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  • |DE=Magie |EN=Magic
    9 KB (1,580 words) - 20:00, 19 November 2021
  • {{Trad|EN=Silan Guide/Magic|FR=Missions de Silan/Missions de Magie}} Magic missions are given by the [[Zorai]] representative in the ranger camp, Nom
    4 KB (596 words) - 15:38, 26 October 2020
  • |DE= Holzbrand Magischer Ort |DEs=4 |EN= Woodburn Magic Pole |ENs=4
    1 KB (144 words) - 08:03, 20 August 2021
  • |DE=Handwerk/Tabellen/Magieverstärker |EN=Crafting/Patterns/Magic amplifiers
    3 KB (383 words) - 15:19, 8 April 2023
  • |DE=Portal Magie/Plan |EN=Portal Magic/Plan
    1 KB (170 words) - 14:41, 22 April 2022
  • |DE=Portal Magie/Intro |EN=Portal Magic/Intro
    875 bytes (124 words) - 15:36, 22 April 2022
  • |DE=Empfohlener Artikel/Magie/Week/0 |EN=Featured article/Magic/Week/0
    1 KB (139 words) - 15:31, 24 April 2022
  • |DE=Empfohlener Artikel/Magie/Week/1 |EN=Featured article/Magic/Week/1
    1 KB (139 words) - 15:32, 24 April 2022
  • |DE=Empfohlener Artikel/Magie/Week/2 |EN=Featured article/Magic/Week/2
    1 KB (139 words) - 15:33, 24 April 2022
  • |DE=Empfohlener Artikel/Magie/Week/3 |EN=Featured article/Magic/Week/3
    1 KB (139 words) - 15:33, 24 April 2022
  • |DE=Empfohlener Artikel/Magie/Week/4 |EN=Featured article/Magic/Week/4
    1 KB (139 words) - 15:34, 24 April 2022
  • |DE=Empfohlener Artikel/Magie/Week/5 |EN=Featured article/Magic/Week/5
    1 KB (142 words) - 15:34, 24 April 2022
  • |DE=Empfohlener Artikel/Magie/Week/6 |EN=Featured article/Magic/Week/6
    1 KB (139 words) - 15:36, 24 April 2022
  • <noinclude>{{Trad|DE=Magische Menagerie|EN=Magical Menagerie|palette=RP|H=1}}</noinclude> ...during [[Event:Refugee Days|Refugee Days]] and was called the '''Miniature Magical Menagerie'''. This version of the menagerie contained miniaturised versi
    6 KB (995 words) - 09:43, 8 March 2024
  • #REDIRECT [[Magical Menagerie]]
    31 bytes (3 words) - 18:20, 25 April 2011

Page text matches

  • ...r teachings and their power of resurrection. They taught homins how to use magic. To those who break their laws, the Kamis promise vengeance. * The preachers have the capacity to recall the dead to life and impart magic to faithful homin followers who help them in their attempts to preserve th
    22 KB (3,807 words) - 15:25, 4 April 2023
  • ...e * as in command line (magi* will search for: magi'''c''', magi'''cal''', magi'''que''' in French...).
    8 KB (1,218 words) - 07:38, 2 August 2023
  • ...ady sunken back onto her divan and was drawing rattling breaths in a deep, magical sleep. ...r as the two beasts roared their way onto the expedition. The warriors and magi managed to fend off the lizards only with great difficulty and three of the
    14 KB (2,573 words) - 20:46, 23 December 2022
  • At the same time a veritable magical storm raged around us. ...e in the midst of so much horror and death. But these intricate dances the Magi performed spelled either salvation to an injured friend or damnation to our
    26 KB (4,801 words) - 15:28, 13 December 2022
  • ...they were. Wild and impetuous, the fighters charged forward, leaving their magi far behind and out of range of any attempts to heal. He almost had to laugh ...the attackers in ice as thick as a Shala's legs. Ah, he loved to watch the magi. How their well-practiced, disciplined movements channeled the sap and summ
    14 KB (2,527 words) - 01:45, 17 February 2023
  • ...hat lay ahead of us. Some of the us had heavily armed themselves, but some magi had also come along on this expedition. ...the barren ground, their murderousness increased. Within a short time, the Magi were overrun and only the heavily armed warriors withstood the onslaught fo
    16 KB (2,847 words) - 00:40, 27 September 2022
  • Magi dance full of grace to heal and destroy
    3 KB (491 words) - 00:03, 27 September 2022
  • |DE=Magie |EN=Magic
    9 KB (1,580 words) - 20:00, 19 November 2021
  • | || || [[:Category:Magic]] || {{Portal|Magic}} ...s:Categoría:Magia|Categoría:Magia]] || [[:fr:Catégorie:Magie|Catégorie:Magie]] || [[:ru:Категория:Мэги|Категория:Мэги]] ||sty
    87 KB (8,808 words) - 14:25, 6 May 2022
  • ...ie]] || [[:en:Category:Magic]] || [[:es:Category:Magia]] || [[:fr:Category:Magie]] || [[:ru:Category:Мэги]] ||style="background-color:hsl(60, 100%, 90% ...:Portal Magic]] || [[:es:Template:Portal Magia]] || [[:fr:Template:Portail Magie]] || [[:ru:Template:Portal Мэги]] || T
    62 KB (6,428 words) - 14:14, 8 April 2020
  • |DE=Portal Magie/Plan |EN=Portal Magic/Plan
    1 KB (170 words) - 14:41, 22 April 2022
  • |DE=Portal Magie/Intro |EN=Portal Magic/Intro
    875 bytes (124 words) - 15:36, 22 April 2022
  • |DE=Empfohlener Artikel/Magie/Week/0 |EN=Featured article/Magic/Week/0
    1 KB (139 words) - 15:31, 24 April 2022
  • |DE=Empfohlener Artikel/Magie/Week/1 |EN=Featured article/Magic/Week/1
    1 KB (139 words) - 15:32, 24 April 2022
  • |DE=Empfohlener Artikel/Magie/Week/2 |EN=Featured article/Magic/Week/2
    1 KB (139 words) - 15:33, 24 April 2022
  • |DE=Empfohlener Artikel/Magie/Week/3 |EN=Featured article/Magic/Week/3
    1 KB (139 words) - 15:33, 24 April 2022
  • |DE=Empfohlener Artikel/Magie/Week/4 |EN=Featured article/Magic/Week/4
    1 KB (139 words) - 15:34, 24 April 2022
  • |DE=Empfohlener Artikel/Magie/Week/5 |EN=Featured article/Magic/Week/5
    1 KB (142 words) - 15:34, 24 April 2022
  • |DE=Empfohlener Artikel/Magie/Week/6 |EN=Featured article/Magic/Week/6
    1 KB (139 words) - 15:36, 24 April 2022
  • * High resistance to [[Cold]] and [[Rot]] Magic.
    2 KB (235 words) - 12:28, 3 October 2021
  • * Fight/Magic 50+ * Fight/Magic 50+
    384 bytes (58 words) - 22:23, 26 September 2009
  • ...effects on the flora, fauna and homins. They endeavour to link the goo to magic in the hope of acquiring more and more power. They have thus made groundbr
    4 KB (565 words) - 08:26, 18 September 2021
  • * Moderately resistant to [[Rot]] magic and physical blunt damage. * Partially resistant to [[Cold]] magic.
    2 KB (266 words) - 05:42, 24 August 2022
  • * Moderately resistant to [[Cold]] and [[Rot]] magic as well as physical pierce damage. * Partially resistant to [[Poison]] magic.
    2 KB (289 words) - 21:40, 20 November 2021
  • *[[Woodburn Magic Pole]]
    6 KB (783 words) - 23:26, 7 January 2022
  • * '''Melee Weapon crafting''' - believe it or not, this includes magic amplifiers. ...raft will give you -1, not 0, parry. Somewhere between 0% and 100% are the magic numbers for 0 and +1.0 parry - have fun finding them. ;)
    25 KB (4,321 words) - 15:03, 14 May 2022
  • !bgcolor=#72a090|[[Image:Magicfocus.png]] Magic Focus
    9 KB (1,241 words) - 16:10, 7 December 2022
  • * Highly resistant to [[Acid]] magic. * Partially resistant to [[Cold]] and [[Poison]] magic as well as piercing damage <ref> Except ''Cratchakyo'' which is less resis
    5 KB (616 words) - 08:40, 28 January 2022
  • * Eastshore Magic Pole * [[Magicians of Malice]]
    1 KB (125 words) - 16:19, 10 November 2021
  • A large, natural, root like structure, a [[Kami]] encampment with a magic circle is located right next to this natural structure. *Kami Circle Magic Pole
    1 KB (187 words) - 17:57, 19 August 2021
  • * Moderately resistant to [[rot]] magic.
    1 KB (174 words) - 17:45, 4 October 2021
  • * Partially resistant to [[Cold]] magic and piercing damage. ...nly appear at events. The Goo-infection makes them invulnerable to [[Rot]] magic.
    4 KB (510 words) - 09:33, 7 November 2021
  • * Moderately resistant to [[Cold]] and [[Rot]] magic.
    2 KB (291 words) - 12:29, 17 October 2023
  • *Moderate resistance to [[Rot]] magic. *Partially resistant to [[Electric]] magic and blunt damage.
    2 KB (272 words) - 14:34, 14 November 2021
  • ...ressive. Another notable side-effect is that they become immune to [[Rot]] magic.
    6 KB (1,026 words) - 10:22, 11 June 2021
  • *Withered Stock Magic Pole
    1 KB (200 words) - 10:20, 12 May 2022
  • * Highly resistant to [[Cold]] magic. * Moderately resistant to [[Rot]] magic and physical piercing damage.
    3 KB (393 words) - 14:01, 9 March 2022
  • *Virginia Falls Magic Pole
    2 KB (259 words) - 14:49, 1 October 2021
  • * Moderate resistance to [[Rot]] magic and slash damage. * Partial resistance to [[Shockwave]] and [[Cold]] magic.
    2 KB (266 words) - 14:34, 14 November 2021
  • * Moderately resistant to [[Rot]] magic. * Partially resistant to pierce damage and [[Cold]] magic.
    2 KB (290 words) - 15:08, 3 October 2021
  • * Moderate resistance to [[Cold]] and [[Rot]] magic.
    2 KB (243 words) - 13:57, 19 August 2022
  • * Moderately resistant to [[rot]] and [[cold]] magic.
    2 KB (266 words) - 14:35, 14 November 2021
  • * Moderately resistant to [[Cold]] and [[Rot]] magic.
    4 KB (530 words) - 10:46, 27 August 2021
  • * Moderate resistance to [[Rot]] and [[Cold]] magic, as well as piercing damage. ...e by jugula poison cannot be decreased by poison protection, nor any other magic protection.}}
    2 KB (292 words) - 14:36, 14 November 2021
  • ...itin|Kitins]] to demolish [[Races of Atys|homin civilizations]], he opened magic portals to send the survivors into the shadows of the [[Prime Roots]]. He ...d he has convinced some of the homins that he is the creator of Atys. With magic and trickery, he has created a veritable religious order around himself. T
    24 KB (4,203 words) - 18:13, 2 April 2023
  • * Naturally Immune to [[Stun]] and [[Acid]] magic. * Highly resistant to [[Rot]] Magic.
    3 KB (357 words) - 18:02, 1 October 2021
  • ...to [[Acid]], [[Rot]], [[Fire]], [[Poison]], [[Electric]] and [[Shockwave]] magic.
    2 KB (261 words) - 13:28, 7 December 2021
  • * Naturally Immune to [[Acid]] magic, [[Slow Movement]], [[Slow Attack]] and [[Stun]]. * Highly resistant to [[Rot]] Magic.
    5 KB (641 words) - 06:58, 13 August 2021
  • * Moderate resistance to [[Acid]], [[Cold]] and [[Rot]] Magic. * Partial resistance to all other forms of elemental magic.
    2 KB (243 words) - 07:25, 3 October 2021
  • * Naturally immune to [[Acid]] magic. * Highly resistant to [[Rot]] Magic.
    3 KB (397 words) - 17:33, 1 October 2021
  • * Highly resistant to [[Rot]] Magic. * Partially resistant to [[Acid]] Magic and piercing attacks.
    3 KB (372 words) - 11:02, 9 December 2021
  • ...to [[Acid]], [[Rot]], [[Fire]], [[Poison]], [[Electric]] and [[Shockwave]] magic.
    2 KB (308 words) - 13:02, 3 October 2021
  • ...stance to all types of physical damage, as well as to [[Acid]] and [[Rot]] magic. * Partial resistance to all other forms of elemental magic.
    2 KB (327 words) - 17:14, 10 December 2021
  • * Highly resistant to [[Rot]] Magic. * Partially resistant to [[Acid]] Magic and slashing attacks.
    3 KB (352 words) - 07:59, 3 October 2021
  • * 150 Offensive magic * 150 in Magic Amp crafting
    1 KB (179 words) - 06:07, 25 July 2011
  • ...e we learnt to pick berries and fruit. My father provided venison with his magic, some of the game we found there bore a likeness to that of the jungle oft ...ncers. My father stood alone before them trying to hold them back with his magic as we got to the bridge only to find that planks were missing making it im
    15 KB (2,858 words) - 13:41, 11 April 2022
  • * Moderately resistant to [[rot]] magic as well as piercing damage. * Partially resistant to [[electric]] magic.
    2 KB (282 words) - 15:19, 5 December 2021
  • * Moderately resistant to [[Rot]] Magic. * Partially resistant to slash damage and [[Cold]] Magic.
    3 KB (454 words) - 13:36, 9 March 2022
  • ...t comes from critical hits (see next section) or from defensive affliction magic. ...to that players highest magic branch. The equipment used by a player in a magic casting role usually give boosts to their effective dodge skill. Modifiers
    7 KB (1,150 words) - 15:19, 5 September 2022
  • * Moderate resistance to [[cold]] and [[rot]] magic.
    2 KB (257 words) - 15:18, 5 December 2021
  • ..." returned Angeli in all seriousness, "then from whence do you derive your magic?"
    12 KB (2,210 words) - 22:55, 23 February 2022
  • ...and would not take to the air... Though I still conserve the memory of the magic inside, the cold flashing lights and the warm vroom of the vessel's waning
    5 KB (966 words) - 22:55, 23 February 2022
  • * Moderately resistant to [[Rot]] magic and blunt damage. * Partial resistance to [[Acid]] and [[Poison]] magic.
    3 KB (374 words) - 14:37, 14 November 2021
  • * Moderate resistance to [[Rot]] magic and blunt damage. ...by the ocyx' flames cannot be decreased by fire protection, nor any other magic protection.}}
    2 KB (287 words) - 14:30, 14 November 2021
  • ...y Workshop]] (Q150), [[Graveyard Gate Research Centre]] (Q200), [[Woodburn Magic Pole]] (Q250). --> ...1.sitem}}{{APIitemIcon|sheetid=m0824dxacc01.sitem}} || [[Crafting/Patterns/Magic amplifiers|Amplifiers]] || '''20%''' chances that the time credit on a spe
    12 KB (1,681 words) - 13:59, 24 June 2022
  • {{OPTableItem | OP=Woodburn Magic Pole | Region=Scorched Corridor | Q=250 | Mat=Armilo Lichen | Flower=Will
    6 KB (889 words) - 18:08, 4 September 2019
  • |[[Woodburn Magic Pole]]<br />[[Woodburn Stronghold]] * [[:Category:Magic Poles|Magic Poles]]
    6 KB (791 words) - 22:34, 31 March 2023
  • ...e has huge health and huge health regeneration, so that it takes lots of [[Magic#Elemental_Magic|elementalists]] to kill him.
    3 KB (513 words) - 10:27, 22 May 2022
  • * Moderate resistance to [[rot]] magic and slashing damage. * Partial resistance to [[cold]] and [[shockwave]] magic.
    2 KB (291 words) - 15:17, 5 December 2021
  • * High resistance to [[Acid]] magic. ...nt to slash and piercing damage, as well as [[Shockwave]] and [[Electric]] magic.
    3 KB (384 words) - 16:28, 27 August 2021
  • ...share certain traits - they are bipeds, capable of the use of technology, magic and communication; and all are subject to continual attempts at religious ...eir apparent simplicity, they are able to cast spells with the ease of any magician.<br/>The Zoraï assert that the Gibbaï are protected by the Kami and t
    6 KB (939 words) - 19:04, 8 August 2014
  • * Moderately resistant to [[Rot]] magic. * Partially resistant to [[Cold]] magic and piercing damage.
    2 KB (277 words) - 19:27, 14 November 2021
  • ...re many similarities (in fact, a lot more similarities than the trees of [[magic]] share amongst eachother). But there are also some important differences.
    3 KB (425 words) - 14:55, 4 January 2023
  • * Moderate resistance to [[rot]] magic. * Partial resistance to [[cold]] magic and blunt damage.
    2 KB (265 words) - 15:16, 5 December 2021
  • * Moderate resistance to [[rot]] magic. * Partial resistance to [[fire]] magic and slashing damage.
    2 KB (329 words) - 09:42, 17 August 2021
  • * High resistance to [[Acid]] Magic. * Partially resistant to slash damage and [[Fire]] Magic.
    2 KB (271 words) - 13:59, 27 August 2021
  • ...h which the player can interact with, above all trainers for [[melee]] , [[magic]], [[harvesting]] and [[crafting]], mission givers for both factions ([[Ka ...ter]] gives mission to teach fighting, [[Nomis Merclao]] missions to teach magic, [[Milles Dodoine]] missions to teach harvesting and [[Sterga Hamla]] miss
    9 KB (1,375 words) - 23:35, 27 March 2024
  • ...damage, magic damage, root, etc.) to kill a mob. If you want, you can use magic to kill mobs needed for a fighter quest, and the other way around. : This especially applies to the mission in the Magic line that says you must root Javings to kill them - root does no damage by
    6 KB (1,040 words) - 23:39, 27 March 2024
  • * If neither your fight nor your magic skill is at lvl 25 or above, you'll need to lvl one of them up that far - ...n, bear in mind that if you stand at the edge of the camp and hit her with magic, she will run to you, but her guards won't.
    7 KB (1,191 words) - 15:42, 26 October 2020
  • ** Magic Focus: Yelks are also needed for the Magic quests, so if you did it first, you may have some or maybe all of these ma
    5 KB (749 words) - 04:01, 23 November 2020
  • {{Trad|EN=Silan Guide/Magic|FR=Missions de Silan/Missions de Magie}} Magic missions are given by the [[Zorai]] representative in the ranger camp, Nom
    4 KB (596 words) - 15:38, 26 October 2020
  • ...est, and the other way around. This especially applies to the quest in the Magic line that says you must root Javings to kill them -- root does no damage b ** Creating your own [[Stanza]]s for [[Combat]] and [[Magic]],
    15 KB (2,464 words) - 15:44, 26 October 2020
  • * Moderately resistant to [[Acid]] magic. * Partially resistant to blunt damage and [[Cold]] magic.
    2 KB (297 words) - 15:00, 27 August 2021
  • {{PageLinksEntry || Page=[[Magic]]}} ...t: 0px; -moz-border-radius:10px; border:0px solid #528B8B;" | <ul><li>'''[[Magic]]'''</li></ul>
    3 KB (335 words) - 11:43, 20 June 2019
  • |damage=magical missile of [[cold]] & [[root]] ...nt plants, will attack homins if it is threatened, in which case it uses a magical missile of cold.
    3 KB (380 words) - 13:01, 25 August 2021
  • {{PageLinksEntry || Page=[[Magic]]}}
    7 KB (1,136 words) - 00:04, 29 June 2019
  • ...thickened and broke into heavy rainfall to take care of the fire as if by magic. Not wasting a single moment and though the troops were fatigued, [[Pyto]]
    3 KB (426 words) - 22:55, 23 February 2022
  • {{ToDo|1|[[Magic]], [[Crafting]] & [[Harvesting]]}}
    620 bytes (86 words) - 00:29, 24 September 2011
  • * Moderately resistant to [[Rot]] and [[Cold]] magic. * Partially resistant to [[Fire]] magic and piercing damage.
    2 KB (297 words) - 14:12, 15 November 2021
  • ...ear]] and [[Sleep]] afflictions, as well as [[Acid]], [[Cold]] and [[Rot]] magic. ...derately resistant to [[Fire]], [[Poison]], [[Shockwave]] and [[Electric]] magic.
    2 KB (269 words) - 11:13, 3 October 2021
  • * Moderate resistance to [[rot]] magic and slashing damage.
    2 KB (284 words) - 18:16, 5 December 2021
  • |DE= Holzbrand Magischer Ort |DEs=4 |EN= Woodburn Magic Pole |ENs=4
    1 KB (144 words) - 08:03, 20 August 2021
  • * Moderately resistant to [[Rot]] magic. * Partially resistant to [[Shockwave]] and [[Cold]] magic as well as slash damage.
    2 KB (246 words) - 08:39, 1 October 2021
  • * Moderately resistant to [[Cold]] and [[Rot]] magic, as well as slashing damage.
    2 KB (229 words) - 14:15, 14 December 2022
  • * Moderate resistance to [[Rot]] Magic.
    2 KB (284 words) - 17:06, 8 December 2021
  • * Partially resistant to [[Acid]] magic.
    2 KB (346 words) - 18:47, 15 November 2022
  • * Moderately resistant to [[Rot]] Magic.
    2 KB (249 words) - 08:58, 1 October 2021
  • * Moderate resistance to [[Rot]] Magic.
    2 KB (253 words) - 07:33, 1 October 2021
  • * Highly resistant to [[Cold]] Magic. * Moderately resistant to pierce damage and [[Rot]] Magic.
    2 KB (308 words) - 10:18, 20 September 2021
  • * Highly resistant to [[Cold]] magic. * Partial resistance to [[Rot]] magic and [[Poison]] magic.
    3 KB (358 words) - 15:40, 6 December 2021
  • * Partial resistance to [[Acid]] and [[Rot]] Magic.
    2 KB (326 words) - 16:46, 20 November 2021
  • * Moderately resistant to [[Cold]] and [[Rot]] magic.
    3 KB (400 words) - 20:56, 14 November 2021
  • * Moderately resistant to [[Rot]] magic and blunt damage. * Partially resistant to [[Acid]] and [[Fire]] magic.
    2 KB (314 words) - 07:38, 3 October 2021
  • * Moderate resistance to [[rot]] magic and piercing damage. * Partial resistance to [[cold]] magic.
    2 KB (284 words) - 15:24, 5 December 2021
  • * Moderate resistance to [[acid]] and [[rot]] magic as well as piercing damage.
    2 KB (260 words) - 15:14, 5 December 2021
  • * Moderate resistance to [[Rot]] and [[Acid]] magic and physical slash damage.
    2 KB (279 words) - 23:12, 30 November 2021
  • * Moderate resistance to [[Rot]] magic.
    2 KB (294 words) - 23:34, 5 April 2021
  • * Partially resistant to [[Fire]] magic and slashing damage.
    2 KB (265 words) - 22:28, 10 December 2021
  • * Partially resistant to [[Rot]] magic and blunt damage.
    3 KB (398 words) - 13:24, 2 August 2020
  • *Magic amplifiers are now gauntlets, no more batons.
    11 KB (1,935 words) - 14:30, 12 April 2019
  • ...regarding skill tree fixes for craft (some skills blocked; a solution for magic amplifiers' quality before and after the patch).
    3 KB (426 words) - 13:32, 14 January 2010
  • *Some fine tuning was done on magic protections this has a small impact on PvE.
    8 KB (1,438 words) - 20:03, 14 January 2010
  • ==Magic== *Qi : magic
    17 KB (2,502 words) - 14:34, 5 April 2024
  • ...to [[Acid]], [[Rot]], [[Fire]], [[Poison]], [[Electric]] and [[Shockwave]] magic.
    2 KB (261 words) - 16:20, 10 December 2021
  • ===Magic Titles=== | Novice Magician* || Magic || 10
    18 KB (2,186 words) - 14:18, 19 January 2023
  • *[[Let's have magic!]]
    383 bytes (52 words) - 13:43, 23 March 2024
  • ...racing]], hunts, helping a lost homin and last but not least the special [[Magical Menagerie]]! ===Magic duels===
    4 KB (591 words) - 08:54, 8 March 2024
  • ...ugh her entire body, while she concentrated on channelling her destructive magic forces. For the first time, she was doing battle in the name of [[Jena]]. ...envoy had announced the construction of a temple to the glory of Jena, the magician had been immensely relieved. Finally, a sign from the Goddess! The time
    22 KB (3,933 words) - 22:55, 23 February 2022
  • ...our Personality screen. The lowest possible total Malus is 0. Light Armor, Magic Amplifiers, and crafting and harvesting tools all add 0 Malus. Weapons, sh === Magic ===
    3 KB (434 words) - 19:29, 30 March 2020
  • ** [[Magic]]
    4 KB (461 words) - 11:06, 22 August 2014
  • ...t all!" replied the Matis. "The Zoraï mask is fixed to their soul by Kami magic. To remove it is to lose their vital essence. Just taking off little bits, ...also stood up. Then the second chariot exploded. In this one stood a Fyros magician. Four other Fyros had already jumped down from the chariot during the e
    11 KB (1,887 words) - 17:18, 16 September 2021
  • * Melee, range and anti-magic aura description texts in german have been updated. Some of them were disp
    2 KB (291 words) - 14:36, 3 February 2019
  • * Invulnerability and anti-magic shield are now working as intended against spells like Blind, Fear...
    2 KB (334 words) - 14:40, 14 January 2010
  • * Players have now a basic magic resistance value depending on their best skills. Jewels can modify those v
    5 KB (776 words) - 13:46, 27 August 2018
  • * The natural resistance to magic increases when you enter a PvP zone. * You can use your invulnerability power and anti-magic shield even if you are under a 'Fear' or a 'Sleep' spell.
    6 KB (1,034 words) - 18:12, 14 January 2010
  • [[File:AK18.jpg|frame|left|<center>'''Let's have a slice of Magic! To consume without moderation...'''</center>]]
    4 KB (583 words) - 13:45, 23 March 2024
  • |title=Let's have magic!
    5 KB (743 words) - 17:52, 3 March 2019
  • ...], [[Root]], [[Slow Attack]] and [[Slow Movement]], as well as to [[Acid]] magic. * Highly resistant to [[Rot]] magic.
    2 KB (222 words) - 18:08, 4 October 2021
  • ...d the markets though and the homin high authorities decided to make use of magic during the minting process, which made it much harder to counterfeit dappe
    2 KB (270 words) - 15:03, 24 August 2023
  • ...e towards each other, were two additional and far more advanced races: the magical Kami and the technological Karavan. The Kami are depicted as elusive, c :* The Kami — The Kami are a magic-based race that are written in lore to be the protectors of Atys. They fol
    17 KB (2,613 words) - 19:35, 6 March 2020
  • Assuming you're single-minded in magic, all you'd really care about is health and sap regeneration. And then thos ...]] (max Q20) :''' East and south of Kami Circle, north-east of Kami Circle Magic Pole.
    11 KB (1,605 words) - 19:41, 21 April 2020
  • ...Jungle before. This only goes to confirm Nung's theory that indiscriminate magic use is causing the Goo to spread (see Issue 05 for more on this). You hear 3) Sports: While Zoraï are known as scholars and magicians, we are also very active and creative when it comes to sports. The lat
    35 KB (6,025 words) - 08:14, 12 August 2023
  • ...s]], but far more malevolent. Scouts even confirmed the presence of Frahar magicians, who could launch powerful fire spells over long distance that killed ...selectively. They have learned to deal with primitive tools and have weak magic skills in which they have developed a special talent for fire and use it i
    24 KB (4,025 words) - 07:04, 9 March 2024
  • ...challenge to destroy the super-totem. After unleashing enormous amounts of magic upon it, they eventually managed to destroy it. Unfortunately Pin Ulyn was
    8 KB (1,327 words) - 06:59, 9 March 2024
  • The Fyros Exterminator was unusual in that it didn't have the magic protections Kinreys usually have.
    2 KB (292 words) - 22:21, 2 August 2014
  • Rot damage is usually the third [[Magic#Elemental_Magic|elemental]] spell a mage learns, often while still on [[Si ...f Atys|animals]] and all [[kitin]] have significant protection against Rot magic. All creatures in the [[Prime Roots]] have particularly high protection ag
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  • Cold damage is usually the second [[Magic#Elemental_Magic|elemental]] spell a mage learns, often while still on [[Si ...of Atys|animals]] and [[intelligent plants]] have protection against Cold magic. All creatures in the [[Prime Roots]] also have significant protection aga
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  • ...nst [[animals of Atys|animals]] until the mage reaches level 125 elemental magic and can learn the racial damage types ([[fire]], [[poison]], [[shockwave]] ...all [[intelligent plants]] and all [[kitin]] have protection against Acid magic. [[Kiban]], [[Kipee]], [[Kincher]] and [[Kizarak]] are even entirely immun
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  • ...learned from a Fyros magic trainer once a mage reaches level 125 elemental magic. It is generally the preferred damage type to use while in the [[desert]], ...[[Varinx]], and [[Shooki]]. Most [[kitin]] do have protection against Fire magic, though in the case of [[Kincher]], [[Kirosta]] and [[Kinrey]] it's no mor
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  • ...learned from a Matis magic trainer once a mage reaches level 125 elemental magic. It is generally the preferred damage type to use while in the [[forest]], ...[Yelk]], and [[Cratcha]]. Most [[kitin]] do have protection against Poison magic, though in the case of [[Kincher]], [[Kirosta]] and [[Kinrey]] it's no mor
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  • ...earned from a Tryker magic trainer once a mage reaches level 125 elemental magic. It is generally the preferred damage type to use while in the [[lakelands ...r]], and [[Psykopla]]. Most [[kitin]] do have protection against Shockwave magic, though in the case of [[Kincher]], [[Kirosta]] and [[Kinrey]] it's no mor
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  • ...ion]] [[Magic]] skill. This spell is first available at level 30 defensive magic. Like with all affliction spells, a link must be maintained to keep the ta ...nd does not require the Kidinak to maintain a link. But it is considered a magical effect and thus Forest resistance will help you resist it.
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  • ...ive Affliction]] [[Magic]] skill. This spell is first available at level 5 magic. Like with all affliction spells, a link must be maintained to keep the ta ...allows them to induce Fear in their enemies with their roar. This is not a magical effect and thus Prime Roots resistance will not help you resist it. Crea
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  • ...ion]] [[Magic]] skill. This spell is first available at level 40 defensive magic. Like with all affliction spells, a link must be maintained to keep the ta The Stun caused by a critical hit to the head is not a magical effect and thus Lakelands resistance will not help resist it. Creatures
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  • ...ve Affliction]] [[Magic]] skill. This spell is first available at level 10 magic. Like with all affliction spells, a link must be maintained to keep the ta ...hem to inflict Root on their enemies with their spit attack. This is not a magical effect and thus Jungle resistance will not help you resist it. Creatures
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  • ...ve Affliction]] [[Magic]] skill. This spell is first available at level 10 magic. Like with all affliction spells, a link must be maintained to keep the ta ...d in their eyes and spitting ink in their eyes. Both these effects are not magical and thus Desert resistance will not help you resist them. Creatures that
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  • ...while they are maddened, be it a [[melee]] attack, [[ranged]] attack, or [[magic]] spell. If they hit themself with a healing spell, the healing will be nu ...ve Affliction]] [[Magic]] skill. This spell is first available at level 10 magic. Like with all affliction spells, a link must be maintained to keep the ta
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  • ...ve Affliction]] [[Magic]] skill. This spell is first available at level 12 magic. Like with all affliction spells, a link must be maintained to keep the ta The Slow Movement caused by a critical hit to the legs is not a magical effect and thus Forest resistance will not help resist it. Creatures tha
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  • |palette=magic}}</noinclude> ...This applies to [[melee]] attacks and [[ranged]] attacks as well as all [[magic]] spell castings. The degree to which they are slowed varies based on what
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  • *'''Used as:''' Jewel, Magic Focus. *'''Used in:''' Jewelry, magic amplifiers.
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  • ...earned from a Zoraï magic trainer once a mage reaches level 125 elemental magic. It is generally the preferred damage type to use while in the [[jungle]], ...], and [[Psykopla]]. Most [[kitin]] do have protection against Electricity magic, though in the case of [[Kincher]], [[Kirosta]] and [[Kinrey]] it's no mor
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  • #REDIRECT [[Magic#Elemental_Magic]]
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  • ...m physical attacks, wearing '''jewels''' protects them from all kinds of [[magic]]al attacks. There are two kinds of defence from magical attacks:
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  • [[Image:Hal10-fight2.jpg|200px|It often took a lot of magic to bring the Souleater down.]]
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  • The Atysmas season is upon us and the events have been planned! The Annual Magic Pole Atysmas Party will start off this year's Atysmas celebrations on 18 D 18 Dec 19:00 GMT - Annual Magic Pole Atysmas Party<br>
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  • ...and wisdom, we welcome the guidance of the Kami, whose great knowledge of magic, and of both the seen and unseen aspects of the Living Planet, we wish to We welcome homins of all walks of life, warriors and magicians, scientists and craftsmen, explorers and adventurers, to our ranks. We
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  • The magic of the cubes was discovered by homins a long long time ago while they were
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  • ...d the advantage of being understandable by all homin peoples thanks to the magic nature of their inscriptions – in those times homins used different dial
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  • ...then gave the guards, who were soon at their emperor's side, some healing magic to administer to the injured emperor. With this first Kami pact a new frie ...os by making them pay huge amounts of raw material for their technological magic.
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  • ...s in the comfortable position of being able to take advantage of both Kami magic and Karavan technology to further their own quest for knowledge. The Karav
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  • ...d, for in silence do the seeds of common sense grow best!” Then as if by magic there came the sound of whispers and the hushing of young voices, and… f
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  • ...on of Flames invaders thus had a trick to get past the gates: Some unknown magic that rendered them all invulnerable while still allowing them to attack. T
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  • | Withered Stock Magic Pole || Karavan || 200 ||style="color:green;" | ✔ || 4,000 | Virginia Falls Magic Pole || Kami || 200 ||style="color:green;" | ✔ || 4,000
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  • |width="300px"| [[Image:z_picto8.jpg|350px|center]] Magic amplifiers (medium and high quality)
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  • ...ertain way in the game. These are the rules by which combat is resolved, [[magic|spell]]s are cast, how [[crafting]] works, [[experience]] gained, and othe
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  • ...ply too advanced. The Hamazans of the Dead Seed have never developed their magic to this level, any more than the Shadow Runners have, for that matter. I ...h more complicated than I thought. This evil was produced by very powerful magicians . . . but how did they do it?''
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  • ...But as you can see it is totally useless now, and besides, it has lost its magical aura.'' ...ing speed of the bearer will not be affected . . . and I have no skills in magic . . . What to do? Let's see . . . I know some people who may be able to he
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  • ...te. It is recommended that you are a rather high level in either elemental magic or in a melee skill. While it is possible to do this rite in a group, '''i **Go to Withered Stock Magic Pole
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  • '''Lekos Daraan:''' That’s obvious: this forest is a source of Magic Fire. If we weren’t keeping Watch, how would [[Fyros]] maintain the fire '''Interviewer:''' So, this is a magic fire?
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  • High magicians came together and a stanza was devised to reduce the volume of the par ...o their fabulous fabrications amid much ceremony. There were finely carved magical boxes, urns and jars of every shape, color and size made for the storage
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  • ...Zoraï were responsible for delivering order amongst the barbarians using magic and weapons for the barbarians own good and that of [[Atys]]. However, the
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  • ...our new Empire, make it strong, and build our alliance with the Kami whose magic we are proud to wield. We also aspire to further develop our knowledge of We need crafters, harvesters, magicians and warriors to maintain and make our civilization stronger.
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  • ...he Kamis]]: They are an evil blight, they try to blow your mind with their magic just to possess you. They ought to be stamped out. * Well, it’s simple, whether you’re a crafter, harvester, magician or a warrior, we need you!
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  • ...worth but rather took them as bizarre creatures with an eerie aptitude for magic. It is said that the earliest Trykers were the first favorites of the Kami
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  • ...offerings and do them favors whenever you can, and they will impart their magic to you. ...to resist opposition. For this we must recruit more crafters, harvesters, magicians and warriors. We need warriors to defend our territory and establish n
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  • Could recreate the magic that you cast on me
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  • *'''Specialties''': engineering, expeditions, creating mechanical and magical devices, analysis of objects and apparatuses. ...nes a fund request that has something to do with technology, mechanical or magical devices, exploration or analyses of objects from the past, while they a
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  • ...e left are the four fundamental areas of endeavour in a skill tree: Fight, Magic, Craft, and Harvest. However, if an upgrade is purchased, particularly from a magic trainers, then only the option or only the credit will be purchased.
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  • ...et the mission free for other Aspirant Rangers), you will get a map with a magic amber.
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  • ..., where the two camps dare not confront each other: if the Kamis use their magic, the Karavan can use its reactors to destroy the planet and thus the Kami
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  • It protects you from physical attacks from an enemy, but not magical attacks! Dodge = your maximum level in magic or melee, or your maximum level/2 in drilling or crafts.
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  • ...nder the protection of the Kamis, who, in exchange, introduce the Fyros to magic.
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  • To avoid the link "[edit]" we can use the magic word ''' "<code><nowiki>__NOEDITSECTION__</nowiki></code>" '''.
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  • =How to choose a good magic amplifier?= You will tell me, a magic amplifier must be supreme! No, not necessarily.....…
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  • ...rom the forest make it possible, thanks to Fyros know-how, to maintain the magic fire, notably used at the Cerakos Gates at the entrance to Pyr. ...were caused by Fyrak, the Dragon of Myth. Pyromancers are the most gifted magicians in the Empire. Composed of experts in fire control, whether natural or
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  • ...maintains the activity of its sources while avoiding their expansion. Its magical essence was passed on to the Fyros by the [[Kami|Kamis]], in order to be ...he first homin to use the kamic teleportation. The Fyros experimented with magic using the powers of fire, manipulating the primordial energy of the Desert
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  • '''WeAShapeManager''' allows to ''pop'' objects in Ryzom. Here, a magic bag back appears levitating above the character.
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  • ...eds fame 0+), sergeant (melee or magic lvl 50+ or 100+), captain (melee or magic lvl 150+ or 200+) and hunters, the hunters pay a bit better but wander aro ...on mats (clothes, lining, stuffing, armor clip, armor shell) and eyes etc (magic focus) for amps
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  • * '''Weapons''' : Specialized merchants for one handed, two handed (including magic amplifiers) or range weapons.
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  • ...e has huge health and huge health regeneration, so that it takes lots of [[Magic#Elemental_Magic|elementalists]] to kill him.
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  • |amp || Magic Amplifier |ele|| elemental magic level
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  • ...a spell: you must choose the spell that will be used by the enchantment (a magic action: heal, debilitate, neutral or off). A right click on the spell chos ...e action "[[Recharge crystal|sap crystal]] creation" (to be taken from the magic trainer)
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  • ...that it allows you to use [https://www.mediawiki.org/wiki/Help:Magic_words magic words] (such <nowiki>{{#categorytree:{{PAGENAME}}}}</nowiki>), templates (
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  • ### [[:Category:Magic|Magic]] (19) (also in [[:Category:Science and technology|Science and technology] ### [[:Category:Magic|Magic]] (19) (also in [[:Category:Gameplay|Gameplay]])
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  • ...clusively from Atys organic materials, in an environmentally friendly and "magic-free" way.
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  • ...lusively from Atys' organic materials, in an environmentally friendly and "magic-free" way.
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  • ..." returned Angeli in all seriousness, "then from whence do you derive your magic?" ...e we learnt to pick berries and fruit. My father provided venison with his magic, some of the game we found there bore a likeness to that of the jungle oft
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  • ...d the advantage of being understandable by all homin peoples thanks to the magic nature of their inscriptions - in those times homins used different dialec
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  • Have fun and enjoy the magic of Atys.
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  • ...e that you will never receive any..... (complete... drilling/craftsmanship/magic/combat). A character also evolves, a course of action you now set for your
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  • ...to define your level. For example, "My skills reach the seventh circle of magic proficiency." Okay, it's longer than "I'm lvl 70," but it's so much more b
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  • ..., ou encore des [http://videos.misulud.fr/index.php/fr/?video=ryzom-3years magic moments]. Then, in 2532, appeared another gazette, in another register: '' ...ong journey]. When I returned in 2542, '''Polo''' gave me flowers, but the magic was gone. I stayed focused on my drilling and crafting, not stopping to he
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  • ...did my apprenticeship. I discovered drilling, hunting with '''Ephemede''', magic with '''Glorfindel''' and mutual help thanks to the beautiful '''Sithi''', ...driller: ''Pickax a day, pickax always!'' And the 5<sup>th</sup>, curative magic.<br>
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  • ...re I came from a child could not access it. I discovered new techniques of magic and combat too. I watched out for the merchant's pretty outfits while Ephe ...a, nay! Only old-school fights, as '''Glorfindel''' liked: with swords and magic. One day '''Glorfindel''' and then '''Ephemede''', more seasoned than I, s
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  • ...28, 4e CA [[2604]] (OOC: Saturday, 24 August 2019), with a conference on magic amplifiers.
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  • '''Join the forces with thousands of other homins, masters of art of magic, war, craft and digging to build your people's destiny again!'''
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  • * '''m = magic'''
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  • ...ef>. The study deals with the possible links between peoples, biotopes and magic through symbols.
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  • ====Magic amplifiers====
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  • ...tix.net/?p=map;keywords;Ba'Neppy%20Eoppie Ba'Neppy Eoppie] || [[East shore Magic Pole]] || || [[Sinking Sands Workshop]] || || [[]] || || [[Beachcombers ...ius%20Boethus Aporius Boethus] || [[Woodburn Sronghold]] || || [[Woodburn Magic Pole]] || || [[]] || || [[Fraiders]] || || [[Scorched Corridor ]] || [[
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  • ...tch than their surface-brethren, as they proved resistant to many forms of magic.
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  • *The Kamis teach magic to Trykers who see little application and take this for a game, at least i
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  • *The Kamis teach magic to the Matis. On this occasion, the Matis meet the Zoraï.
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  • <u><big>'''A strange science, magic'''</big></u> The art of magic was taught long ago to the [[Homins]] by the [[Kami]]S. Lao reasons why th
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  • *The Kamis begin to teach magic to the Zoraï, who are particularly attentive and become very able in this *In response, the Kamis begin to teach magic to the Matis and the Trykers.
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  • *The Kamis teach magic to the Zoraï.
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  • *Kamis teach magic to Trykers and Matis.
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  • *[[Woodburn Magic Pole]]
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  • ...ces offered by higher powers or technology. The Homins did not master this magic until the appearance of zinuakeen and tunnels. The resurrection (called rez) is one of the magical transports on Atys.
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  • ...et in and we had no choice other than to seek shelter in the shrines small magical protection. To stay there until the beasts tired of running against its The huge insects cruel claws furiously scratched and tore at the magic of the shrine but were thankfully unable to penetrate it. The blood-staine
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  • —&nbsp;'''Eeri''': ''Or, quite simply... Magic? ...to the Matis and adds: "I'll probably have to explain on my idea about the magic.
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  • ...ng, but I set my personal ingame goal to fully understand crafting and the magic behind it.
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  • ...at both extremes in the following paragraphs, Ammo Jacket with 4 stats and Magic Focus with 11 stats. === Example: Magic Focus (Supreme Beng Amber) ===
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  • * Crafting is the same for all items, plans and recipes. A magic amplifier is processed in the same way as a long axe. We are going to use a magic amplifier recipe as an example and have a look at a light armor recipe in
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  • ...New Empire, make it stronger, and forge our alliance with the Kamis whose magic we proudly use. We also aspire to further develop our knowledge of making
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  • [[File:Best magics.png|left]] '''Best magic''': cold
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  • [[File:Best magics.png|left]] '''Best magic''': madness
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  • ...t calculates whole sets of Jewelry, specify each Jewels Race and watch the magic unfold.
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  • | Magic Sphere || {{APIitemIcon|sheetid=zh50_sphere.sitem | q=50}} || zh50_sphere, | Magic Sphere || {{APIitemIcon|sheetid=zf90_sphere.sitem | q=50}} || zf90_sphere
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  • '''Offensive magic''' is the most precise, which makes it possible to know the exact remainin
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  • ...itory of the [[Celestial Seed]], which contains the secret of Matis' Great Magic, their „philosphal stone”, as the [[Karavan]] obscurely refers to it (
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  • ...kaxe. Digging a tunnel, he approached the black slaveni. The unleashing of magic could do nothing against him, sheltered in his tunnel. And always the Fyro
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  • |desc= Atysmas is here with its magic atmosphere and events!
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  • ...h. For each of the stars, you will have to give a part of yourself for the magic to ignite them.''”
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  • ...e has huge health and huge health regeneration, so that it takes lots of [[Magic#Elemental_Magic|elementalists]] to kill him. # At a certain point, hunt leader may call out for Magic Protection Aura. When that point arrives, only the ''**designated** person
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  • The usual strategy to defeat her is to position a group of [[magic|mages]] at a safe distance from her camp and to have a single [[melee]]r c
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  • ...hold]], [[Wooky Workshop]], [[Graveyard Gate Research Centre]], [[Woodburn Magic Pole]]
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  • These materials are used to create Maga-Jen magic amplifiers (see stats on the images below) Bon jeu les jeunes !!! amusez vous et profitez de la magie d'Atys
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  • ...als]] and accompany the character to level 100 in combat (and/or offensive magic?). Completion of each of these is rewarded with good quality heavy armour
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  • * Mac'Arlly Baksan − Magician Trainer, Crystabell, Liberty Lake, Aeden Aqueous. * O'Arty Ganan − Magician Trainer, Windermeer, Liberty Lake, Aeden Aqueous.
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  • ...too advanced. The [[Hamazans of the Dead Seed]] have never developed their magic to this level, any more than the [[Shadow Runners]] have, for that matter. ...h more complicated than I thought. This evil was produced by very powerful magicians... but how did they do it?<br />Didn't you say that the [[Shadow Runne
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  • ....<br />But beware, the illumination will only last a short time before the magic of the crystal disappears. I can always enchant it again, but I won't be t 22h : ''The magic of the crystal has faded away and its sparkle has been extinguished.''
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  • | Magic Amplifiers
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  • :ss : sword, sa : axe, ms : magic amplifiers ...
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  • ― Resistance to magic: Immune to acid attacks, very strong resistance to rot attacks, average re ― Magical immunities: Immune to stun, slow move and snare attacks.
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  • | Fyros Magic Amplifier || icfm2ms || bcfmea15 || [[file:icfm2ms.jpg]] | Medium Quality Fyros Magic Amplifier || icfm2ms_2 || bcfmea15_2 || [[file:icfm2ms_2.jpg]]
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  • | {{APIitemIcon|sheetid=m0647chpca01.sitem}} || [[Eye]]s || Jewel, Magic Focus,
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  • ::''You receive a magic detection sphere of quality 50.'' {{APIitemIcon|sheetid=zf90_sphere.sitem ::''Give a magic detection sphere of quality 50 to Pei-Ziao Pingi.''
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  • :''You receive a Magic detection sphere of quality 50'' {{APIitemIcon|sheetid=cwtf03_pearl.sitem ::''You receive a Magic detection sphere of quality 50'' {{APIitemIcon|sheetid=zf90_sphere.sitem |
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  • .... Our foraging party held two young Homins, less experienced in martial or magical skills. But they had wanted to learn more of the finesse needed to extra ...her first such expedition. She was very proud to be experienced in healing magic.
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  • ...by the throat. It gurgled and dropped writhing to the ground. Salazar’s magic amplifiers crackled with energy as he unleashed a torrent of electricity i ...ing figures with their picks. Chanchey was trying hurriedly to wrestle his magic amplifying gloves from his backpack onto his hands and shouted orders abov
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  • ...one-handed or two-handed use. Other two-handed melee weapons are pikes and magic amplifiers. It will be noted that one-handed weapons allow the carrier to ...s, shafts, blades/hammers/points. The item part for the magic amplifier is magic focus. The homin expert to see for melee crafting is the melee weaponsmith
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  • Broadswords swing and Magic flashes Magic bursts forth from your core
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  • ...by the monster's rampage, which crashed into them in a blinding display of magic and steel, a last-ditch attempt to stop the unstoppable. [[Psychee]] stumb
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  • This place had a magic too enticing to resist it. As soon as she could, she returned there, even
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  • ...owspan="2" | [[File:Fp melee.png]] || [[Crafting/Patterns/Magic amplifiers|Magic amplifiers]]
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  • |DE=Handwerk/Tabellen/Magieverstärker |EN=Crafting/Patterns/Magic amplifiers
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  • ...order to perform them. Your character can improve all his skills (combat, magic, crafting and piercing) and go wherever you want in "a world without barri
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  • ...ry: Craft| craft]], [[:Category: Harvest| harvest]] et [[:Category: Magic| magic]]‎.
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  • ...e good hunters and fine strategists, guided by a Zorai sage. They used the magic that the Kamists had taught them to defeat their enemies. They tracked dow
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  • ...ried on a PvP jewelry set and it raised his protections so high, elemental magic now heals him.
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  • ...t hurts. Bring us a magician's head to prove your worth as a fighter and a magician."
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  • ...did not back down from anything to become Karae. Lady Chiabre possessed a magic mirror that infallibly pointed to the right person when questioned. Dame C
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  • ...different homin peoples, the Zorais were by far the most receptive to the magic of the Kamis. Already provided with a large size and a blue skin, which di
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  • ...er. She makes incredible adornments that protect the tribe's warriors with magic!" ...t like Grandmother Bä-Bä, I have been blessed by the Kami. My mastery of magic is far superior to that of any of you."
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  • ...r to overcome the homin limitation, and thus enabled hominkind to practice magic more widely. Pü stared for an instant at the present he was given, then s
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  • ...or gender, were very varied: hand-to-hand melee weapons, shooting weapons, magic. Indeed, the tribe was above all a clan of warriors, who sooner or later w ...'s heavy, still throbbing armor, was no longer able to extract the pike to magically heal his leg. The homin took off his helmet and started to moan. He mu
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  • ...was far more dangerous than those flying monsters. She was the most gifted magician in the village, and that was why she was assigned to protect Grandmothe ...we're coming to the end of the last grenades, so get ready to put on your magic amplifiers! I want you to tap into the deepest of your being! This fury th
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  • ...ers. In Ceremonial Square, none of the soldiers saturated with life-saving magic, had perished. Such was the sad irony of war. While the many carcasses of Pü took off his pair of magic amplifiers, blew off the film of ash that had settled on them and tied the
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  • ...ath, and that allowed the homins to manipulate the Sap and thus to perform magical feats. The agents of the Karavan only, protected by their armor blessed :''"Oh, that's okay! He's good at healing magic, he won't even keep a mark from it. And he deserved a good lesson, it wasn
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  • ...eck, and a grid of rigid thorn acting as a visor. Indeed, although able to magically heal most of their wounds, too violent shocks to the head could disrup ...rib cage or the skull of opponent. Second, except for healing, the use of magic is totally prohibited. Thirdly, blocking the regeneration of the opponent,
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  • ...left thigh. ''"I buy the materials needed to make jewelry protecting from magic. In particular, I am looking for hooves belonging to these particularly ra
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  • ...ts partially embedded in the soft ground, the Fyrossa swore and put on her magic amplifiers. She grabbed the strap Tisse handed her, hooked it securely to ...led, too. For if protective suits could absorb some of the thermal damage, magic remained homins' best ally when it came to protecting and repairing their
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  • ...t only had Nih’na inherited her mother beauty, but also her skill in the magical area. When he explained how their daughter had healed Feuor’s wound ea ...consent, she had tried the heal spell on him. It had been small bursts of magic, but he had felt the difference that they made.
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  • ...the handle of his weapon nervously. Belenor, who had not lost his precious magic-amplifying gloves, began to give his friend care. Silently at first. Then ...lossus' body fell backwards. By reflex, Belenor plunged his hands into the magic-amplifying gloves attached to his belt. He soon realized that this would b
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  • ...weapons will need to be given to each soldier, and the most sophisticated magic amplifiers will go into the hands of the most skilled mages! Once equipped ...jured leg had regained its vigor, abruptly straightened up and slip on his magic amplifiers. Brandille, still on her knees, stared in the direction of wher
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  • ...m, what else but their prodigious technology could stand as a bulwark? The magic of the Kamis, certainly. But who knows, maybe the Karavan's strike force w ...ody of a homin with the help of its powerful trunk. Finally, thanks to the magical support of Belenor, the general managed to finish off one of the two mon
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  • Through the magic of the melody, the daylight slowly fades into the red of the sunset and fi ...ieks discordantly, calls like a war-horn, clangs like a sword, hisses like magic and roars in pain.
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  • ** offensive magic with ripple effect won't harm any people in the league ** heal magic will help any homin in the league
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  • The magical archipelago of the Lakelands is an enchanting region lost between the ju
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  • ...the water, providing ample shelter in the event of [[kitin]] attacks. The magical archipelago of the Lakelands is an enchanting region offering an ever ch
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  • The Kamis were elusive magical entities able to take on manifold shapes and sizes. They could be mighty
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  • **''Summer:'' Eggs with amazing magical properties are appearing on the surface of Atys. Is this a gift from Jen
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  • <noinclude>{{Trad|DE=Magische Menagerie|EN=Magical Menagerie|palette=RP|H=1}}</noinclude> ...during [[Event:Refugee Days|Refugee Days]] and was called the '''Miniature Magical Menagerie'''. This version of the menagerie contained miniaturised versi
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  • * Magnetic cartographer (Create magical maps)
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  • ...ost striking features, at least not for long. That will soon change as the Magical Menagerie has returned to Atys, in miniature! Check out cute and cuddly
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  • #REDIRECT [[Magical Menagerie]]
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  • ...natural source situated in the Burning Forest. This natural fire contains magical properties.
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  • *'''6)''' isHmagicNextCommand: This is a magical command (Yes / No):
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  • ::'''Moniq''': Byiet, So what do magical cartographers do?
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  • ...yet unknown on Atys. The Kamis are mysterious creatures who possess great magical powers. The Fyros, Matis, Trykers and Zoraïs must choose their side. Wi ...its dangers. Among its forests, lakes and deserts, you will discover both magical places and the face of death itself. Begin your journey of conquest in t
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  • * Immunities and physical and magical resistance (%)
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  • ...tin attacked. In addition, it is partially armored against any physical or magical attack, including cold. Its weak point is vitality, as well as its speci [[File:Best magics.png|left]]
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  • ...ings Road in front of of this magnificent structure, you may spot the near magical, technological lights of a Karavan Temple, shining through the foliage.
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  • His magical powers allowed the beast to breathe fire, move quickly like the wind and
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  • and also by their magical effects bring to their bearer additional abilities. ...llow the wearer of the jewel to display a visual symbol that can also have magical effects on the wearer.
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  • |title= Magical Warrior.
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  • |title= Magical Warrior. *Leng Cheng-Ho, a great Zorai magical warrior.
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  • ...school.. It was a place that was sporadically used for combat training or magical learning. But it was not as large as the main practice grounds so it was
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  • ...s, it was otherwise, although she had found herself to have a gift for all magical skills and proceeded to learn them with ease. ...or invite her to work with them, unless they were especially stuck on some magical problem, usually they ignored her, or she caught the glimpse of a grinni
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  • ::It was so beautiful, magical, a place that the few homins who found it cherished the path and shared
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  • ...the Jungle, it was used to preserve objects, but also to store knowledge, magically. Pü repeated the procedure hree times and took care to finish with th
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  • ...broke contact. She held his shoulder tightly and, without his knowing it, magically kept his mind from sinking for good. Minutes passed, and the screams g
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  • ...action teleporters and New Horizons ([[NH]]). We have to admit that an NPC magically teleporting himself was… special!
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  • * ''' Magician : ''' Sirgio Frenti
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  • * ''' Magician : ''' Ba'Massey Gaxy
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  • *''' Magician : ''' Mac'Arlly
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  • * ''' Magician : ''' Lini Bebi
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  • ...deral Merchant, a corporal and a messenger and a supplier, and the Federal Magistrate who grants Tryker citizenship. ...rainers, the Guild Clerk where new [[guild]]s can be created and the Guild Magistrate where guilds can be granted Tryker allegiance. This platform also hol
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  • * ''' Magician : ''' Dao Vo-Nuang
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  • * ''' Magician : ''' Jeoi Si-Tin
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  • * ''' Magician : ''' Dao Shua-Lao
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  • ...rs, and a messenger. In the north of Imperial Hall Square are the Imperial Magistrates who grant Fyros citizenship. The Agora has a stage that is often use * ''' Guild Imperial Magistrate : ''' Terykos Vindix
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  • ...ant, the Guild Clerk where new [[guild]]s can be created, and the Dynastic Magistrates who grant Zoraï citizenship. *'''Dynastic Magistrate :''' Liao Fa-Ling
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  • * ''' Magician : ''' Lini Cinti
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  • * ''' Magician : ''' Ulyan Abygrian
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  • * ''' Magician : ''' Dynix Cegrips
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  • ...o know exactly what he had to. Bremmen had been asked to use his weapon on magicians, and preferably to target their head so as to stun them. ...took his weapon, and hit a destructor right in the middle of his head. The magician didn’t fall, but was completely stunned. Then he aimed at the healers
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  • ;Federal Magistrate ;Guild Federal Magistrate
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  • Mabreka's father was the great warrior magician [[Leng Cheng-Ho]] and a founding member of the guild [[Force of Fratern
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  • ;Guild Royal Magistrates ;Magician Trainer
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  • * ''' Guild Imperial Magistrate : ''' Terykos Vindix * ''' Imperial Magistrate : ''' Artegus Kerian
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  • ...he wedding is conducted by an experienced and respected Homin, typically a magician who knows the [[Prime Roots]] and has traveled widely. When they arrive
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  • Born on the route of the exodus. His father, the great warrior magician [[Leng Cheng-Ho]], is a founder member of the [[Guild:Force of Fraterni
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  • ...spread of the teaching of the [[Karavan]]. Soon after, the son of a great magician warrior [[Leng Cheng-Ho]] was born, [[Mabreka]] who became the scribe o
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  • *The great warrior magician [[zorai]] [[Leng Cheng-Ho]].
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  • In addition to this reinforcement feature, permanent guards have been added. Magician guards now patrol the city limits with a normal detection threshold of
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  • “It is an institute where young warriors, fighters, mages and magicians will undergo basic training.” He replied proudly as he held out a pa “And I want to learn the ways of the magician father.” She said.
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  • *[[Magicians of Malice]]
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  • ...roperties that are used in many potions and drinks. A number of [[tryker]] magicians help the [[Fyros]] extract water for a large amount of money. The [[Zo
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  • The '''Scorchers''' are a dangerous fanatical tribe of magicians from all races following the Karavan, who hide away in the recesses of
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  • ...garrison which defended it had to regularly face the [[Scorchers]] tribe, magicians who longed to get at the founts of enchanted fire.
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  • ...the deposits they had discovered. The warriors grabbed their weapons, the magicians invoked the supernatural forces and soon a pitched battle was under wa
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  • Contaminated water, giant flying Frahar, Goo infections, shady Scorcher magicians, mad hermits - you name it. This story has it all. And of course every
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  • ...the raw materials necessary for their manufacture. We are also looking for magicians to create and enchant weapons, protect harvesters, care for our warrio
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  • * We are lacking crafters, harvesters, magicians and warriors to further expand our capabilities so we can keep ahead o * We need magicians to enchant crafted items, protect harvesters, and heal warriors in com
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  • ...fenders) to settle in the bleachers dedicated to this purpose (between the magicians' coach and the fighters' coach - see plan above). ...ho’i'' or judges) to settle between the two bleachers above (between the magicians' coach and the artisans' coach - see plan above).
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  • Et si 8 2019-09-21 22-32-04.png|Magicians in action in the night
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  • ...the sites in the [[Witherings]], the [[Kami|Kamis]] undoubtedly used their magics to help the Masked People.
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  • ...e homins to destroy it completely using their normal weapons and elemental magics.
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  • [[File:Best magics.png|left]] '''Best magics''': cold, madness, stun
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  • [[File:Best magics.png|left]] '''Best magics''': fire, poison, shockwave, electricity and cold except in [[Prime Roots
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  • [[File:Best magics.png|left]] '''Best magics''': cold, stun
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  • [[File:Best magics.png|left]] '''Best magics''': fire, poison, shockwave, electricity, madness, stun
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  • [[File:Best magics.png|left]] '''Best magics''': stun, fire, poison, shockwave, electricity
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  • [[File:Best magics.png|left]] '''Best magics''': cold, stun
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  • [[File:Best magics.png|left]] '''Best magics''': cold, stun
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  • ...d immediately new rumours appeared. “She is experimenting with forbidden magic” or even “she withdrew herself with her lover” were the most often h
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  • Il faut utiliser la magie, plus précise que les armes pour évaluer les dégâts occasionnés sur n Le groupe s'oriente particulièrement sur l'utilisation de la magie et élabore des stanzas rares fournissant simultanément défense et contr
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  • Tout le monde a droit à un accès équitable à la technologie, la magie, la médecine et l’éducation pour améliorer son développement personn
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  • {{:fr:Amplificateur magique}}
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  • ...y Magistrate of Zora to plead with him to grant him Zorai citizenship. The magistrate tested him before allowing him the rites of passage to becoming a cit ...ir history and values. I don't know if Dany really knew the answers to the Magistrate's questions, or if it was just good luck, but he got them all correct
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  • ...p can be conducted for an aspiring citizen by Artegus Kerian, the Imperial Magistrate of [[Pyr]]. The citizenship-seeker should be aware that they are like ...hip can be conducted for an aspiring citizen by Lirina Predachi, the Royal Magistrate of [[Yrkanis]]. The citizenship-seeker should be aware that they are
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  • ...gh fame can become a citizen of the nation by performing a rite given by a magistrate of the nation; the maximum and default values of fame with all nation
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  • ...Intendant, the Guild Clerk where new guilds can be created, and the Royal Magistrates who grant Matis citizenship.
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