 27 August 2018
  • ...], [[Root]], [[Slow Attack]] and [[Slow Movement]], as well as to [[Acid]] magic. * Highly resistant to [[Rot]] magic.
    2 KB (222 words) - 18:08, 4 October 2021
  • ...d the markets though and the homin high authorities decided to make use of magic during the minting process, which made it much harder to counterfeit dapper {{Portal|Gameplay}}
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  • Ryzom offers a portal for open source development of their GPL licensed engine NeL, on which the :* The Kami — The Kami are a magic-based race that are written in lore to be the protectors of Atys. They foll
    17 KB (2,613 words) - 19:35, 6 March 2020
  • Cold damage is usually the second [[Magic#Elemental_Magic|elemental]] spell a mage learns, often while still on [[Sil ...of Atys|animals]] and [[intelligent plants]] have protection against Cold magic. All creatures in the [[Prime Roots]] also have significant protection agai
    2 KB (315 words) - 14:59, 24 April 2022
  • ...nst [[animals of Atys|animals]] until the mage reaches level 125 elemental magic and can learn the racial damage types ([[fire]], [[poison]], [[shockwave]] ...all [[intelligent plants]] and all [[kitin]] have protection against Acid magic. [[Kiban]], [[Kipee]], [[Kincher]] and [[Kizarak]] are even entirely immune
    2 KB (327 words) - 14:54, 24 April 2022
  • ...learned from a Fyros magic trainer once a mage reaches level 125 elemental magic. It is generally the preferred damage type to use while in the [[desert]], ...[[Varinx]], and [[Shooki]]. Most [[kitin]] do have protection against Fire magic, though in the case of [[Kincher]], [[Kirosta]] and [[Kinrey]] it's no more
    2 KB (349 words) - 15:00, 24 April 2022
  • ...learned from a Matis magic trainer once a mage reaches level 125 elemental magic. It is generally the preferred damage type to use while in the [[forest]], ...[Yelk]], and [[Cratcha]]. Most [[kitin]] do have protection against Poison magic, though in the case of [[Kincher]], [[Kirosta]] and [[Kinrey]] it's no more
    2 KB (373 words) - 18:31, 12 November 2019
  • ...earned from a Tryker magic trainer once a mage reaches level 125 elemental magic. It is generally the preferred damage type to use while in the [[lakelands] ...r]], and [[Psykopla]]. Most [[kitin]] do have protection against Shockwave magic, though in the case of [[Kincher]], [[Kirosta]] and [[Kinrey]] it's no more
    2 KB (338 words) - 14:57, 24 April 2022
  • ...ion]] [[Magic]] skill. This spell is first available at level 30 defensive magic. Like with all affliction spells, a link must be maintained to keep the tar {{Portal|Magic}}
    2 KB (291 words) - 12:43, 7 January 2019
  • ...ive Affliction]] [[Magic]] skill. This spell is first available at level 5 magic. Like with all affliction spells, a link must be maintained to keep the tar {{Portal|Magic}}
    2 KB (306 words) - 11:17, 12 August 2018
  • *'''Used as:''' Jewel, Magic Focus. *'''Used in:''' Jewelry, magic amplifiers.
    6 KB (849 words) - 14:09, 23 January 2023
  • ...earned from a Zoraï magic trainer once a mage reaches level 125 elemental magic. It is generally the preferred damage type to use while in the [[jungle]], ...], and [[Psykopla]]. Most [[kitin]] do have protection against Electricity magic, though in the case of [[Kincher]], [[Kirosta]] and [[Kinrey]] it's no more
    2 KB (334 words) - 15:21, 24 April 2022
  • The magic of the cubes was discovered by homins a long long time ago while they were <noinclude>{{Portal | Gameplay}}{{Reflist|subpages=1}}
    13 KB (1,850 words) - 17:42, 11 March 2022
  • | Withered Stock Magic Pole || Karavan || 200 ||style="color:green;" | ✔ || 4,000 | Virginia Falls Magic Pole || Kami || 200 ||style="color:green;" | ✔ || 4,000
    12 KB (1,346 words) - 14:37, 2 February 2023
  • ...ply too advanced. The Hamazans of the Dead Seed have never developed their magic to this level, any more than the Shadow Runners have, for that matter. I b ...spotted not far from here. They used some strange magic . . . frightening magic. We left quickly, but I am sure these are the people we are looking for.''
    13 KB (2,251 words) - 09:55, 10 February 2022
  • ...ing speed of the bearer will not be affected . . . and I have no skills in magic . . . What to do? Let's see . . . I know some people who may be able to hel ...O'Arty Ganan in Windermeer and Be'Riplan Artan in Fairhaven. They are all magic trainers.''
    12 KB (2,217 words) - 09:54, 10 February 2022
  • ...Zoraï were responsible for delivering order amongst the barbarians using magic and weapons for the barbarians own good and that of [[Atys]]. However, thes {{Portal|Chronicles 2525 - 2562}}
    6 KB (1,069 words) - 20:45, 15 April 2022
  • ...he Kamis]]: They are an evil blight, they try to blow your mind with their magic just to possess you. They ought to be stamped out. {{Portal Tryker}}
    10 KB (1,680 words) - 07:50, 24 April 2020
  • ...worth but rather took them as bizarre creatures with an eerie aptitude for magic. It is said that the earliest Trykers were the first favorites of the Kamis {{clear}}{{Last version link}}<noinclude>{{Portal|Tryker}}</noinclude>
    7 KB (1,150 words) - 14:52, 30 June 2019
  • ...offerings and do them favors whenever you can, and they will impart their magic to you. {{Portal|Lore|Zoraï}}
    10 KB (1,677 words) - 14:16, 24 January 2019
  • ...ibe's leader was known amongst the Trykers as a brilliant savant as far as magic is concerned and so she was invited very early by Still Wyler to join the d {{Portal|Tryker|Sciences}}
    18 KB (2,965 words) - 08:18, 13 May 2021
  • ...e left are the four fundamental areas of endeavour in a skill tree: Fight, Magic, Craft, and Harvest. However, if an upgrade is purchased, particularly from a magic trainers, then only the option or only the credit will be purchased.
    92 KB (15,482 words) - 20:01, 12 December 2023
  • ...et the mission free for other Aspirant Rangers), you will get a map with a magic amber. *'''[[Rangers|Link to access to the contents of that main page of the Portal →]]'''
    6 KB (939 words) - 04:16, 12 September 2022
  • ..., where the two camps dare not confront each other: if the Kamis use their magic, the Karavan can use its reactors to destroy the planet and thus the Kami . {{Portal|Trytonists|X-files}}
    14 KB (2,357 words) - 00:50, 19 December 2022
  • Dodge = your maximum level in magic or melee, or your maximum level/2 in drilling or crafts. <noinclude>{{Portal|Gameplay|Craft}}
    6 KB (985 words) - 15:15, 11 September 2022
  • |URL-1=Portal:Portal |URL-2=Portal:Game
    9 KB (1,199 words) - 05:26, 24 August 2022
  • |URL-1=Portal:Game |URL-2=Portal:Game/Gameplay
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  • |URL-1=Portal:Game |URL-2=Portal:Game/Gameplay
    13 KB (1,702 words) - 13:57, 10 May 2022
  • |URL-1=Portal:Game |URL-2=Portal:Forge
    8 KB (1,187 words) - 20:29, 15 July 2020
  • ...nder the protection of the Kamis, who, in exchange, introduce the Fyros to magic. <noinclude>{{Reflist|subpages=}}{{Portal|Lore|Fyros}}
    20 KB (3,197 words) - 04:15, 5 March 2022
  • {{Portal|Forge}} {{Portal|Forge}}}
    26 KB (4,340 words) - 22:09, 16 March 2020
  • =How to choose a good magic amplifier?= You will tell me, a magic amplifier must be supreme! No, not necessarily.....…
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  • * '''[[Portal:The Great Library|The Great Library]]''' contains all the player experience * '''[[Portal:X-files|X-Files]]''' provides information about the "backstage" of the wiki
    87 KB (8,808 words) - 14:25, 6 May 2022
  • |URL-1=Portal:Game |URL-2=Portal:Harvest
    13 KB (1,692 words) - 13:48, 2 May 2022
  • |URL-1=Portal:Game |URL-2=Portal:Craft
    13 KB (1,693 words) - 15:26, 27 April 2022
  • |URL-1=Portal:Game |URL-2=Portal:Magic
    13 KB (1,695 words) - 14:34, 24 April 2022
  • |URL-1=Portal:Game |URL-2=Portal:Fight
    13 KB (1,697 words) - 14:41, 25 April 2022
  • {{Portal|The Great Library}} {{Portal|Fyros}}<br>
    29 KB (4,930 words) - 14:13, 14 February 2022
  • {{Portal|The Great Library}} {{Portal|Fyros}}<br>
    27 KB (4,766 words) - 14:17, 8 September 2023
  • '''WeAShapeManager''' allows to ''pop'' objects in Ryzom. Here, a magic bag back appears levitating above the character. '''←[[ARK, guide]]'''{{Last version link}}{{Portal Forge}}
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  • ...eds fame 0+), sergeant (melee or magic lvl 50+ or 100+), captain (melee or magic lvl 150+ or 200+) and hunters, the hunters pay a bit better but wander arou ...on mats (clothes, lining, stuffing, armor clip, armor shell) and eyes etc (magic focus) for amps
    15 KB (2,537 words) - 09:31, 28 February 2023
  • * '''Weapons''' : Specialized merchants for one handed, two handed (including magic amplifiers) or range weapons. ...pers. They are NPCs but not merchants (have a look on [[Portal:Lore|Lore]] portal).
    9 KB (1,261 words) - 02:17, 4 June 2022
  • | [[:de:Category:Portal]] || [[:en:Category:Portals]] || [[:es:Category:Portales]] || [[:fr:Categor ...emplate:Portal Ryzom]] || [[:fr:Template:Portail Ryzom]] || [[:ru:Template:Portal Ryzom]] || T
    62 KB (6,428 words) - 14:14, 8 April 2020
  • ...e has huge health and huge health regeneration, so that it takes lots of [[Magic#Elemental_Magic|elementalists]] to kill him. {{Portal Marauders}}
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  • ...a spell: you must choose the spell that will be used by the enchantment (a magic action: heal, debilitate, neutral or off). A right click on the spell chose ...e action "[[Recharge crystal|sap crystal]] creation" (to be taken from the magic trainer)
    2 KB (403 words) - 15:31, 13 September 2022
  • * 106 Portal *Namespace 106 - '''Portail - Portal'''
    8 KB (1,247 words) - 12:25, 15 June 2020
  • ...echanics]] (21) (also in [[:Category:Portal:Game/Gameplay/Related articles|Portal:Game/Gameplay/Related articles]]) ...y/Related articles]] (2) (also in [[:Category:Portal:Game/Related articles|Portal:Game/Related articles]])
    27 KB (3,018 words) - 19:16, 6 March 2020
  • ...clusively from Atys organic materials, in an environmentally friendly and "magic-free" way. {{Portal|Tryker|Sciences}}
    1 KB (154 words) - 17:35, 7 March 2020
  • ...lusively from Atys' organic materials, in an environmentally friendly and "magic-free" way. {{Portal|Tryker|Sciences}}
    7 KB (1,230 words) - 19:10, 16 July 2020
  • ...d the advantage of being understandable by all homin peoples thanks to the magic nature of their inscriptions - in those times homins used different dialect {{Reflist}}{{Portal|Sciences}}
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  • ...e that you will never receive any..... (complete... drilling/craftsmanship/magic/combat). A character also evolves, a course of action you now set for yours =Read the [[Portal:Lore|Lore]] (and EncyclopAtys!)=
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  • |URL-1=Portal:Fyros |URL-2=Portal:Fyros/History
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  • ...y definition, these words cannot exist, since there are no horses in the [[Portal:Fauna|Atys Fauna]]. See also [[#H|Horse, Horseman]]. Knight and Knighthood, ...to define your level. For example, "My skills reach the seventh circle of magic proficiency." Okay, it's longer than "I'm lvl 70," but it's so much more be
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  • ..., ou encore des [http://videos.misulud.fr/index.php/fr/?video=ryzom-3years magic moments]. Then, in 2532, appeared another gazette, in another register: ''L ...ong journey]. When I returned in 2542, '''Polo''' gave me flowers, but the magic was gone. I stayed focused on my drilling and crafting, not stopping to hel
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  • ...did my apprenticeship. I discovered drilling, hunting with '''Ephemede''', magic with '''Glorfindel''' and mutual help thanks to the beautiful '''Sithi''', ...driller: ''Pickax a day, pickax always!'' And the 5<sup>th</sup>, curative magic.<br>
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  • ...re I came from a child could not access it. I discovered new techniques of magic and combat too. I watched out for the merchant's pretty outfits while Ephem ...a, nay! Only old-school fights, as '''Glorfindel''' liked: with swords and magic. One day '''Glorfindel''' and then '''Ephemede''', more seasoned than I, se
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  • ...28, 4e CA [[2604]] (OOC: Saturday, 24 August 2019), with a conference on magic amplifiers. {{Portal|Animation|Community|Craft}}
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  • |DE = Portal Spiel/Notes |EN = Portal Game/Notes
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  • ...ef>. The study deals with the possible links between peoples, biotopes and magic through symbols. {{Portal|Fyros}}
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  • ====Magic amplifiers==== {{Portal|Society|Craft|Roleplay}}
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  • ...tix.net/?p=map;keywords;Ba'Neppy%20Eoppie Ba'Neppy Eoppie] || [[East shore Magic Pole]] || || [[Sinking Sands Workshop]] || || [[]] || || [[Beachcombers] ...ius%20Boethus Aporius Boethus] || [[Woodburn Sronghold]] || || [[Woodburn Magic Pole]] || || [[]] || || [[Fraiders]] || || [[Scorched Corridor ]] || [[B
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  • *The Kamis teach magic to the Matis. On this occasion, the Matis meet the Zoraï. {{Portal|Lore|Matis}}
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  • |DE = Portal GBA/Wissenschaft/Notes |EN = Portal GBA/Sciences/Notes
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  • *The Kamis begin to teach magic to the Zoraï, who are particularly attentive and become very able in this *In response, the Kamis begin to teach magic to the Matis and the Trykers.
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  • ...ces offered by higher powers or technology. The Homins did not master this magic until the appearance of zinuakeen and tunnels. {{Reflist|subpages=}}{{Portal|Gameplay}}
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  • The huge insects cruel claws furiously scratched and tore at the magic of the shrine but were thankfully unable to penetrate it. The blood-stained ...keep still and as close together as we could inside the Shrines protective Magic.
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  • ...at both extremes in the following paragraphs, Ammo Jacket with 4 stats and Magic Focus with 11 stats. === Example: Magic Focus (Supreme Beng Amber) ===
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  • * Crafting is the same for all items, plans and recipes. A magic amplifier is processed in the same way as a long axe. We are going to use a magic amplifier recipe as an example and have a look at a light armor recipe in t
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  • |DE = Portal Fyros/Intro |EN = Portal Fyros/Intro
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  • ...t calculates whole sets of Jewelry, specify each Jewels Race and watch the magic unfold. {{Portal|Gameplay|Craft}}
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  • ...itory of the [[Celestial Seed]], which contains the secret of Matis' Great Magic, their „philosphal stone”, as the [[Karavan]] obscurely refers to it (i <noinclude>{{Portal|Lore}}
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  • Magic sent them fleeing in terror to give a moments respite to an exhausted warri But the Homins had the advantage of their magic and tactics.
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  • ...kaxe. Digging a tunnel, he approached the black slaveni. The unleashing of magic could do nothing against him, sheltered in his tunnel. And always the Fyros <noinclude>{{Portal|Literature|Animation}}
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  • ...h. For each of the stars, you will have to give a part of yourself for the magic to ignite them.''” <noinclude>{{Portal|Literature|Animation}}
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  • ...e has huge health and huge health regeneration, so that it takes lots of [[Magic#Elemental_Magic|elementalists]] to kill him. # At a certain point, hunt leader may call out for Magic Protection Aura. When that point arrives, only the ''**designated** person'
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  • ...water. Yes, he had heard of that. Some homins could temporarily negate any magic close to them by focusing their inherent sap. ...opponents, a friend would be there who brought me back to my feet with his magic. The fight was hard, but finally we reached the end of the so-called "ramp"
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  • With a booming skull and trembling hands, I pulled out my magic enhancers and put them on. The precise movements of the spell were not easy ...vered the back of the group and kept the fighters alive with their healing magic.
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  • ...als]] and accompany the character to level 100 in combat (and/or offensive magic?). Completion of each of these is rewarded with good quality heavy armour e {{Reflist|subpages=1}}{{Portal|Gameplay}}[[category:The Sages' missions]]</noinclude>
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  • ...oons of Loria|Lagoons]], some Tryker warriors, led by [[Still Wyler]], had magic daggers, which allowed them to attack with unsurpassed speed. Have I awoken ...itting speed of the bearer will not be affected... and I have no skills in magic... What to do? Let's see... I know some people who may be able to help us..
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  • ...too advanced. The [[Hamazans of the Dead Seed]] have never developed their magic to this level, any more than the [[Shadow Runners]] have, for that matter. ...ere spotted not far from here. They used some strange magic... frightening magic. We left quickly, but I am sure these are the people we are looking for.
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  • :ss : sword, sa : axe, ms : magic amplifiers ... <noinclude>{{Reflist|subpages=}}{{Portal|Forge}}
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  • |DE=Portal Gameplay/Intro |EN=Portal Gameplay/Intro
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  • |DE=Portal Gameplay/Plan |EN=Portal Gameplay/Plan
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  • ...ays, many festivities around the egg were proposed. On the last day, the [[Portal:Zorai|Zorai]] Kapiang Piai Fi organised a Tales Eve. In the [[Almati Wood]] ...e good hunters and fine strategists, guided by a Zorai sage. They used the magic that the Kamists had taught them to defeat their enemies. They tracked down
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  • |race=[[portal:Zoraï|Zoraï]] ...ried on a PvP jewelry set and it raised his protections so high, elemental magic now heals him.
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  • ...ll give you another chance. Your trial this time will lead you to face the magic that hurts. Bring us a magician's head to prove your worth as a fighter and <noinclude>{{Portal|Literature|Animation}}
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  • ...did not back down from anything to become Karae. Lady Chiabre possessed a magic mirror that infallibly pointed to the right person when questioned. Dame Ch <noinclude>{{Portal|Literature|Animation}}
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  • |DE=Portal Magie/Plan |EN=Portal Magic/Plan
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  • |EN=Featured article/Magic/Week/0 ----{{Last version link|Featured article/Magic/Week/0}}<noinclude>
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  • ...different homin peoples, the Zorais were by far the most receptive to the magic of the Kamis. Already provided with a large size and a blue skin, which dis {{Portal|The Great Library|Zoraï}}
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  • ...The weapon went to plant itself in a thick arched root which was used as a portal for the homins, and as a perch for the izams. The red and white winged mess ...er. She makes incredible adornments that protect the tribe's warriors with magic!"
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  • ...r to overcome the homin limitation, and thus enabled hominkind to practice magic more widely. Pü stared for an instant at the present he was given, then sh {{Portal|The Great Library|Zoraï}}
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  • ...or gender, were very varied: hand-to-hand melee weapons, shooting weapons, magic. Indeed, the tribe was above all a clan of warriors, who sooner or later wo ...nipulated the surrounding Sap to draw a spell with both hands. His pair of magic amplifiers hanging from his belt, now entangled with the roots, he was unab
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  • ...we're coming to the end of the last grenades, so get ready to put on your magic amplifiers! I want you to tap into the deepest of your being! This fury tha {{Portal|The Great Library|Zoraï}}
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  • ...ers. In Ceremonial Square, none of the soldiers saturated with life-saving magic, had perished. Such was the sad irony of war. While the many carcasses of t Pü took off his pair of magic amplifiers, blew off the film of ash that had settled on them and tied them
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  • :''"Oh, that's okay! He's good at healing magic, he won't even keep a mark from it. And he deserved a good lesson, it wasn' {{Portal|The Great Library|Fyros}}
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  • ...rib cage or the skull of opponent. Second, except for healing, the use of magic is totally prohibited. Thirdly, blocking the regeneration of the opponent, ...had entered the pit earlier. Everyone spread out around the two duelists, magic amplifiers donned, ready to intervene at any moment. Long seconds passed an
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  • ...left thigh. ''"I buy the materials needed to make jewelry protecting from magic. In particular, I am looking for hooves belonging to these particularly rar {{Portal|The Great Library|Fyros}}
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  • ...ts partially embedded in the soft ground, the Fyrossa swore and put on her magic amplifiers. She grabbed the strap Tisse handed her, hooked it securely to h ...led, too. For if protective suits could absorb some of the thermal damage, magic remained homins' best ally when it came to protecting and repairing their b
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  • ...the handle of his weapon nervously. Belenor, who had not lost his precious magic-amplifying gloves, began to give his friend care. Silently at first. Then G ...lossus' body fell backwards. By reflex, Belenor plunged his hands into the magic-amplifying gloves attached to his belt. He soon realized that this would be
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  • ...weapons will need to be given to each soldier, and the most sophisticated magic amplifiers will go into the hands of the most skilled mages! Once equipped, ...jured leg had regained its vigor, abruptly straightened up and slip on his magic amplifiers. Brandille, still on her knees, stared in the direction of where
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  • ...m, what else but their prodigious technology could stand as a bulwark? The magic of the Kamis, certainly. But who knows, maybe the Karavan's strike force wo {{Portal|The Great Library|Fyros}}
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  • Through the magic of the melody, the daylight slowly fades into the red of the sunset and fin ...ieks discordantly, calls like a war-horn, clangs like a sword, hisses like magic and roars in pain.
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  • — '''Ba-Ben Len''': ''As a specialist in magic. — '''Azazor''', more seriously: ''What domain do we put the magic in?
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